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-rw-r--r--src/gpu/SkGpuDevice_drawTexture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp
index e141cc2d62..2843c31996 100644
--- a/src/gpu/SkGpuDevice_drawTexture.cpp
+++ b/src/gpu/SkGpuDevice_drawTexture.cpp
@@ -226,7 +226,7 @@ void SkGpuDevice::drawTextureProducerImpl(GrTextureProducer* producer,
// First see if we can do the draw + mask filter direct to the dst.
SkStrokeRec rec(SkStrokeRec::kFill_InitStyle);
- if (mf->directFilterRRectMaskGPU(fContext,
+ if (mf->directFilterRRectMaskGPU(fContext->textureProvider(),
fDrawContext.get(),
&grPaint,
clip,