diff options
Diffstat (limited to 'src/gpu/ccpr/GrCCPRTriangleProcessor.cpp')
-rw-r--r-- | src/gpu/ccpr/GrCCPRTriangleProcessor.cpp | 62 |
1 files changed, 29 insertions, 33 deletions
diff --git a/src/gpu/ccpr/GrCCPRTriangleProcessor.cpp b/src/gpu/ccpr/GrCCPRTriangleProcessor.cpp index bb2ad1b4ba..ee25851497 100644 --- a/src/gpu/ccpr/GrCCPRTriangleProcessor.cpp +++ b/src/gpu/ccpr/GrCCPRTriangleProcessor.cpp @@ -16,16 +16,16 @@ void GrCCPRTriangleProcessor::onEmitVertexShader(const GrCCPRCoverageProcessor& const TexelBufferHandle& pointsBuffer, const char* atlasOffset, const char* rtAdjust, GrGPArgs* gpArgs) const { - v->codeAppend ("highp float2 self = "); + v->codeAppend ("highfloat2 self = "); v->appendTexelFetch(pointsBuffer, SkStringPrintf("%s[sk_VertexID]", proc.instanceAttrib()).c_str()); v->codeAppendf(".xy + %s;", atlasOffset); - gpArgs->fPositionVar.set(kVec2f_GrSLType, "self"); + gpArgs->fPositionVar.set(kHighFloat2_GrSLType, "self"); } void GrCCPRTriangleProcessor::defineInputVertices(GrGLSLGeometryBuilder* g) const { // Prepend in_vertices at the start of the shader. - g->codePrependf("highp float3x2 in_vertices = float3x2(sk_in[0].gl_Position.xy, " + g->codePrependf("highfloat3x2 in_vertices = highfloat3x2(sk_in[0].gl_Position.xy, " "sk_in[1].gl_Position.xy, " "sk_in[2].gl_Position.xy);"); } @@ -33,8 +33,8 @@ void GrCCPRTriangleProcessor::defineInputVertices(GrGLSLGeometryBuilder* g) cons void GrCCPRTriangleProcessor::emitWind(GrGLSLGeometryBuilder* g, const char* /*rtAdjust*/, const char* outputWind) const { // We will define in_vertices in defineInputVertices. - g->codeAppendf("%s = sign(determinant(float2x2(in_vertices[1] - in_vertices[0], " - "in_vertices[2] - in_vertices[0])));", + g->codeAppendf("%s = sign(determinant(highfloat2x2(in_vertices[1] - in_vertices[0], " + "in_vertices[2] - in_vertices[0])));", outputWind); } @@ -53,8 +53,8 @@ void GrCCPRTriangleHullAndEdgeProcessor::onEmitGeometryShader(GrGLSLGeometryBuil if (GeometryType::kHulls != fGeometryType) { g->codeAppend ("int edgeidx0 = sk_InvocationID, " "edgeidx1 = (edgeidx0 + 1) % 3;"); - g->codeAppendf("highp float2 edgept0 = in_vertices[%s > 0 ? edgeidx0 : edgeidx1];", wind); - g->codeAppendf("highp float2 edgept1 = in_vertices[%s > 0 ? edgeidx1 : edgeidx0];", wind); + g->codeAppendf("highfloat2 edgept0 = in_vertices[%s > 0 ? edgeidx0 : edgeidx1];", wind); + g->codeAppendf("highfloat2 edgept1 = in_vertices[%s > 0 ? edgeidx1 : edgeidx0];", wind); maxOutputVertices += this->emitEdgeGeometry(g, emitVertexFn, "edgept0", "edgept1"); } @@ -73,15 +73,15 @@ void GrCCPRTriangleCornerProcessor::onEmitVertexShader(const GrCCPRCoverageProce this->INHERITED::onEmitVertexShader(proc, v, pointsBuffer, atlasOffset, rtAdjust, gpArgs); // Fetch and transform the next point in the triangle. - v->codeAppend ("highp float2 next = "); + v->codeAppend ("highfloat2 next = "); v->appendTexelFetch(pointsBuffer, SkStringPrintf("%s[(sk_VertexID+1) %% 3]", proc.instanceAttrib()).c_str()); v->codeAppendf(".xy + %s;", atlasOffset); // Find the plane that gives distance from the [self -> next] edge, normalized to its AA // bloat width. - v->codeAppend ("highp float2 n = float2(next.y - self.y, self.x - next.x);"); - v->codeAppendf("highp float2 d = n * float2x2(self + %f * sign(n), " + v->codeAppend ("highfloat2 n = highfloat2(next.y - self.y, self.x - next.x);"); + v->codeAppendf("highfloat2 d = n * highfloat2x2(self + %f * sign(n), " "self - %f * sign(n));", kAABloatRadius, kAABloatRadius); @@ -98,7 +98,7 @@ void GrCCPRTriangleCornerProcessor::onEmitGeometryShader(GrGLSLGeometryBuilder* const char* rtAdjust) const { this->defineInputVertices(g); - g->codeAppend ("highp float2 self = in_vertices[sk_InvocationID];"); + g->codeAppend ("highfloat2 self = in_vertices[sk_InvocationID];"); int numVertices = this->emitCornerGeometry(g, emitVertexFn, "self"); g->configure(GrGLSLGeometryBuilder::InputType::kTriangles, @@ -114,7 +114,7 @@ void GrCCPRTriangleCornerProcessor::emitPerVertexGeometryCode(SkString* fnBody, fNeighbors.gsOut(), fDevCoord.gsIn()); fnBody->appendf("%s.zw = %s[(sk_InvocationID + 2) %% 3];", fNeighbors.gsOut(), fDevCoord.gsIn()); - fnBody->appendf("%s = float3x3(%s[(sk_InvocationID + 2) %% 3], " + fnBody->appendf("%s = highfloat3x3(%s[(sk_InvocationID + 2) %% 3], " "%s[sk_InvocationID], " "%s[(sk_InvocationID + 1) %% 3]) * %s;", fEdgeDistances.gsOut(), fEdgeDistance.gsIn(), fEdgeDistance.gsIn(), @@ -129,32 +129,28 @@ void GrCCPRTriangleCornerProcessor::emitPerVertexGeometryCode(SkString* fnBody, void GrCCPRTriangleCornerProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f, const char* outputCoverage) const { // FIXME: Adreno breaks if we don't put the frag coord in an intermediate highp variable. - f->codeAppendf("highp float2 fragcoord = sk_FragCoord.xy;"); + f->codeAppendf("highfloat2 fragcoord = sk_FragCoord.xy;"); // Approximate coverage by tracking where 4 horizontal lines enter and leave the triangle. - GrShaderVar samples("samples", kVec4f_GrSLType, GrShaderVar::kNonArray, - kHigh_GrSLPrecision); + GrShaderVar samples("samples", kHighFloat4_GrSLType, GrShaderVar::kNonArray); f->declareGlobal(samples); - f->codeAppendf("%s = fragcoord.y + float4(-0.375, -0.125, 0.125, 0.375);", samples.c_str()); + f->codeAppendf("%s = fragcoord.y + highfloat4(-0.375, -0.125, 0.125, 0.375);", samples.c_str()); - GrShaderVar leftedge("leftedge", kVec4f_GrSLType, GrShaderVar::kNonArray, - kHigh_GrSLPrecision); + GrShaderVar leftedge("leftedge", kHighFloat4_GrSLType, GrShaderVar::kNonArray); f->declareGlobal(leftedge); - f->codeAppendf("%s = float4(fragcoord.x - 0.5);", leftedge.c_str()); + f->codeAppendf("%s = highfloat4(fragcoord.x - 0.5);", leftedge.c_str()); - GrShaderVar rightedge("rightedge", kVec4f_GrSLType, GrShaderVar::kNonArray, - kHigh_GrSLPrecision); + GrShaderVar rightedge("rightedge", kHighFloat4_GrSLType, GrShaderVar::kNonArray); f->declareGlobal(rightedge); - f->codeAppendf("%s = float4(fragcoord.x + 0.5);", rightedge.c_str()); + f->codeAppendf("%s = highfloat4(fragcoord.x + 0.5);", rightedge.c_str()); SkString sampleEdgeFn; - GrShaderVar edgeArg("edge_distance", kVec3f_GrSLType, GrShaderVar::kNonArray, - kHigh_GrSLPrecision); + GrShaderVar edgeArg("edge_distance", kHighFloat3_GrSLType, GrShaderVar::kNonArray); f->emitFunction(kVoid_GrSLType, "sampleEdge", 1, &edgeArg, [&]() { SkString b; - b.appendf("highp float m = abs(%s.x) < 1e-3 ? 1e18 : -1 / %s.x;", + b.appendf("highfloat m = abs(%s.x) < 1e-3 ? 1e18 : -1 / %s.x;", edgeArg.c_str(), edgeArg.c_str()); - b.appendf("highp float4 edge = m * (%s.y * samples + %s.z);", + b.appendf("highfloat4 edge = m * (%s.y * samples + %s.z);", edgeArg.c_str(), edgeArg.c_str()); b.appendf("if (%s.x <= 1e-3 || (abs(%s.x) < 1e-3 && %s.y > 0)) {", edgeArg.c_str(), edgeArg.c_str(), edgeArg.c_str()); @@ -166,10 +162,10 @@ void GrCCPRTriangleCornerProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f, }().c_str(), &sampleEdgeFn); // See if the previous neighbor already handled this pixel. - f->codeAppendf("if (all(lessThan(abs(fragcoord - %s.zw), float2(%f)))) {", + f->codeAppendf("if (all(lessThan(abs(fragcoord - %s.zw), highfloat2(%f)))) {", fNeighbors.fsIn(), kAABloatRadius); // Handle the case where all 3 corners defer to the previous neighbor. - f->codeAppendf( "if (%s != 0 || !all(lessThan(abs(fragcoord - %s.xy), float2(%f)))) {", + f->codeAppendf( "if (%s != 0 || !all(lessThan(abs(fragcoord - %s.xy), highfloat2(%f)))) {", fCornerIdx.fsIn(), fNeighbors.fsIn(), kAABloatRadius); f->codeAppend ( "discard;"); f->codeAppend ( "}"); @@ -177,7 +173,7 @@ void GrCCPRTriangleCornerProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f, // Erase what the hull and two edges wrote at this corner in previous shaders (the two .5's // for the edges and the -1 for the hull cancel each other out). - f->codeAppendf("%s = dot(float3(fragcoord, 1) * float2x3(%s), float2(1));", + f->codeAppendf("%s = dot(highfloat3(fragcoord, 1) * highfloat2x3(%s), highfloat2(1));", outputCoverage, fEdgeDistances.fsIn()); // Sample the two edges at this corner. @@ -185,15 +181,15 @@ void GrCCPRTriangleCornerProcessor::emitShaderCoverage(GrGLSLFragmentBuilder* f, f->codeAppendf("%s(%s[1]);", sampleEdgeFn.c_str(), fEdgeDistances.fsIn()); // Handle the opposite edge if the next neighbor will defer to us. - f->codeAppendf("if (all(lessThan(abs(fragcoord - %s.xy), float2(%f)))) {", + f->codeAppendf("if (all(lessThan(abs(fragcoord - %s.xy), highfloat2(%f)))) {", fNeighbors.fsIn(), kAABloatRadius); // Erase the coverage the opposite edge wrote to this corner. - f->codeAppendf( "%s += dot(%s[2], float3(fragcoord, 1)) + 0.5;", + f->codeAppendf( "%s += dot(%s[2], highfloat3(fragcoord, 1)) + 0.5;", outputCoverage, fEdgeDistances.fsIn()); // Sample the opposite edge. f->codeAppendf( "%s(%s[2]);", sampleEdgeFn.c_str(), fEdgeDistances.fsIn()); f->codeAppend ("}"); - f->codeAppendf("highp float4 widths = max(%s - %s, 0);", rightedge.c_str(), leftedge.c_str()); - f->codeAppendf("%s += dot(widths, float4(0.25));", outputCoverage); + f->codeAppendf("highfloat4 widths = max(%s - %s, 0);", rightedge.c_str(), leftedge.c_str()); + f->codeAppendf("%s += dot(widths, highfloat4(0.25));", outputCoverage); } |