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Diffstat (limited to 'src/gpu/ccpr/GrCCPRQuadraticShader.h')
-rw-r--r-- | src/gpu/ccpr/GrCCPRQuadraticShader.h | 87 |
1 files changed, 0 insertions, 87 deletions
diff --git a/src/gpu/ccpr/GrCCPRQuadraticShader.h b/src/gpu/ccpr/GrCCPRQuadraticShader.h deleted file mode 100644 index 7441266fde..0000000000 --- a/src/gpu/ccpr/GrCCPRQuadraticShader.h +++ /dev/null @@ -1,87 +0,0 @@ -/* - * Copyright 2017 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - -#ifndef GrCCPRQuadraticShader_DEFINED -#define GrCCPRQuadraticShader_DEFINED - -#include "ccpr/GrCCPRCoverageProcessor.h" - -/** - * This class renders the coverage of closed quadratic curves using the techniques outlined in - * "Resolution Independent Curve Rendering using Programmable Graphics Hardware" by Charles Loop and - * Jim Blinn: - * - * https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf - * - * The provided curves must be monotonic with respect to the vector of their closing edge [P2 - P0]. - * (Use GrCCPRGeometry.) - */ -class GrCCPRQuadraticShader : public GrCCPRCoverageProcessor::Shader { -protected: - int getNumInputPoints() const final { return 3; } - - void appendInputPointFetch(const GrCCPRCoverageProcessor&, GrGLSLShaderBuilder*, - const TexelBufferHandle& pointsBuffer, - const char* pointId) const override; - - void emitWind(GrGLSLShaderBuilder*, const char* pts, const char* rtAdjust, - const char* outputWind) const final; - - void emitSetupCode(GrGLSLShaderBuilder*, const char* pts, const char* segmentId, - const char* bloat, const char* wind, const char* rtAdjust, - GeometryVars*) const final; - - virtual void onEmitSetupCode(GrGLSLShaderBuilder*, const char* pts, const char* segmentId, - const char* rtAdjust, GeometryVars*) const = 0; - - WindHandling onEmitVaryings(GrGLSLVaryingHandler*, SkString* code, const char* position, - const char* coverage, const char* wind) final; - - virtual void onEmitVaryings(GrGLSLVaryingHandler*, SkString* code) = 0; - - const GrShaderVar fCanonicalMatrix{"canonical_matrix", kFloat3x3_GrSLType}; - const GrShaderVar fCanonicalDerivatives{"canonical_derivatives", kFloat2x2_GrSLType}; - const GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType}; - GrGLSLGeoToFrag fXYD{kFloat3_GrSLType}; -}; - -/** - * This pass draws a conservative raster hull around the quadratic bezier curve, computes the - * curve's coverage using the gradient-based AA technique outlined in the Loop/Blinn paper, and - * uses simple distance-to-edge to subtract out coverage for the flat closing edge [P2 -> P0]. Since - * the provided curves are monotonic, this will get every pixel right except the two corners. - */ -class GrCCPRQuadraticHullShader : public GrCCPRQuadraticShader { - int getNumSegments() const final { return 4; } // 4 wedges. - - GeometryType getGeometryType() const override { return GeometryType::kHull; } - void onEmitSetupCode(GrGLSLShaderBuilder*, const char* pts, const char* wedgeId, - const char* rtAdjust, GeometryVars*) const override; - void onEmitVaryings(GrGLSLVaryingHandler*, SkString* code) override; - void onEmitFragmentCode(GrGLSLPPFragmentBuilder*, const char* outputCoverage) const override; - - GrGLSLGeoToFrag fGrad{kFloat2_GrSLType}; -}; - -/** - * This pass fixes the corners of a closed quadratic segment with soft MSAA. - */ -class GrCCPRQuadraticCornerShader : public GrCCPRQuadraticShader { - int getNumSegments() const final { return 2; } // 2 corners. - - GeometryType getGeometryType() const override { return GeometryType::kCorners; } - void onEmitSetupCode(GrGLSLShaderBuilder*, const char* pts, const char* cornerId, - const char* rtAdjust, GeometryVars*) const override; - void onEmitVaryings(GrGLSLVaryingHandler*, SkString* code) override; - void onEmitFragmentCode(GrGLSLPPFragmentBuilder*, const char* outputCoverage) const override; - - const GrShaderVar fEdgeDistanceDerivatives{"edge_distance_derivatives", kFloat2_GrSLType}; - GrGLSLGeoToFrag fdXYDdx{kFloat3_GrSLType}; - GrGLSLGeoToFrag fdXYDdy{kFloat3_GrSLType}; -}; - -#endif |