diff options
Diffstat (limited to 'src/gpu/effects/GrTextureDomain.h')
-rw-r--r-- | src/gpu/effects/GrTextureDomain.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gpu/effects/GrTextureDomain.h b/src/gpu/effects/GrTextureDomain.h index 874cdbc080..a215def4ea 100644 --- a/src/gpu/effects/GrTextureDomain.h +++ b/src/gpu/effects/GrTextureDomain.h @@ -9,7 +9,7 @@ #define GrTextureDomainEffect_DEFINED #include "GrSingleTextureEffect.h" -#include "gl/GrGLFragmentProcessor.h" +#include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLProgramDataManager.h" class GrGLProgramBuilder; @@ -89,7 +89,7 @@ public: } /** - * A GrGLFragmentProcessor subclass that corresponds to a GrProcessor subclass that uses + * A GrGLSLFragmentProcessor subclass that corresponds to a GrProcessor subclass that uses * GrTextureDomain should include this helper. It generates the texture domain GLSL, produces * the part of the effect key that reflects the texture domain code, and performs the uniform * uploads necessary for texture domains. @@ -104,8 +104,8 @@ public: } /** - * Call this from GrGLFragmentProcessor::emitCode() to sample the texture W.R.T. the domain - * and mode. + * Call this from GrGLSLFragmentProcessor::emitCode() to sample the texture W.R.T. the + * domain and mode. * * @param outcolor name of vec4 variable to hold the sampled color. * @param inCoords name of vec2 variable containing the coords to be used with the domain. @@ -121,7 +121,7 @@ public: const char* inModulateColor = nullptr); /** - * Call this from GrGLFragmentProcessor::setData() to upload uniforms necessary for the + * Call this from GrGLSLFragmentProcessor::setData() to upload uniforms necessary for the * texture domain. The rectangle is automatically adjusted to account for the texture's * origin. */ @@ -133,7 +133,7 @@ public: }; /** - * GrGLFragmentProcessor::GenKey() must call this and include the returned value in it's + * GrGLSLFragmentProcessor::GenKey() must call this and include the returned value in it's * computed key. The returned will be limited to the lower kDomainKeyBits bits. */ static uint32_t DomainKey(const GrTextureDomain& domain) { @@ -187,7 +187,7 @@ private: GrTextureParams::FilterMode, GrCoordSet); - GrGLFragmentProcessor* onCreateGLInstance() const override; + GrGLSLFragmentProcessor* onCreateGLInstance() const override; void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override; |