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-rw-r--r--src/gpu/gl/GrGLPath.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gpu/gl/GrGLPath.h b/src/gpu/gl/GrGLPath.h
index dfe3405443..ef3aa567ad 100644
--- a/src/gpu/gl/GrGLPath.h
+++ b/src/gpu/gl/GrGLPath.h
@@ -14,6 +14,7 @@
class GrGpuGL;
class SkPath;
+class SkStrokeRec;
/**
* Currently this represents a path built using GL_NV_path_rendering. If we
@@ -23,7 +24,7 @@ class SkPath;
class GrGLPath : public GrPath {
public:
- GrGLPath(GrGpuGL* gpu, const SkPath& path);
+ GrGLPath(GrGpuGL* gpu, const SkPath& path, const SkStrokeRec& stroke);
virtual ~GrGLPath();
GrGLuint pathID() const { return fPathID; }
// TODO: Figure out how to get an approximate size of the path in Gpu