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Diffstat (limited to 'src/gpu/SkGpuDevice.cpp')
-rw-r--r--src/gpu/SkGpuDevice.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 81e8a78360..ce461c6245 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -72,7 +72,7 @@ public:
GrTexture** texture)
: fDevice(NULL)
, fTexture(NULL) {
- GrAssert(NULL != texture);
+ SkASSERT(NULL != texture);
*texture = this->set(device, bitmap, params);
}
@@ -149,7 +149,7 @@ static SkBitmap make_bitmap(GrContext* context, GrRenderTarget* renderTarget) {
}
SkGpuDevice* SkGpuDevice::Create(GrSurface* surface) {
- GrAssert(NULL != surface);
+ SkASSERT(NULL != surface);
if (NULL == surface->asRenderTarget() || NULL == surface->getContext()) {
return NULL;
}
@@ -181,7 +181,7 @@ void SkGpuDevice::initFromRenderTarget(GrContext* context,
fRenderTarget = NULL;
fNeedClear = false;
- GrAssert(NULL != renderTarget);
+ SkASSERT(NULL != renderTarget);
fRenderTarget = renderTarget;
fRenderTarget->ref();
@@ -230,7 +230,7 @@ SkGpuDevice::SkGpuDevice(GrContext* context,
fRenderTarget = texture->asRenderTarget();
fRenderTarget->ref();
- GrAssert(NULL != fRenderTarget);
+ SkASSERT(NULL != fRenderTarget);
// wrap the bitmap with a pixelref to expose our texture
SkGrPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (texture));
@@ -238,7 +238,7 @@ SkGpuDevice::SkGpuDevice(GrContext* context,
} else {
GrPrintf("--- failed to create gpu-offscreen [%d %d]\n",
width, height);
- GrAssert(false);
+ SkASSERT(false);
}
}
@@ -398,7 +398,7 @@ static void check_bounds(const GrClipData& clipData,
}
}
- GrAssert(devBound.contains(clipRegion.getBounds()));
+ SkASSERT(devBound.contains(clipRegion.getBounds()));
}
#endif
@@ -407,7 +407,7 @@ static void check_bounds(const GrClipData& clipData,
// call this every draw call, to ensure that the context reflects our state,
// and not the state from some other canvas/device
void SkGpuDevice::prepareDraw(const SkDraw& draw, bool forceIdentity) {
- GrAssert(NULL != fClipData.fClipStack);
+ SkASSERT(NULL != fClipData.fClipStack);
fContext->setRenderTarget(fRenderTarget);
@@ -492,7 +492,7 @@ inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev,
grPaint->setColor(GrColorPackRGBA(alpha, alpha, alpha, alpha));
// justAlpha is currently set to true only if there is a texture,
// so constantColor should not also be true.
- GrAssert(!constantColor);
+ SkASSERT(!constantColor);
} else {
grPaint->setColor(SkColor2GrColor(skPaint.getColor()));
}
@@ -1262,7 +1262,7 @@ static bool may_color_bleed(const SkRect& srcRect,
const SkMatrix& m) {
// Only gets called if has_aligned_samples returned false.
// So we can assume that sampling is axis aligned but not texel aligned.
- GrAssert(!has_aligned_samples(srcRect, transformedRect));
+ SkASSERT(!has_aligned_samples(srcRect, transformedRect));
SkRect innerSrcRect(srcRect), innerTransformedRect,
outerTransformedRect(transformedRect);
innerSrcRect.inset(SK_ScalarHalf, SK_ScalarHalf);
@@ -1382,7 +1382,7 @@ static bool filter_texture(SkDevice* device, GrContext* context,
GrTexture* texture, SkImageFilter* filter,
int w, int h, const SkMatrix& ctm, SkBitmap* result,
SkIPoint* offset) {
- GrAssert(filter);
+ SkASSERT(filter);
SkDeviceImageFilterProxy proxy(device);
if (filter->canFilterImageGPU()) {
@@ -1798,7 +1798,7 @@ SkGpuDevice::SkGpuDevice(GrContext* context,
bool needClear)
: SkDevice(make_bitmap(context, texture->asRenderTarget())) {
- GrAssert(texture && texture->asRenderTarget());
+ SkASSERT(texture && texture->asRenderTarget());
// This constructor is called from onCreateCompatibleDevice. It has locked the RT in the texture
// cache. We pass true for the third argument so that it will get unlocked.
this->initFromRenderTarget(context, texture->asRenderTarget(), true);