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-rw-r--r--src/gpu/effects/GrDitherEffect.fp85
1 files changed, 0 insertions, 85 deletions
diff --git a/src/gpu/effects/GrDitherEffect.fp b/src/gpu/effects/GrDitherEffect.fp
deleted file mode 100644
index ed6c0e6b70..0000000000
--- a/src/gpu/effects/GrDitherEffect.fp
+++ /dev/null
@@ -1,85 +0,0 @@
-/*
- * Copyright 2018 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-// This controls the range of values added to color channels
-layout(key) in int rangeType;
-
-@make {
- static std::unique_ptr<GrFragmentProcessor> Make(GrPixelConfig dstConfig) {
- int rangeType;
- switch (dstConfig) {
- case kGray_8_GrPixelConfig:
- case kGray_8_as_Lum_GrPixelConfig:
- case kGray_8_as_Red_GrPixelConfig:
- case kRGBA_8888_GrPixelConfig:
- case kRGB_888_GrPixelConfig:
- case kBGRA_8888_GrPixelConfig:
- rangeType = 0;
- break;
- case kRGB_565_GrPixelConfig:
- rangeType = 1;
- break;
- case kRGBA_4444_GrPixelConfig:
- rangeType = 2;
- break;
- case kUnknown_GrPixelConfig:
- case kSRGBA_8888_GrPixelConfig:
- case kSBGRA_8888_GrPixelConfig:
- case kRGBA_1010102_GrPixelConfig:
- case kAlpha_half_GrPixelConfig:
- case kAlpha_half_as_Red_GrPixelConfig:
- case kRGBA_float_GrPixelConfig:
- case kRG_float_GrPixelConfig:
- case kRGBA_half_GrPixelConfig:
- case kAlpha_8_GrPixelConfig:
- case kAlpha_8_as_Alpha_GrPixelConfig:
- case kAlpha_8_as_Red_GrPixelConfig:
- return nullptr;
- }
- return std::unique_ptr<GrFragmentProcessor>(new GrDitherEffect(rangeType));
- }
-}
-
-void main() {
- half value;
- half range;
- @switch (rangeType) {
- case 0:
- range = 1.0 / 255.0;
- break;
- case 1:
- range = 1.0 / 63.0;
- break;
- default:
- // Experimentally this looks better than the expected value of 1/15.
- range = 1.0 / 15.0;
- break;
- }
- @if (sk_Caps.integerSupport) {
- // This ordered-dither code is lifted from the cpu backend.
- uint x = uint(sk_FragCoord.x);
- uint y = uint(sk_FragCoord.y);
- uint m = (y & 1) << 5 | (x & 1) << 4 |
- (y & 2) << 2 | (x & 2) << 1 |
- (y & 4) >> 1 | (x & 4) >> 2;
- value = half(m) * 1.0 / 64.0 - 63.0 / 128.0;
- } else {
- // Simulate the integer effect used above using step/mod. For speed, simulates a 4x4
- // dither pattern rather than an 8x8 one.
- half4 modValues = mod(sk_FragCoord.xyxy, half4(2.0, 2.0, 4.0, 4.0));
- half4 stepValues = step(modValues, half4(1.0, 1.0, 2.0, 2.0));
- value = dot(stepValues, half4(8.0 / 16.0, 4.0 / 16.0, 2.0 / 16.0, 1.0 / 16.0)) - 15.0 / 32.0;
- }
- // For each color channel, add the random offset to the channel value and then clamp
- // between 0 and alpha to keep the color premultiplied.
- sk_OutColor = half4(clamp(sk_InColor.rgb + value * range, 0, sk_InColor.a), sk_InColor.a);
-}
-
-@test(testData) {
- float range = testData->fRandom->nextRangeF(0.001f, 0.05f);
- return std::unique_ptr<GrFragmentProcessor>(new GrDitherEffect(range));
-}