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-rw-r--r--src/gpu/ccpr/GrCCCoverageProcessor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/ccpr/GrCCCoverageProcessor.h b/src/gpu/ccpr/GrCCCoverageProcessor.h
index 89890486d3..e5b6bc1119 100644
--- a/src/gpu/ccpr/GrCCCoverageProcessor.h
+++ b/src/gpu/ccpr/GrCCCoverageProcessor.h
@@ -105,7 +105,7 @@ public:
}
}
- void draw(GrOpFlushState*, const GrPipeline&, const GrMesh[], const GrPipeline::DynamicState[],
+ void draw(GrOpFlushState*, const GrPipeline&, const SkIRect scissorRects[], const GrMesh[],
int meshCount, const SkRect& drawBounds) const;
// The Shader provides code to calculate each pixel's coverage in a RenderPass. It also