diff options
Diffstat (limited to 'src/gpu/gl/GrGLProgramDataManager.cpp')
-rw-r--r-- | src/gpu/gl/GrGLProgramDataManager.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gpu/gl/GrGLProgramDataManager.cpp b/src/gpu/gl/GrGLProgramDataManager.cpp index c4c51933c7..eed9d1935d 100644 --- a/src/gpu/gl/GrGLProgramDataManager.cpp +++ b/src/gpu/gl/GrGLProgramDataManager.cpp @@ -5,7 +5,7 @@ * found in the LICENSE file. */ -#include "gl/GrGLShaderBuilder.h" +#include "gl/builders/GrGLProgramBuilder.h" #include "gl/GrGLProgram.h" #include "gl/GrGLUniformHandle.h" #include "gl/GrGpuGL.h" @@ -17,13 +17,13 @@ GrGLProgramDataManager::GrGLProgramDataManager(GrGpuGL* gpu, GrGLProgram*, - const GrGLShaderBuilder& builder) + const GrGLProgramBuilder& builder) : fGpu(gpu) { int count = builder.getUniformInfos().count(); fUniforms.push_back_n(count); for (int i = 0; i < count; i++) { Uniform& uniform = fUniforms[i]; - const GrGLShaderBuilder::UniformInfo& builderUniform = builder.getUniformInfos()[i]; + const GrGLProgramBuilder::UniformInfo& builderUniform = builder.getUniformInfos()[i]; SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCount() || builderUniform.fVariable.getArrayCount() > 0); SkDEBUGCODE( @@ -32,12 +32,12 @@ GrGLProgramDataManager::GrGLProgramDataManager(GrGpuGL* gpu, ); // TODO: Move the Xoom uniform array in both FS and VS bug workaround here. - if (GrGLShaderBuilder::kVertex_Visibility & builderUniform.fVisibility) { + if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility) { uniform.fVSLocation = builderUniform.fLocation; } else { uniform.fVSLocation = kUnusedUniform; } - if (GrGLShaderBuilder::kFragment_Visibility & builderUniform.fVisibility) { + if (GrGLProgramBuilder::kFragment_Visibility & builderUniform.fVisibility) { uniform.fFSLocation = builderUniform.fLocation; } else { uniform.fFSLocation = kUnusedUniform; |