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-rw-r--r--src/gpu/effects/GrSimpleTextureEffect.h67
1 files changed, 52 insertions, 15 deletions
diff --git a/src/gpu/effects/GrSimpleTextureEffect.h b/src/gpu/effects/GrSimpleTextureEffect.h
index ffc05e5b52..661f40f037 100644
--- a/src/gpu/effects/GrSimpleTextureEffect.h
+++ b/src/gpu/effects/GrSimpleTextureEffect.h
@@ -14,25 +14,50 @@ class GrGLSimpleTextureEffect;
/**
* The output color of this effect is a modulation of the input color and a sample from a texture.
- * The coord to sample the texture is determine by a matrix. It allows explicit specification of
- * the filtering and wrap modes (GrTextureParams).
+ * It allows explicit specification of the filtering and wrap modes (GrTextureParams). It can use
+ * local coords, positions, or a custom vertex attribute as input texture coords. The input coords
+ * can have a matrix applied in the VS in both the local and position cases but not with a custom
+ * attribute coords at this time. It will add a varying to input interpolate texture coords to the
+ * FS.
*/
class GrSimpleTextureEffect : public GrSingleTextureEffect {
public:
/* unfiltered, clamp mode */
- static GrEffectRef* Create(GrTexture* tex, const SkMatrix& matrix) {
- AutoEffectUnref effect(SkNEW_ARGS(GrSimpleTextureEffect, (tex, matrix)));
+ static GrEffectRef* Create(GrTexture* tex,
+ const SkMatrix& matrix,
+ CoordsType coordsType = kLocal_CoordsType) {
+ GrAssert(kLocal_CoordsType == coordsType || kPosition_CoordsType == coordsType);
+ AutoEffectUnref effect(SkNEW_ARGS(GrSimpleTextureEffect, (tex, matrix, false, coordsType)));
return CreateEffectRef(effect);
}
/* clamp mode */
- static GrEffectRef* Create(GrTexture* tex, const SkMatrix& matrix, bool bilerp) {
- AutoEffectUnref effect(SkNEW_ARGS(GrSimpleTextureEffect, (tex, matrix, bilerp)));
+ static GrEffectRef* Create(GrTexture* tex,
+ const SkMatrix& matrix,
+ bool bilerp,
+ CoordsType coordsType = kLocal_CoordsType) {
+ GrAssert(kLocal_CoordsType == coordsType || kPosition_CoordsType == coordsType);
+ AutoEffectUnref effect(
+ SkNEW_ARGS(GrSimpleTextureEffect, (tex, matrix, bilerp, coordsType)));
return CreateEffectRef(effect);
}
- static GrEffectRef* Create(GrTexture* tex, const SkMatrix& matrix, const GrTextureParams& p) {
- AutoEffectUnref effect(SkNEW_ARGS(GrSimpleTextureEffect, (tex, matrix, p)));
+ static GrEffectRef* Create(GrTexture* tex,
+ const SkMatrix& matrix,
+ const GrTextureParams& p,
+ CoordsType coordsType = kLocal_CoordsType) {
+ GrAssert(kLocal_CoordsType == coordsType || kPosition_CoordsType == coordsType);
+ AutoEffectUnref effect(SkNEW_ARGS(GrSimpleTextureEffect, (tex, matrix, p, coordsType)));
+ return CreateEffectRef(effect);
+ }
+
+ /** Variant that requires the client to install a custom kVec2 vertex attribute that will be
+ the source of the coords. No matrix is allowed in this mode. */
+ static GrEffectRef* CreateWithCustomCoords(GrTexture* tex, const GrTextureParams& p) {
+ AutoEffectUnref effect(SkNEW_ARGS(GrSimpleTextureEffect, (tex,
+ SkMatrix::I(),
+ p,
+ kCustom_CoordsType)));
return CreateEffectRef(effect);
}
@@ -47,16 +72,28 @@ public:
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
private:
- GrSimpleTextureEffect(GrTexture* texture, const SkMatrix& matrix)
- : GrSingleTextureEffect(texture, matrix) {}
- GrSimpleTextureEffect(GrTexture* texture, const SkMatrix& matrix, bool bilerp)
- : GrSingleTextureEffect(texture, matrix, bilerp) {}
- GrSimpleTextureEffect(GrTexture* texture, const SkMatrix& matrix, const GrTextureParams& params)
- : GrSingleTextureEffect(texture, matrix, params) {}
+ GrSimpleTextureEffect(GrTexture* texture,
+ const SkMatrix& matrix,
+ bool bilerp,
+ CoordsType coordsType)
+ : GrSingleTextureEffect(texture, matrix, bilerp, coordsType) {
+ GrAssert(kLocal_CoordsType == coordsType || kPosition_CoordsType == coordsType);
+ }
+
+ GrSimpleTextureEffect(GrTexture* texture,
+ const SkMatrix& matrix,
+ const GrTextureParams& params,
+ CoordsType coordsType)
+ : GrSingleTextureEffect(texture, matrix, params, coordsType) {
+ if (kCustom_CoordsType == coordsType) {
+ GrAssert(matrix.isIdentity());
+ this->addVertexAttrib(kVec2f_GrSLType);
+ }
+ }
virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE {
const GrSimpleTextureEffect& ste = CastEffect<GrSimpleTextureEffect>(other);
- return this->hasSameTextureParamsAndMatrix(ste);
+ return this->hasSameTextureParamsMatrixAndCoordsType(ste);
}
GR_DECLARE_EFFECT_TEST;