diff options
Diffstat (limited to 'src/gpu/effects')
-rw-r--r-- | src/gpu/effects/GrBezierEffect.cpp | 12 | ||||
-rw-r--r-- | src/gpu/effects/GrCustomCoordsTextureEffect.cpp | 4 | ||||
-rw-r--r-- | src/gpu/effects/GrDashingEffect.cpp | 8 | ||||
-rwxr-xr-x | src/gpu/effects/GrDistanceFieldTextureEffect.cpp | 12 |
4 files changed, 0 insertions, 36 deletions
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp index 26049b398b..196168c06a 100644 --- a/src/gpu/effects/GrBezierEffect.cpp +++ b/src/gpu/effects/GrBezierEffect.cpp @@ -44,10 +44,6 @@ void GrGLConicEffect::emitCode(const EmitArgs& args) { GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str()); - // setup position varying - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vsBuilder->uViewM(), - vsBuilder->inPosition()); - GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); fsBuilder->codeAppend("float edgeAlpha;"); @@ -188,10 +184,6 @@ void GrGLQuadEffect::emitCode(const EmitArgs& args) { const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuadEdge(); vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str()); - // setup position varying - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vsBuilder->uViewM(), - vsBuilder->inPosition()); - GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); fsBuilder->codeAppendf("float edgeAlpha;"); @@ -318,10 +310,6 @@ void GrGLCubicEffect::emitCode(const EmitArgs& args) { const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoeffs(); vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str()); - // setup position varying - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vsBuilder->uViewM(), - vsBuilder->inPosition()); - GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision); diff --git a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp index 77e799414a..afa0754603 100644 --- a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp +++ b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp @@ -31,10 +31,6 @@ public: const GrShaderVar& inTextureCoords = customCoordsTextureEffect.inTextureCoords(); vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inTextureCoords.c_str()); - // setup position varying - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), - vsBuilder->uViewM(), vsBuilder->inPosition()); - GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); fsBuilder->codeAppendf("%s = ", args.fOutput); fsBuilder->appendTextureLookupAndModulate(args.fInput, diff --git a/src/gpu/effects/GrDashingEffect.cpp b/src/gpu/effects/GrDashingEffect.cpp index 65ba84858d..f2e4438158 100644 --- a/src/gpu/effects/GrDashingEffect.cpp +++ b/src/gpu/effects/GrDashingEffect.cpp @@ -520,10 +520,6 @@ void GLDashingCircleEffect::emitCode(const EmitArgs& args) { GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dce.inCoord().c_str()); - // setup position varying - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vsBuilder->uViewM(), - vsBuilder->inPosition()); - // transforms all points so that we can compare them to our test circle GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); fsBuilder->codeAppendf("\t\tfloat xShifted = %s.x - floor(%s.x / %s.z) * %s.z;\n", @@ -727,10 +723,6 @@ void GLDashingLineEffect::emitCode(const EmitArgs& args) { GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), de.inCoord().c_str()); - // setup position varying - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vsBuilder->uViewM(), - vsBuilder->inPosition()); - // transforms all points so that we can compare them to our test rect GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); fsBuilder->codeAppendf("\t\tfloat xShifted = %s.x - floor(%s.x / %s) * %s;\n", diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp index 0c7a9a3d8c..b9776986b5 100755 --- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp +++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp @@ -45,10 +45,6 @@ public: GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureCoords().c_str()); - // setup position varying - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), - vsBuilder->uViewM(), vsBuilder->inPosition()); - const char* textureSizeUniName = NULL; fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec2f_GrSLType, "TextureSize", @@ -260,10 +256,6 @@ public: GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords().c_str()); - // setup position varying - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), - vsBuilder->uViewM(), vsBuilder->inPosition()); - const char* textureSizeUniName = NULL; fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec2f_GrSLType, "TextureSize", @@ -418,10 +410,6 @@ public: GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureCoords().c_str()); - // setup position varying - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), - vsBuilder->uViewM(), vsBuilder->inPosition()); - const char* textureSizeUniName = NULL; // width, height, 1/(3*width) fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, |