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Diffstat (limited to 'src/gpu/gl/GrGLGpu.cpp')
-rw-r--r--src/gpu/gl/GrGLGpu.cpp204
1 files changed, 202 insertions, 2 deletions
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index 96b1625dd2..63ac4943d0 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -12,6 +12,7 @@
#include "GrGLTextureRenderTarget.h"
#include "GrGpuResourcePriv.h"
#include "GrPipeline.h"
+#include "GrPLSGeometryProcessor.h"
#include "GrRenderTargetPriv.h"
#include "GrSurfacePriv.h"
#include "GrTexturePriv.h"
@@ -20,6 +21,7 @@
#include "builders/GrGLShaderStringBuilder.h"
#include "glsl/GrGLSL.h"
#include "glsl/GrGLSLCaps.h"
+#include "glsl/GrGLSLPLSPathRendering.h"
#include "SkStrokeRec.h"
#include "SkTemplates.h"
@@ -38,7 +40,6 @@
#define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR
#endif
-
///////////////////////////////////////////////////////////////////////////////
@@ -224,6 +225,14 @@ GrGLGpu::GrGLGpu(GrGLContext* ctx, GrContext* context)
this->createCopyPrograms();
fWireRectProgram.fProgram = 0;
fWireRectArrayBuffer = 0;
+ if (this->glCaps().shaderCaps()->plsPathRenderingSupport()) {
+ this->createPLSSetupProgram();
+ }
+ else {
+ memset(&fPLSSetupProgram, 0, sizeof(fPLSSetupProgram));
+ }
+ fHWPLSEnabled = false;
+ fPLSHasBeenUsed = false;
}
GrGLGpu::~GrGLGpu() {
@@ -265,9 +274,106 @@ GrGLGpu::~GrGLGpu() {
GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer));
}
+ if (0 != fPLSSetupProgram.fArrayBuffer) {
+ GL_CALL(DeleteBuffers(1, &fPLSSetupProgram.fArrayBuffer));
+ }
+
+ if (0 != fPLSSetupProgram.fProgram) {
+ GL_CALL(DeleteProgram(fPLSSetupProgram.fProgram));
+ }
+
delete fProgramCache;
}
+void GrGLGpu::createPLSSetupProgram() {
+ const char* version = this->glCaps().glslCaps()->versionDeclString();
+
+ GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
+ GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
+ GrShaderVar::kUniform_TypeModifier);
+ GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier);
+ GrGLSLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUniform_TypeModifier);
+ GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier);
+
+ SkString vshaderTxt(version);
+ aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
+ vshaderTxt.append(";");
+ uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
+ vshaderTxt.append(";");
+ uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
+ vshaderTxt.append(";");
+ vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
+ vshaderTxt.append(";");
+
+ vshaderTxt.append(
+ "// PLS Setup Program VS\n"
+ "void main() {"
+ " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;"
+ " gl_Position.zw = vec2(0, 1);"
+ "}"
+ );
+
+ SkString fshaderTxt(version);
+ fshaderTxt.append("#extension ");
+ fshaderTxt.append(this->glCaps().glslCaps()->fbFetchExtensionString());
+ fshaderTxt.append(" : require\n");
+ fshaderTxt.append("#extension GL_EXT_shader_pixel_local_storage : require\n");
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
+ *this->glCaps().glslCaps(),
+ &fshaderTxt);
+ vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier);
+ vTexCoord.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
+ fshaderTxt.append(";");
+ uTexture.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
+ fshaderTxt.append(";");
+
+ fshaderTxt.appendf(
+ "// PLS Setup Program FS\n"
+ GR_GL_PLS_PATH_DATA_DECL
+ "void main() {\n"
+ " " GR_GL_PLS_DSTCOLOR_NAME " = gl_LastFragColorARM;\n"
+ " pls.windings = ivec4(0, 0, 0, 0);\n"
+ "}"
+ );
+ GL_CALL_RET(fPLSSetupProgram.fProgram, CreateProgram());
+ const char* str;
+ GrGLint length;
+
+ str = vshaderTxt.c_str();
+ length = SkToInt(vshaderTxt.size());
+ GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram.fProgram,
+ GR_GL_VERTEX_SHADER, &str, &length, 1, &fStats);
+
+ str = fshaderTxt.c_str();
+ length = SkToInt(fshaderTxt.size());
+ GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram.fProgram,
+ GR_GL_FRAGMENT_SHADER, &str, &length, 1, &fStats);
+
+ GL_CALL(LinkProgram(fPLSSetupProgram.fProgram));
+
+ GL_CALL_RET(fPLSSetupProgram.fPosXformUniform, GetUniformLocation(fPLSSetupProgram.fProgram,
+ "u_posXform"));
+
+ GL_CALL(BindAttribLocation(fPLSSetupProgram.fProgram, 0, "a_vertex"));
+
+ GL_CALL(DeleteShader(vshader));
+ GL_CALL(DeleteShader(fshader));
+
+ GL_CALL(GenBuffers(1, &fPLSSetupProgram.fArrayBuffer));
+ fHWGeometryState.setVertexBufferID(this, fPLSSetupProgram.fArrayBuffer);
+ static const GrGLfloat vdata[] = {
+ 0, 0,
+ 0, 1,
+ 1, 0,
+ 1, 1
+ };
+ GL_ALLOC_CALL(this->glInterface(),
+ BufferData(GR_GL_ARRAY_BUFFER,
+ (GrGLsizeiptr) sizeof(vdata),
+ vdata, // data ptr
+ GR_GL_STATIC_DRAW));
+}
+
void GrGLGpu::contextAbandoned() {
INHERITED::contextAbandoned();
fProgramCache->abandon();
@@ -2145,8 +2251,28 @@ bool GrGLGpu::onReadPixels(GrSurface* surface,
return true;
}
-void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
+void GrGLGpu::performFlushWorkaround() {
+ if (fPLSHasBeenUsed) {
+ /* There is an ARM driver bug where if we use PLS, and then draw a frame which does not
+ * use PLS, it leaves garbage all over the place. As a workaround, we use PLS in a
+ * trivial way every frame. And since we use it every frame, there's never a point at which
+ * it becomes safe to stop using this workaround once we start.
+ */
+ this->disableScissor();
+ // using PLS in the presence of MSAA results in GL_INVALID_OPERATION
+ this->flushHWAAState(nullptr, false);
+ SkASSERT(!fHWPLSEnabled);
+ SkASSERT(fMSAAEnabled != kYes_TriState);
+ GL_CALL(Enable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE));
+ this->stampRectUsingProgram(fPLSSetupProgram.fProgram,
+ SkRect::MakeXYWH(-100.0f, -100.0f, 0.01f, 0.01f),
+ fPLSSetupProgram.fPosXformUniform,
+ fPLSSetupProgram.fArrayBuffer);
+ GL_CALL(Disable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE));
+ }
+}
+void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
SkASSERT(target);
uint32_t rtID = target->getUniqueID();
@@ -2229,6 +2355,19 @@ void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice
return;
}
+ GrPixelLocalStorageState plsState = args.fPrimitiveProcessor->getPixelLocalStorageState();
+ if (!fHWPLSEnabled && plsState !=
+ GrPixelLocalStorageState::kDisabled_GrPixelLocalStorageState) {
+ GL_CALL(Enable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE));
+ this->setupPixelLocalStorage(args);
+ fHWPLSEnabled = true;
+ }
+ if (plsState == GrPixelLocalStorageState::kFinish_GrPixelLocalStorageState) {
+ GrStencilSettings stencil;
+ stencil.setDisabled();
+ this->flushStencil(stencil);
+ }
+
size_t indexOffsetInBytes = 0;
this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes);
@@ -2250,6 +2389,16 @@ void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice
GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0,
vertices.vertexCount()));
}
+
+ if (fHWPLSEnabled && plsState == GrPixelLocalStorageState::kFinish_GrPixelLocalStorageState) {
+ // PLS draws always involve multiple draws, finishing up with a non-PLS
+ // draw that writes to the color buffer. That draw ends up here; we wait
+ // until after it is complete to actually disable PLS.
+ GL_CALL(Disable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE));
+ fHWPLSEnabled = false;
+ this->disableScissor();
+ }
+
#if SWAP_PER_DRAW
glFlush();
#if defined(SK_BUILD_FOR_MAC)
@@ -2264,6 +2413,57 @@ void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice
#endif
}
+void GrGLGpu::stampRectUsingProgram(GrGLuint program, const SkRect& bounds, GrGLint posXformUniform,
+ GrGLuint arrayBuffer) {
+ GL_CALL(UseProgram(program));
+ this->fHWGeometryState.setVertexArrayID(this, 0);
+
+ GrGLAttribArrayState* attribs =
+ this->fHWGeometryState.bindArrayAndBufferToDraw(this, arrayBuffer);
+ attribs->set(this, 0, arrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0);
+ attribs->disableUnusedArrays(this, 0x1);
+
+ GL_CALL(Uniform4f(posXformUniform, bounds.width(), bounds.height(), bounds.left(),
+ bounds.top()));
+
+ GrXferProcessor::BlendInfo blendInfo;
+ blendInfo.reset();
+ this->flushBlend(blendInfo, GrSwizzle());
+ this->flushColorWrite(true);
+ this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace);
+ if (!fHWStencilSettings.isDisabled()) {
+ GL_CALL(Disable(GR_GL_STENCIL_TEST));
+ }
+ GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4));
+ GL_CALL(UseProgram(fHWProgramID));
+ if (!fHWStencilSettings.isDisabled()) {
+ GL_CALL(Enable(GR_GL_STENCIL_TEST));
+ }
+}
+
+void GrGLGpu::setupPixelLocalStorage(const DrawArgs& args) {
+ fPLSHasBeenUsed = true;
+ const SkRect& bounds =
+ static_cast<const GrPLSGeometryProcessor*>(args.fPrimitiveProcessor)->getBounds();
+ // setup pixel local storage -- this means capturing and storing the current framebuffer color
+ // and initializing the winding counts to zero
+ GrRenderTarget* rt = args.fPipeline->getRenderTarget();
+ SkScalar width = SkIntToScalar(rt->width());
+ SkScalar height = SkIntToScalar(rt->height());
+ // dst rect edges in NDC (-1 to 1)
+ // having some issues with rounding, just expand the bounds by 1 and trust the scissor to keep
+ // it contained properly
+ GrGLfloat dx0 = 2.0f * (bounds.left() - 1) / width - 1.0f;
+ GrGLfloat dx1 = 2.0f * (bounds.right() + 1) / width - 1.0f;
+ GrGLfloat dy0 = -2.0f * (bounds.top() - 1) / height + 1.0f;
+ GrGLfloat dy1 = -2.0f * (bounds.bottom() + 1) / height + 1.0f;
+ SkRect deviceBounds = SkRect::MakeXYWH(dx0, dy0, dx1 - dx0, dy1 - dy0);
+
+ GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM));
+ this->stampRectUsingProgram(fPLSSetupProgram.fProgram, deviceBounds,
+ fPLSSetupProgram.fPosXformUniform, fPLSSetupProgram.fArrayBuffer);
+}
+
void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) {
GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target);
if (rt->needsResolve()) {