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Diffstat (limited to 'src/gpu/gl/GrGLGpu.cpp')
-rw-r--r--src/gpu/gl/GrGLGpu.cpp79
1 files changed, 0 insertions, 79 deletions
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index 58aad4d18e..18ff4c670f 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -207,7 +207,6 @@ GrGLGpu::GrGLGpu(std::unique_ptr<GrGLContext> ctx, GrContext* context)
, fTempSrcFBOID(0)
, fTempDstFBOID(0)
, fStencilClearFBOID(0)
- , fHWMaxUsedBufferTextureUnit(-1)
, fHWMinSampleShading(0.0) {
SkASSERT(fGLContext);
fCaps = sk_ref_sp(fGLContext->caps());
@@ -232,10 +231,6 @@ GrGLGpu::GrGLGpu(std::unique_ptr<GrGLContext> ctx, GrContext* context)
}
GR_STATIC_ASSERT(6 == SK_ARRAY_COUNT(fHWBufferState));
- if (this->caps()->shaderCaps()->texelBufferSupport()) {
- fHWBufferTextures.reset(this->caps()->shaderCaps()->maxCombinedSamplers());
- }
-
if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
fPathRendering.reset(new GrGLPathRendering(this));
}
@@ -438,10 +433,6 @@ void GrGLGpu::onResetContext(uint32_t resetBits) {
for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) {
fHWBoundTextureUniqueIDs[s].makeInvalid();
}
- for (int b = 0; b < fHWBufferTextures.count(); ++b) {
- SkASSERT(this->caps()->shaderCaps()->texelBufferSupport());
- fHWBufferTextures[b].fKnownBound = false;
- }
}
if (resetBits & kBlend_GrGLBackendState) {
@@ -1834,32 +1825,6 @@ GrGLenum GrGLGpu::bindBuffer(GrBufferType type, const GrBuffer* buffer) {
return bufferState.fGLTarget;
}
-
-void GrGLGpu::notifyBufferReleased(const GrGLBuffer* buffer) {
- if (buffer->hasAttachedToTexture()) {
- // Detach this buffer from any textures to ensure the underlying memory is freed.
- GrGpuResource::UniqueID uniqueID = buffer->uniqueID();
- for (int i = fHWMaxUsedBufferTextureUnit; i >= 0; --i) {
- auto& buffTex = fHWBufferTextures[i];
- if (uniqueID != buffTex.fAttachedBufferUniqueID) {
- continue;
- }
- if (i == fHWMaxUsedBufferTextureUnit) {
- --fHWMaxUsedBufferTextureUnit;
- }
-
- this->setTextureUnit(i);
- if (!buffTex.fKnownBound) {
- SkASSERT(buffTex.fTextureID);
- GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID));
- buffTex.fKnownBound = true;
- }
- GL_CALL(TexBuffer(GR_GL_TEXTURE_BUFFER,
- this->glCaps().configSizedInternalFormat(buffTex.fTexelConfig), 0));
- }
- }
-}
-
void GrGLGpu::disableScissor() {
if (kNo_TriState != fHWScissorSettings.fEnabled) {
GL_CALL(Disable(GR_GL_SCISSOR_TEST));
@@ -2801,50 +2766,6 @@ void GrGLGpu::bindTexture(int unitIdx, const GrSamplerState& samplerState, GrGLT
texture->setCachedTexParams(newTexParams, this->getResetTimestamp());
}
-void GrGLGpu::bindTexelBuffer(int unitIdx, GrPixelConfig texelConfig, GrGLBuffer* buffer) {
- SkASSERT(this->glCaps().canUseConfigWithTexelBuffer(texelConfig));
- SkASSERT(unitIdx >= 0 && unitIdx < fHWBufferTextures.count());
-
- BufferTexture& buffTex = fHWBufferTextures[unitIdx];
-
- if (!buffTex.fKnownBound) {
- if (!buffTex.fTextureID) {
- GL_CALL(GenTextures(1, &buffTex.fTextureID));
- if (!buffTex.fTextureID) {
- return;
- }
- }
-
- this->setTextureUnit(unitIdx);
- GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID));
-
- buffTex.fKnownBound = true;
- }
-
- if (buffer->uniqueID() != buffTex.fAttachedBufferUniqueID ||
- buffTex.fTexelConfig != texelConfig) {
-
- this->setTextureUnit(unitIdx);
- GL_CALL(TexBuffer(GR_GL_TEXTURE_BUFFER,
- this->glCaps().configSizedInternalFormat(texelConfig),
- buffer->bufferID()));
-
- buffTex.fTexelConfig = texelConfig;
- buffTex.fAttachedBufferUniqueID = buffer->uniqueID();
-
- if (this->glCaps().textureSwizzleSupport() &&
- this->glCaps().configSwizzle(texelConfig) != buffTex.fSwizzle) {
- GrGLenum glSwizzle[4];
- get_tex_param_swizzle(texelConfig, this->glCaps(), glSwizzle);
- this->setTextureSwizzle(unitIdx, GR_GL_TEXTURE_BUFFER, glSwizzle);
- buffTex.fSwizzle = this->glCaps().configSwizzle(texelConfig);
- }
-
- buffer->setHasAttachedToTexture();
- fHWMaxUsedBufferTextureUnit = SkTMax(unitIdx, fHWMaxUsedBufferTextureUnit);
- }
-}
-
void GrGLGpu::setTextureSwizzle(int unitIdx, GrGLenum target, const GrGLenum swizzle[]) {
this->setTextureUnit(unitIdx);
if (this->glStandard() == kGLES_GrGLStandard) {