diff options
Diffstat (limited to 'src/gpu/effects/GrBezierEffect.cpp')
-rw-r--r-- | src/gpu/effects/GrBezierEffect.cpp | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp index fdb737dab4..2f378c3aa3 100644 --- a/src/gpu/effects/GrBezierEffect.cpp +++ b/src/gpu/effects/GrBezierEffect.cpp @@ -215,12 +215,11 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { // TODO should we really be doing this? if (gp.coverageScale() != 0xff) { const char* coverageScale; - fCoverageScaleUniform = uniformHandler->addUniform( - GrGLSLUniformHandler::kFragment_Visibility, - kFloat_GrSLType, - kHigh_GrSLPrecision, - "Coverage", - &coverageScale); + fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, + kFloat_GrSLType, + kHigh_GrSLPrecision, + "Coverage", + &coverageScale); fragBuilder->codeAppendf("%s = vec4(%s * %s);", args.fOutputCoverage, coverageScale, edgeAlpha.c_str()); } else { @@ -433,12 +432,11 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { if (0xff != gp.coverageScale()) { const char* coverageScale; - fCoverageScaleUniform = uniformHandler->addUniform( - GrGLSLUniformHandler::kFragment_Visibility, - kFloat_GrSLType, - kDefault_GrSLPrecision, - "Coverage", - &coverageScale); + fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, + kFloat_GrSLType, + kDefault_GrSLPrecision, + "Coverage", + &coverageScale); fragBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale); } else { fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage); |