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Diffstat (limited to 'src/gpu/effects/GrBezierEffect.cpp')
-rw-r--r--src/gpu/effects/GrBezierEffect.cpp97
1 files changed, 50 insertions, 47 deletions
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 196168c06a..661923d769 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -37,12 +37,13 @@ GrGLConicEffect::GrGLConicEffect(const GrBackendProcessorFactory& factory,
}
void GrGLConicEffect::emitCode(const EmitArgs& args) {
- GrGLVertToFrag v(kVec4f_GrSLType);
- args.fPB->addVarying("ConicCoeffs", &v);
+ const char *vsName, *fsName;
+
+ args.fPB->addVarying(kVec4f_GrSLType, "ConicCoeffs", &vsName, &fsName);
const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoeffs();
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
- vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str());
+ vsBuilder->codeAppendf("%s = %s;", vsName, inConicCoeffs.c_str());
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
fsBuilder->codeAppend("float edgeAlpha;");
@@ -51,18 +52,18 @@ void GrGLConicEffect::emitCode(const EmitArgs& args) {
case kHairlineAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
- fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
+ fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
+ fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
fsBuilder->codeAppendf("float dfdx ="
"2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
- v.fsIn(), v.fsIn(), v.fsIn());
+ fsName, fsName, fsName);
fsBuilder->codeAppendf("float dfdy ="
"2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
- v.fsIn(), v.fsIn(), v.fsIn());
+ fsName, fsName, fsName);
fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
- fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fsIn(), v.fsIn(),
- v.fsIn(), v.fsIn());
+ fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", fsName, fsName,
+ fsName, fsName);
fsBuilder->codeAppend("func = abs(func);");
fsBuilder->codeAppend("edgeAlpha = func / gFM;");
fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
@@ -73,18 +74,18 @@ void GrGLConicEffect::emitCode(const EmitArgs& args) {
case kFillAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
- fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
+ fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
+ fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
fsBuilder->codeAppendf("float dfdx ="
"2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
- v.fsIn(), v.fsIn(), v.fsIn());
+ fsName, fsName, fsName);
fsBuilder->codeAppendf("float dfdy ="
"2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
- v.fsIn(), v.fsIn(), v.fsIn());
+ fsName, fsName, fsName);
fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
- fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
- v.fsIn(), v.fsIn());
+ fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", fsName, fsName,
+ fsName, fsName);
fsBuilder->codeAppend("edgeAlpha = func / gFM;");
fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
// Add line below for smooth cubic ramp
@@ -92,8 +93,8 @@ void GrGLConicEffect::emitCode(const EmitArgs& args) {
break;
}
case kFillBW_GrProcessorEdgeType: {
- fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
- v.fsIn(), v.fsIn());
+ fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", fsName, fsName,
+ fsName, fsName);
fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
break;
}
@@ -177,12 +178,12 @@ GrGLQuadEffect::GrGLQuadEffect(const GrBackendProcessorFactory& factory,
}
void GrGLQuadEffect::emitCode(const EmitArgs& args) {
- GrGLVertToFrag v(kVec4f_GrSLType);
- args.fPB->addVarying("HairQuadEdge", &v);
+ const char *vsName, *fsName;
+ args.fPB->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName);
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuadEdge();
- vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str());
+ vsBuilder->codeAppendf("%s = %s;", vsName, inHairQuadEdge.c_str());
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
fsBuilder->codeAppendf("float edgeAlpha;");
@@ -191,12 +192,12 @@ void GrGLQuadEffect::emitCode(const EmitArgs& args) {
case kHairlineAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
- fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
+ fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName);
+ fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName);
fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
" 2.0 * %s.x * duvdy.x - duvdy.y);",
- v.fsIn(), v.fsIn());
- fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
+ fsName, fsName);
+ fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName);
fsBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));");
fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
// Add line below for smooth cubic ramp
@@ -206,12 +207,12 @@ void GrGLQuadEffect::emitCode(const EmitArgs& args) {
case kFillAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
- fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
+ fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName);
+ fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName);
fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
" 2.0 * %s.x * duvdy.x - duvdy.y);",
- v.fsIn(), v.fsIn());
- fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
+ fsName, fsName);
+ fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName);
fsBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));");
fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
// Add line below for smooth cubic ramp
@@ -219,7 +220,7 @@ void GrGLQuadEffect::emitCode(const EmitArgs& args) {
break;
}
case kFillBW_GrProcessorEdgeType: {
- fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
+ fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName);
fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
break;
}
@@ -303,12 +304,14 @@ GrGLCubicEffect::GrGLCubicEffect(const GrBackendProcessorFactory& factory,
}
void GrGLCubicEffect::emitCode(const EmitArgs& args) {
- GrGLVertToFrag v(kVec4f_GrSLType);
- args.fPB->addVarying("CubicCoeffs", &v, GrGLShaderVar::kHigh_Precision);
+ const char *vsName, *fsName;
+
+ args.fPB->addVarying(kVec4f_GrSLType, "CubicCoeffs",
+ &vsName, &fsName, GrGLShaderVar::kHigh_Precision);
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoeffs();
- vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str());
+ vsBuilder->codeAppendf("%s = %s;", vsName, inCubicCoeffs.c_str());
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
@@ -334,18 +337,18 @@ void GrGLCubicEffect::emitCode(const EmitArgs& args) {
case kHairlineAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
- fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
+ fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
+ fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
- dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
- dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
+ dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName,
+ dklmdx.c_str(), fsName, dklmdx.c_str());
fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
- dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
- dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
+ dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName,
+ dklmdy.c_str(), fsName, dklmdy.c_str());
fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
- func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
+ func.c_str(), fsName, fsName, fsName, fsName, fsName);
fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
fsBuilder->codeAppendf("%s = %s / %s;",
edgeAlpha.c_str(), func.c_str(), gFM.c_str());
@@ -360,19 +363,19 @@ void GrGLCubicEffect::emitCode(const EmitArgs& args) {
case kFillAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
- fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
+ fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
+ fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
fsBuilder->codeAppendf("%s ="
"3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
- dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
- dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
+ dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName,
+ dklmdx.c_str(), fsName, dklmdx.c_str());
fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
- dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
- dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
+ dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName,
+ dklmdy.c_str(), fsName, dklmdy.c_str());
fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
- func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
+ func.c_str(), fsName, fsName, fsName, fsName, fsName);
fsBuilder->codeAppendf("%s = %s / %s;",
edgeAlpha.c_str(), func.c_str(), gFM.c_str());
fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
@@ -385,7 +388,7 @@ void GrGLCubicEffect::emitCode(const EmitArgs& args) {
}
case kFillBW_GrProcessorEdgeType: {
fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
- edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
+ edgeAlpha.c_str(), fsName, fsName, fsName, fsName, fsName);
fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str());
break;
}