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Diffstat (limited to 'src/gpu/gl/GrGLProgramDataManager.cpp')
-rw-r--r--src/gpu/gl/GrGLProgramDataManager.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gpu/gl/GrGLProgramDataManager.cpp b/src/gpu/gl/GrGLProgramDataManager.cpp
index c4c51933c7..eed9d1935d 100644
--- a/src/gpu/gl/GrGLProgramDataManager.cpp
+++ b/src/gpu/gl/GrGLProgramDataManager.cpp
@@ -5,7 +5,7 @@
* found in the LICENSE file.
*/
-#include "gl/GrGLShaderBuilder.h"
+#include "gl/builders/GrGLProgramBuilder.h"
#include "gl/GrGLProgram.h"
#include "gl/GrGLUniformHandle.h"
#include "gl/GrGpuGL.h"
@@ -17,13 +17,13 @@
GrGLProgramDataManager::GrGLProgramDataManager(GrGpuGL* gpu,
GrGLProgram*,
- const GrGLShaderBuilder& builder)
+ const GrGLProgramBuilder& builder)
: fGpu(gpu) {
int count = builder.getUniformInfos().count();
fUniforms.push_back_n(count);
for (int i = 0; i < count; i++) {
Uniform& uniform = fUniforms[i];
- const GrGLShaderBuilder::UniformInfo& builderUniform = builder.getUniformInfos()[i];
+ const GrGLProgramBuilder::UniformInfo& builderUniform = builder.getUniformInfos()[i];
SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCount() ||
builderUniform.fVariable.getArrayCount() > 0);
SkDEBUGCODE(
@@ -32,12 +32,12 @@ GrGLProgramDataManager::GrGLProgramDataManager(GrGpuGL* gpu,
);
// TODO: Move the Xoom uniform array in both FS and VS bug workaround here.
- if (GrGLShaderBuilder::kVertex_Visibility & builderUniform.fVisibility) {
+ if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility) {
uniform.fVSLocation = builderUniform.fLocation;
} else {
uniform.fVSLocation = kUnusedUniform;
}
- if (GrGLShaderBuilder::kFragment_Visibility & builderUniform.fVisibility) {
+ if (GrGLProgramBuilder::kFragment_Visibility & builderUniform.fVisibility) {
uniform.fFSLocation = builderUniform.fLocation;
} else {
uniform.fFSLocation = kUnusedUniform;