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-rw-r--r--src/gpu/effects/GrAtlasedShaderHelpers.h2
-rw-r--r--src/gpu/effects/GrBezierEffect.cpp2
-rw-r--r--src/gpu/effects/GrBitmapTextGeoProc.cpp2
-rw-r--r--src/gpu/effects/GrDistanceFieldGeoProc.cpp2
-rw-r--r--src/gpu/effects/GrShadowGeoProc.cpp2
5 files changed, 5 insertions, 5 deletions
diff --git a/src/gpu/effects/GrAtlasedShaderHelpers.h b/src/gpu/effects/GrAtlasedShaderHelpers.h
index 5277d31611..ad901411db 100644
--- a/src/gpu/effects/GrAtlasedShaderHelpers.h
+++ b/src/gpu/effects/GrAtlasedShaderHelpers.h
@@ -11,7 +11,7 @@
#include "glsl/GrGLSLPrimitiveProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLVarying.h"
-#include "glsl/GrGLSLVertexShaderBuilder.h"
+#include "glsl/GrGLSLVertexGeoBuilder.h"
static void append_index_uv_varyings(GrGLSLPrimitiveProcessor::EmitArgs& args,
const char* inTexCoordsName,
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 0eb417a498..5cffaf47d5 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -13,7 +13,7 @@
#include "glsl/GrGLSLUniformHandler.h"
#include "glsl/GrGLSLUtil.h"
#include "glsl/GrGLSLVarying.h"
-#include "glsl/GrGLSLVertexShaderBuilder.h"
+#include "glsl/GrGLSLVertexGeoBuilder.h"
class GrGLConicEffect : public GrGLSLGeometryProcessor {
public:
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index ddf882ee16..d5f930fec4 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -14,7 +14,7 @@
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLUniformHandler.h"
#include "glsl/GrGLSLVarying.h"
-#include "glsl/GrGLSLVertexShaderBuilder.h"
+#include "glsl/GrGLSLVertexGeoBuilder.h"
class GrGLBitmapTextGeoProc : public GrGLSLGeometryProcessor {
public:
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index e1c733dfa1..aafabdeb60 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -16,7 +16,7 @@
#include "glsl/GrGLSLUniformHandler.h"
#include "glsl/GrGLSLUtil.h"
#include "glsl/GrGLSLVarying.h"
-#include "glsl/GrGLSLVertexShaderBuilder.h"
+#include "glsl/GrGLSLVertexGeoBuilder.h"
// Assuming a radius of a little less than the diagonal of the fragment
#define SK_DistanceFieldAAFactor "0.65"
diff --git a/src/gpu/effects/GrShadowGeoProc.cpp b/src/gpu/effects/GrShadowGeoProc.cpp
index 682486bc09..ba337d73b0 100644
--- a/src/gpu/effects/GrShadowGeoProc.cpp
+++ b/src/gpu/effects/GrShadowGeoProc.cpp
@@ -11,7 +11,7 @@
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLUniformHandler.h"
#include "glsl/GrGLSLVarying.h"
-#include "glsl/GrGLSLVertexShaderBuilder.h"
+#include "glsl/GrGLSLVertexGeoBuilder.h"
class GrGLSLRRectShadowGeoProc : public GrGLSLGeometryProcessor {
public: