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-rw-r--r--src/gpu/SkGrPriv.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/SkGrPriv.h b/src/gpu/SkGrPriv.h
index c1069d1a20..b658389ba2 100644
--- a/src/gpu/SkGrPriv.h
+++ b/src/gpu/SkGrPriv.h
@@ -108,7 +108,7 @@ bool GrPixelConfigToColorType(GrPixelConfig, SkColorType*);
/** When image filter code needs to construct a draw context to do intermediate rendering, we need
a renderable pixel config. The source (SkSpecialImage) may not be in a renderable format, but
we want to preserve the color space of that source. This picks an appropriate format to use. */
-GrPixelConfig GrRenderableConfigForColorSpace(SkColorSpace*);
+GrPixelConfig GrRenderableConfigForColorSpace(const SkColorSpace*);
/**
* If the compressed data in the SkData is supported (as a texture format, this returns