diff options
Diffstat (limited to 'src/gpu/SkGpuDevice_drawTexture.cpp')
-rw-r--r-- | src/gpu/SkGpuDevice_drawTexture.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp index 0798f1e012..b6b1e619c0 100644 --- a/src/gpu/SkGpuDevice_drawTexture.cpp +++ b/src/gpu/SkGpuDevice_drawTexture.cpp @@ -248,6 +248,9 @@ void SkGpuDevice::drawTextureProducerImpl(GrTextureProducer* producer, // FP. In the future this should be an opaque optimization enabled by the combination of // GrDrawOp/GP and FP. const SkMaskFilter* mf = paint.getMaskFilter(); + if (mf && as_MFB(mf)->hasFragmentProcessor()) { + mf = nullptr; + } // The shader expects proper local coords, so we can't replace local coords with texture coords // if the shader will be used. If we have a mask filter we will change the underlying geometry // that is rendered. |