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path: root/src/gpu/effects/GrDistanceFieldGeoProc.cpp
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Diffstat (limited to 'src/gpu/effects/GrDistanceFieldGeoProc.cpp')
-rw-r--r--src/gpu/effects/GrDistanceFieldGeoProc.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index 5404b0c805..7f9fd85e6b 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -35,8 +35,6 @@ public:
const GrDistanceFieldA8TextGeoProc& dfTexEffect =
args.fGP.cast<GrDistanceFieldA8TextGeoProc>();
GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
- SkAssertResult(fragBuilder->enableFeature(
- GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
@@ -313,8 +311,6 @@ public:
const GrDistanceFieldPathGeoProc& dfTexEffect = args.fGP.cast<GrDistanceFieldPathGeoProc>();
GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
- SkAssertResult(fragBuilder->enableFeature(
- GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
@@ -610,9 +606,6 @@ public:
// add frag shader code
- SkAssertResult(fragBuilder->enableFeature(
- GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
-
// create LCD offset adjusted by inverse of transform
// Use highp to work around aliasing issues
fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision);