diff options
Diffstat (limited to 'src/gpu/SkGpuDevice.cpp')
-rw-r--r-- | src/gpu/SkGpuDevice.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp index 81e8a78360..ce461c6245 100644 --- a/src/gpu/SkGpuDevice.cpp +++ b/src/gpu/SkGpuDevice.cpp @@ -72,7 +72,7 @@ public: GrTexture** texture) : fDevice(NULL) , fTexture(NULL) { - GrAssert(NULL != texture); + SkASSERT(NULL != texture); *texture = this->set(device, bitmap, params); } @@ -149,7 +149,7 @@ static SkBitmap make_bitmap(GrContext* context, GrRenderTarget* renderTarget) { } SkGpuDevice* SkGpuDevice::Create(GrSurface* surface) { - GrAssert(NULL != surface); + SkASSERT(NULL != surface); if (NULL == surface->asRenderTarget() || NULL == surface->getContext()) { return NULL; } @@ -181,7 +181,7 @@ void SkGpuDevice::initFromRenderTarget(GrContext* context, fRenderTarget = NULL; fNeedClear = false; - GrAssert(NULL != renderTarget); + SkASSERT(NULL != renderTarget); fRenderTarget = renderTarget; fRenderTarget->ref(); @@ -230,7 +230,7 @@ SkGpuDevice::SkGpuDevice(GrContext* context, fRenderTarget = texture->asRenderTarget(); fRenderTarget->ref(); - GrAssert(NULL != fRenderTarget); + SkASSERT(NULL != fRenderTarget); // wrap the bitmap with a pixelref to expose our texture SkGrPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (texture)); @@ -238,7 +238,7 @@ SkGpuDevice::SkGpuDevice(GrContext* context, } else { GrPrintf("--- failed to create gpu-offscreen [%d %d]\n", width, height); - GrAssert(false); + SkASSERT(false); } } @@ -398,7 +398,7 @@ static void check_bounds(const GrClipData& clipData, } } - GrAssert(devBound.contains(clipRegion.getBounds())); + SkASSERT(devBound.contains(clipRegion.getBounds())); } #endif @@ -407,7 +407,7 @@ static void check_bounds(const GrClipData& clipData, // call this every draw call, to ensure that the context reflects our state, // and not the state from some other canvas/device void SkGpuDevice::prepareDraw(const SkDraw& draw, bool forceIdentity) { - GrAssert(NULL != fClipData.fClipStack); + SkASSERT(NULL != fClipData.fClipStack); fContext->setRenderTarget(fRenderTarget); @@ -492,7 +492,7 @@ inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev, grPaint->setColor(GrColorPackRGBA(alpha, alpha, alpha, alpha)); // justAlpha is currently set to true only if there is a texture, // so constantColor should not also be true. - GrAssert(!constantColor); + SkASSERT(!constantColor); } else { grPaint->setColor(SkColor2GrColor(skPaint.getColor())); } @@ -1262,7 +1262,7 @@ static bool may_color_bleed(const SkRect& srcRect, const SkMatrix& m) { // Only gets called if has_aligned_samples returned false. // So we can assume that sampling is axis aligned but not texel aligned. - GrAssert(!has_aligned_samples(srcRect, transformedRect)); + SkASSERT(!has_aligned_samples(srcRect, transformedRect)); SkRect innerSrcRect(srcRect), innerTransformedRect, outerTransformedRect(transformedRect); innerSrcRect.inset(SK_ScalarHalf, SK_ScalarHalf); @@ -1382,7 +1382,7 @@ static bool filter_texture(SkDevice* device, GrContext* context, GrTexture* texture, SkImageFilter* filter, int w, int h, const SkMatrix& ctm, SkBitmap* result, SkIPoint* offset) { - GrAssert(filter); + SkASSERT(filter); SkDeviceImageFilterProxy proxy(device); if (filter->canFilterImageGPU()) { @@ -1798,7 +1798,7 @@ SkGpuDevice::SkGpuDevice(GrContext* context, bool needClear) : SkDevice(make_bitmap(context, texture->asRenderTarget())) { - GrAssert(texture && texture->asRenderTarget()); + SkASSERT(texture && texture->asRenderTarget()); // This constructor is called from onCreateCompatibleDevice. It has locked the RT in the texture // cache. We pass true for the third argument so that it will get unlocked. this->initFromRenderTarget(context, texture->asRenderTarget(), true); |