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-rw-r--r--src/gpu/gl/GrGLProgram.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 3aaa7ea8ce..c89c5089b2 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -82,13 +82,12 @@ static void append_texture_bindings(const Proc* ip,
void GrGLProgram::setData(const GrPrimitiveProcessor& primProc,
const GrPipeline& pipeline,
- const GrBatchTracker& batchTracker,
SkTArray<const GrTextureAccess*>* textureBindings) {
this->setRenderTargetState(primProc, pipeline);
// we set the textures, and uniforms for installed processors in a generic way, but subclasses
// of GLProgram determine how to set coord transforms
- fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, batchTracker);
+ fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc);
append_texture_bindings(fGeometryProcessor.get(), primProc, textureBindings);
this->setFragmentData(primProc, pipeline, textureBindings);