diff options
Diffstat (limited to 'src/gpu/effects/GrBicubicEffect.cpp')
-rw-r--r-- | src/gpu/effects/GrBicubicEffect.cpp | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp new file mode 100644 index 0000000000..9a38f67860 --- /dev/null +++ b/src/gpu/effects/GrBicubicEffect.cpp @@ -0,0 +1,175 @@ +#include "GrBicubicEffect.h" + +#define DS(x) SkDoubleToScalar(x) + +const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = { + DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0), + DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0), + DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0), + DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0), +}; + + +class GrGLBicubicEffect : public GrGLEffect { +public: + GrGLBicubicEffect(const GrBackendEffectFactory& factory, + const GrDrawEffect&); + virtual void emitCode(GrGLShaderBuilder*, + const GrDrawEffect&, + EffectKey, + const char* outputColor, + const char* inputColor, + const TextureSamplerArray&) SK_OVERRIDE; + + static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); + + virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; + +private: + typedef GrGLUniformManager::UniformHandle UniformHandle; + + UniformHandle fCoefficientsUni; + UniformHandle fImageIncrementUni; + + GrGLEffectMatrix fEffectMatrix; + + typedef GrGLEffect INHERITED; +}; + +GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, + const GrDrawEffect& drawEffect) + : INHERITED(factory) + , fEffectMatrix(drawEffect.castEffect<GrBicubicEffect>().coordsType()) { +} + +void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, + const GrDrawEffect&, + EffectKey key, + const char* outputColor, + const char* inputColor, + const TextureSamplerArray& samplers) { + SkString coords; + fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords); + fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, + kMat44f_GrSLType, "Coefficients"); + fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, + kVec2f_GrSLType, "ImageIncrement"); + + const char* imgInc = builder->getUniformCStr(fImageIncrementUni); + const char* coeff = builder->getUniformCStr(fCoefficientsUni); + + SkString cubicBlendName; + + static const GrGLShaderVar gCubicBlendArgs[] = { + GrGLShaderVar("coefficients", kMat44f_GrSLType), + GrGLShaderVar("t", kFloat_GrSLType), + GrGLShaderVar("c0", kVec4f_GrSLType), + GrGLShaderVar("c1", kVec4f_GrSLType), + GrGLShaderVar("c2", kVec4f_GrSLType), + GrGLShaderVar("c3", kVec4f_GrSLType), + }; + builder->fsEmitFunction(kVec4f_GrSLType, + "cubicBlend", + SK_ARRAY_COUNT(gCubicBlendArgs), + gCubicBlendArgs, + "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n" + "\tvec4 c = coefficients * ts;\n" + "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;\n", + &cubicBlendName); + builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords.c_str(), imgInc); + builder->fsCodeAppendf("\tvec2 f = fract(coord / %s);\n", imgInc); + for (int y = 0; y < 4; ++y) { + for (int x = 0; x < 4; ++x) { + SkString coord; + coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); + builder->fsCodeAppendf("\tvec4 s%d%d = ", x, y); + builder->fsAppendTextureLookup(samplers[0], coord.c_str()); + builder->fsCodeAppend(";\n"); + } + builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d);\n", y, cubicBlendName.c_str(), coeff, y, y, y, y); + } + builder->fsCodeAppendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor, cubicBlendName.c_str(), coeff); +} + +GrGLEffect::EffectKey GrGLBicubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { + const GrBicubicEffect& bicubic = drawEffect.castEffect<GrBicubicEffect>(); + EffectKey matrixKey = GrGLEffectMatrix::GenKey(bicubic.getMatrix(), + drawEffect, + bicubic.coordsType(), + bicubic.texture(0)); + return matrixKey; +} + +void GrGLBicubicEffect::setData(const GrGLUniformManager& uman, + const GrDrawEffect& drawEffect) { + const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>(); + GrTexture& texture = *effect.texture(0); + float imageIncrement[2]; + imageIncrement[0] = 1.0f / texture.width(); + imageIncrement[1] = 1.0f / texture.height(); + uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement); + uman.setMatrix4f(fCoefficientsUni, effect.coefficients()); + fEffectMatrix.setData(uman, + effect.getMatrix(), + drawEffect, + effect.texture(0)); +} + +GrBicubicEffect::GrBicubicEffect(GrTexture* texture, + const SkScalar coefficients[16]) + : INHERITED(texture, MakeDivByTextureWHMatrix(texture)) { + for (int y = 0; y < 4; y++) { + for (int x = 0; x < 4; x++) { + // Convert from row-major scalars to column-major floats. + fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]); + } + } +} + +GrBicubicEffect::GrBicubicEffect(GrTexture* texture, + const SkScalar coefficients[16], + const SkMatrix &matrix, + const GrTextureParams ¶ms, + CoordsType coordsType) + : INHERITED(texture, MakeDivByTextureWHMatrix(texture), params, coordsType) { + for (int y = 0; y < 4; y++) { + for (int x = 0; x < 4; x++) { + // Convert from row-major scalars to column-major floats. + fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]); + } + } +} + +GrBicubicEffect::~GrBicubicEffect() { +} + +const GrBackendEffectFactory& GrBicubicEffect::getFactory() const { + return GrTBackendEffectFactory<GrBicubicEffect>::getInstance(); +} + +bool GrBicubicEffect::onIsEqual(const GrEffect& sBase) const { + const GrBicubicEffect& s = CastEffect<GrBicubicEffect>(sBase); + return this->texture(0) == s.texture(0) && + !memcmp(fCoefficients, s.coefficients(), 16); +} + +void GrBicubicEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { + // FIXME: Perhaps we can do better. + *validFlags = 0; + return; +} + +GR_DEFINE_EFFECT_TEST(GrBicubicEffect); + +GrEffectRef* GrBicubicEffect::TestCreate(SkMWCRandom* random, + GrContext* context, + const GrDrawTargetCaps&, + GrTexture* textures[]) { + int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : + GrEffectUnitTest::kAlphaTextureIdx; + SkScalar coefficients[16]; + for (int i = 0; i < 16; i++) { + coefficients[i] = random->nextSScalar1(); + } + return GrBicubicEffect::Create(textures[texIdx], coefficients); +} |