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-rw-r--r--src/gpu/effects/GrDitherEffect.fp85
1 files changed, 85 insertions, 0 deletions
diff --git a/src/gpu/effects/GrDitherEffect.fp b/src/gpu/effects/GrDitherEffect.fp
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+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+// This controls the range of values added to color channels
+layout(key) in int rangeType;
+
+@make {
+ static std::unique_ptr<GrFragmentProcessor> Make(GrPixelConfig dstConfig) {
+ int rangeType;
+ switch (dstConfig) {
+ case kGray_8_GrPixelConfig:
+ case kGray_8_as_Lum_GrPixelConfig:
+ case kGray_8_as_Red_GrPixelConfig:
+ case kRGBA_8888_GrPixelConfig:
+ case kRGB_888_GrPixelConfig:
+ case kBGRA_8888_GrPixelConfig:
+ rangeType = 0;
+ break;
+ case kRGB_565_GrPixelConfig:
+ rangeType = 1;
+ break;
+ case kRGBA_4444_GrPixelConfig:
+ rangeType = 2;
+ break;
+ case kUnknown_GrPixelConfig:
+ case kSRGBA_8888_GrPixelConfig:
+ case kSBGRA_8888_GrPixelConfig:
+ case kRGBA_1010102_GrPixelConfig:
+ case kAlpha_half_GrPixelConfig:
+ case kAlpha_half_as_Red_GrPixelConfig:
+ case kRGBA_float_GrPixelConfig:
+ case kRG_float_GrPixelConfig:
+ case kRGBA_half_GrPixelConfig:
+ case kAlpha_8_GrPixelConfig:
+ case kAlpha_8_as_Alpha_GrPixelConfig:
+ case kAlpha_8_as_Red_GrPixelConfig:
+ return nullptr;
+ }
+ return std::unique_ptr<GrFragmentProcessor>(new GrDitherEffect(rangeType));
+ }
+}
+
+void main() {
+ half value;
+ half range;
+ @switch (rangeType) {
+ case 0:
+ range = 1.0 / 255.0;
+ break;
+ case 1:
+ range = 1.0 / 63.0;
+ break;
+ default:
+ // Experimentally this looks better than the expected value of 1/15.
+ range = 1.0 / 15.0;
+ break;
+ }
+ @if (sk_Caps.integerSupport) {
+ // This ordered-dither code is lifted from the cpu backend.
+ uint x = uint(sk_FragCoord.x);
+ uint y = uint(sk_FragCoord.y);
+ uint m = (y & 1) << 5 | (x & 1) << 4 |
+ (y & 2) << 2 | (x & 2) << 1 |
+ (y & 4) >> 1 | (x & 4) >> 2;
+ value = half(m) * 1.0 / 64.0 - 63.0 / 128.0;
+ } else {
+ // Simulate the integer effect used above using step/mod. For speed, simulates a 4x4
+ // dither pattern rather than an 8x8 one.
+ half4 modValues = mod(sk_FragCoord.xyxy, half4(2.0, 2.0, 4.0, 4.0));
+ half4 stepValues = step(modValues, half4(1.0, 1.0, 2.0, 2.0));
+ value = dot(stepValues, half4(8.0 / 16.0, 4.0 / 16.0, 2.0 / 16.0, 1.0 / 16.0)) - 15.0 / 32.0;
+ }
+ // For each color channel, add the random offset to the channel value and then clamp
+ // between 0 and alpha to keep the color premultiplied.
+ sk_OutColor = half4(clamp(sk_InColor.rgb + value * range, 0, sk_InColor.a), sk_InColor.a);
+}
+
+@test(testData) {
+ float range = testData->fRandom->nextRangeF(0.001f, 0.05f);
+ return std::unique_ptr<GrFragmentProcessor>(new GrDitherEffect(range));
+}