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-rw-r--r--src/gpu/gl/GrGLPathRendering.cpp281
1 files changed, 281 insertions, 0 deletions
diff --git a/src/gpu/gl/GrGLPathRendering.cpp b/src/gpu/gl/GrGLPathRendering.cpp
new file mode 100644
index 0000000000..249d98139a
--- /dev/null
+++ b/src/gpu/gl/GrGLPathRendering.cpp
@@ -0,0 +1,281 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gl/GrGLPathRendering.h"
+#include "gl/GrGLInterface.h"
+#include "gl/GrGLNameAllocator.h"
+#include "gl/GrGLUtil.h"
+
+#define GL_CALL(X) GR_GL_CALL(fGLInterface.get(), X)
+#define GL_CALL_RET(RET, X) GR_GL_CALL_RET(fGLInterface.get(), RET, X)
+
+class GrGLPathRenderingV12 : public GrGLPathRendering {
+public:
+ GrGLPathRenderingV12(const GrGLInterface* glInterface)
+ : GrGLPathRendering(glInterface) {
+ }
+
+ virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
+ GrGLuint mask, GrGLenum coverMode) SK_OVERRIDE;
+ virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference,
+ GrGLuint mask, GrGLenum coverMode) SK_OVERRIDE;
+ virtual GrGLvoid stencilThenCoverFillPathInstanced(
+ GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
+ GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode,
+ GrGLenum transformType, const GrGLfloat *transformValues) SK_OVERRIDE;
+ virtual GrGLvoid stencilThenCoverStrokePathInstanced(
+ GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
+ GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode,
+ GrGLenum transformType, const GrGLfloat *transformValues) SK_OVERRIDE;
+};
+
+class GrGLPathRenderingV13 : public GrGLPathRenderingV12 {
+public:
+ GrGLPathRenderingV13(const GrGLInterface* glInterface)
+ : GrGLPathRenderingV12(glInterface) {
+ fCaps.fragmentInputGenSupport = true;
+ }
+
+ virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location,
+ GrGLenum genMode, GrGLint components,
+ const GrGLfloat *coeffs) SK_OVERRIDE;
+};
+
+
+GrGLPathRendering* GrGLPathRendering::Create(const GrGLInterface* glInterface) {
+ if (NULL == glInterface->fFunctions.fStencilThenCoverFillPath ||
+ NULL == glInterface->fFunctions.fStencilThenCoverStrokePath ||
+ NULL == glInterface->fFunctions.fStencilThenCoverFillPathInstanced ||
+ NULL == glInterface->fFunctions.fStencilThenCoverStrokePathInstanced) {
+ return new GrGLPathRendering(glInterface);
+ }
+
+ if (NULL == glInterface->fFunctions.fProgramPathFragmentInputGen) {
+ return new GrGLPathRenderingV12(glInterface);
+ }
+
+ return new GrGLPathRenderingV13(glInterface);
+}
+
+GrGLPathRendering::GrGLPathRendering(const GrGLInterface* glInterface)
+ : fGLInterface(SkRef(glInterface)) {
+ memset(&fCaps, 0, sizeof(fCaps));
+}
+
+GrGLPathRendering::~GrGLPathRendering() {
+}
+
+void GrGLPathRendering::abandonGpuResources() {
+ fPathNameAllocator.reset(NULL);
+}
+
+
+// NV_path_rendering
+GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) {
+ if (range > 1) {
+ GrGLuint name;
+ GL_CALL_RET(name, GenPaths(range));
+ return name;
+ }
+
+ if (NULL == fPathNameAllocator.get()) {
+ static const int range = 65536;
+ GrGLuint firstName;
+ GL_CALL_RET(firstName, GenPaths(range));
+ fPathNameAllocator.reset(SkNEW_ARGS(GrGLNameAllocator, (firstName, firstName + range)));
+ }
+
+ // When allocating names one at a time, pull from a client-side pool of
+ // available names in order to save a round trip to the GL server.
+ GrGLuint name = fPathNameAllocator->allocateName();
+
+ if (0 == name) {
+ // Our reserved path names are all in use. Fall back on GenPaths.
+ GL_CALL_RET(name, GenPaths(1));
+ }
+
+ return name;
+}
+
+GrGLvoid GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) {
+ if (range > 1) {
+ // It is not supported to delete names in ranges that were allocated
+ // individually using GrGLPathNameAllocator.
+ SkASSERT(NULL == fPathNameAllocator.get() ||
+ path + range <= fPathNameAllocator->firstName() ||
+ path >= fPathNameAllocator->endName());
+ GL_CALL(DeletePaths(path, range));
+ return;
+ }
+
+ if (NULL == fPathNameAllocator.get() ||
+ path < fPathNameAllocator->firstName() ||
+ path >= fPathNameAllocator->endName()) {
+ // If we aren't inside fPathNameAllocator's range then this name was
+ // generated by the GenPaths fallback (or else was never allocated).
+ GL_CALL(DeletePaths(path, 1));
+ return;
+ }
+
+ // Make the path empty to save memory, but don't free the name in the driver.
+ GL_CALL(PathCommands(path, 0, NULL, 0, GR_GL_FLOAT, NULL));
+ fPathNameAllocator->free(path);
+}
+
+GrGLvoid GrGLPathRendering::pathCommands(GrGLuint path, GrGLsizei numCommands,
+ const GrGLubyte *commands, GrGLsizei numCoords,
+ GrGLenum coordType, const GrGLvoid *coords) {
+ GL_CALL(PathCommands(path, numCommands, commands, numCoords, coordType, coords));
+}
+
+GrGLvoid GrGLPathRendering::pathCoords(GrGLuint path, GrGLsizei numCoords,
+ GrGLenum coordType, const GrGLvoid *coords) {
+ GL_CALL(PathCoords(path, numCoords, coordType, coords));
+}
+
+GrGLvoid GrGLPathRendering::pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {
+ GL_CALL(PathParameteri(path, pname, value));
+}
+
+GrGLvoid GrGLPathRendering::pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) {
+ GL_CALL(PathParameterf(path, pname, value));
+}
+
+GrGLboolean GrGLPathRendering::isPath(GrGLuint path) {
+ GrGLboolean ret;
+ GL_CALL_RET(ret, IsPath(path));
+ return ret;
+}
+
+GrGLvoid GrGLPathRendering::pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {
+ GL_CALL(PathStencilFunc(func, ref, mask));
+}
+
+GrGLvoid GrGLPathRendering::stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) {
+ GL_CALL(StencilFillPath(path, fillMode, mask));
+}
+
+GrGLvoid GrGLPathRendering::stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {
+ GL_CALL(StencilStrokePath(path, reference, mask));
+}
+
+GrGLvoid GrGLPathRendering::stencilFillPathInstanced(
+ GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
+ GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask,
+ GrGLenum transformType, const GrGLfloat *transformValues) {
+ GL_CALL(StencilFillPathInstanced(numPaths, pathNameType, paths, pathBase,
+ fillMode, mask, transformType, transformValues));
+}
+
+GrGLvoid GrGLPathRendering::stencilStrokePathInstanced(
+ GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
+ GrGLuint pathBase, GrGLint reference, GrGLuint mask,
+ GrGLenum transformType, const GrGLfloat *transformValues) {
+ GL_CALL(StencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
+ reference, mask, transformType, transformValues));
+}
+
+GrGLvoid GrGLPathRendering::pathTexGen(GrGLenum texCoordSet, GrGLenum genMode,
+ GrGLint components, const GrGLfloat *coeffs) {
+ GL_CALL(PathTexGen(texCoordSet, genMode, components, coeffs));
+}
+
+GrGLvoid GrGLPathRendering::coverFillPath(GrGLuint path, GrGLenum coverMode) {
+ GL_CALL(CoverFillPath(path, coverMode));
+}
+
+GrGLvoid GrGLPathRendering::coverStrokePath(GrGLuint name, GrGLenum coverMode) {
+ GL_CALL(CoverStrokePath(name, coverMode));
+}
+
+GrGLvoid GrGLPathRendering::coverFillPathInstanced(
+ GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase,
+ GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {
+ GL_CALL(CoverFillPathInstanced(numPaths, pathNameType, paths, pathBase,
+ coverMode, transformType, transformValues));
+}
+
+GrGLvoid GrGLPathRendering::coverStrokePathInstanced(
+ GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase,
+ GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues) {
+ GL_CALL(CoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
+ coverMode, transformType, transformValues));
+}
+
+GrGLvoid GrGLPathRendering::stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
+ GrGLuint mask, GrGLenum coverMode) {
+ GL_CALL(StencilFillPath(path, fillMode, mask));
+ GL_CALL(CoverFillPath(path, coverMode));
+}
+
+GrGLvoid GrGLPathRendering::stencilThenCoverStrokePath(GrGLuint path, GrGLint reference,
+ GrGLuint mask, GrGLenum coverMode) {
+ GL_CALL(StencilStrokePath(path, reference, mask));
+ GL_CALL(CoverStrokePath(path, coverMode));
+}
+
+GrGLvoid GrGLPathRendering::stencilThenCoverFillPathInstanced(
+ GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
+ GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode,
+ GrGLenum transformType, const GrGLfloat *transformValues) {
+ GL_CALL(StencilFillPathInstanced(numPaths, pathNameType, paths, pathBase,
+ fillMode, mask, transformType, transformValues));
+ GL_CALL(CoverFillPathInstanced(numPaths, pathNameType, paths, pathBase,
+ coverMode, transformType, transformValues));
+}
+
+GrGLvoid GrGLPathRendering::stencilThenCoverStrokePathInstanced(
+ GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
+ GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode,
+ GrGLenum transformType, const GrGLfloat *transformValues) {
+ GL_CALL(StencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
+ reference, mask, transformType, transformValues));
+ GL_CALL(CoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
+ coverMode, transformType, transformValues));
+}
+
+GrGLvoid GrGLPathRendering::programPathFragmentInputGen(
+ GrGLuint program, GrGLint location, GrGLenum genMode,
+ GrGLint components, const GrGLfloat *coeffs) {
+ SkFAIL("ProgramPathFragmentInputGen not supported in this GL context.");
+}
+
+
+// NV_path_rendering v1.2
+GrGLvoid GrGLPathRenderingV12::stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
+ GrGLuint mask, GrGLenum coverMode) {
+ GL_CALL(StencilThenCoverFillPath(path, fillMode, mask, coverMode));
+}
+
+GrGLvoid GrGLPathRenderingV12::stencilThenCoverStrokePath(GrGLuint path, GrGLint reference,
+ GrGLuint mask, GrGLenum coverMode) {
+ GL_CALL(StencilThenCoverStrokePath(path, reference, mask, coverMode));
+}
+
+GrGLvoid GrGLPathRenderingV12::stencilThenCoverFillPathInstanced(
+ GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
+ GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode,
+ GrGLenum transformType, const GrGLfloat *transformValues) {
+ GL_CALL(StencilThenCoverFillPathInstanced(numPaths, pathNameType, paths, pathBase, fillMode,
+ mask, coverMode, transformType, transformValues));
+}
+
+GrGLvoid GrGLPathRenderingV12::stencilThenCoverStrokePathInstanced(
+ GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
+ GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode,
+ GrGLenum transformType, const GrGLfloat *transformValues) {
+ GL_CALL(StencilThenCoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase, reference,
+ mask, coverMode, transformType, transformValues));
+}
+
+
+// NV_path_rendering v1.3
+GrGLvoid GrGLPathRenderingV13::programPathFragmentInputGen(
+ GrGLuint program, GrGLint location, GrGLenum genMode,
+ GrGLint components, const GrGLfloat *coeffs) {
+ GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coeffs));
+}