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path: root/src/gpu/effects/GrYUVEffect.cpp
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Diffstat (limited to 'src/gpu/effects/GrYUVEffect.cpp')
-rw-r--r--src/gpu/effects/GrYUVEffect.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/effects/GrYUVEffect.cpp b/src/gpu/effects/GrYUVEffect.cpp
index 0d7f218e20..93f268a13c 100644
--- a/src/gpu/effects/GrYUVEffect.cpp
+++ b/src/gpu/effects/GrYUVEffect.cpp
@@ -112,7 +112,7 @@ public:
fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
kMat44f_GrSLType, kDefault_GrSLPrecision,
"ColorSpaceMatrix", &colorSpaceMatrix);
- fragBuilder->codeAppendf("%s = vec4(", args.fOutputColor);
+ fragBuilder->codeAppendf("%s = float4(", args.fOutputColor);
fragBuilder->appendTextureLookup(args.fTexSamplers[0],
args.fTransformedCoords[0].c_str(),
args.fTransformedCoords[0].getType());
@@ -279,7 +279,7 @@ public:
kFragment_GrShaderFlag,
kVec4f_GrSLType, kDefault_GrSLPrecision,
"RGBToYUV", 3, &uniName);
- fragBuilder->codeAppendf("%s = vec4(dot(rgbColor.rgb, %s[0].rgb) + %s[0].a,"
+ fragBuilder->codeAppendf("%s = float4(dot(rgbColor.rgb, %s[0].rgb) + %s[0].a,"
"dot(rgbColor.rgb, %s[1].rgb) + %s[1].a,"
"dot(rgbColor.rgb, %s[2].rgb) + %s[2].a,"
"rgbColor.a);",
@@ -291,7 +291,7 @@ public:
kFragment_GrShaderFlag,
kVec4f_GrSLType, kDefault_GrSLPrecision,
"RGBToUV", 2, &uniName);
- fragBuilder->codeAppendf("%s = vec4(dot(rgbColor.rgb, %s[0].rgb) + %s[0].a,"
+ fragBuilder->codeAppendf("%s = float4(dot(rgbColor.rgb, %s[0].rgb) + %s[0].a,"
"dot(rgbColor.rgb, %s[1].rgb) + %s[1].a,"
"0.0,"
"rgbColor.a);",
@@ -304,7 +304,7 @@ public:
kFragment_GrShaderFlag,
kVec4f_GrSLType, kDefault_GrSLPrecision,
"RGBToYUorV", &uniName);
- fragBuilder->codeAppendf("%s = vec4(dot(rgbColor.rgb, %s.rgb) + %s.a);\n",
+ fragBuilder->codeAppendf("%s = float4(dot(rgbColor.rgb, %s.rgb) + %s.a);\n",
args.fOutputColor, uniName, uniName);
break;
}