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Diffstat (limited to 'src/gpu/SkGpuDevice.cpp')
-rw-r--r--src/gpu/SkGpuDevice.cpp196
1 files changed, 99 insertions, 97 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 4c9f0e2b7d..040cea8356 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -52,13 +52,13 @@ enum { kDefaultImageFilterCacheSize = 32 * 1024 * 1024 };
#if 0
extern bool (*gShouldDrawProc)();
- #define CHECK_SHOULD_DRAW(draw, forceI) \
+ #define CHECK_SHOULD_DRAW(draw) \
do { \
if (gShouldDrawProc && !gShouldDrawProc()) return; \
- this->prepareDraw(draw, forceI); \
+ this->prepareDraw(draw); \
} while (0)
#else
- #define CHECK_SHOULD_DRAW(draw, forceI) this->prepareDraw(draw, forceI)
+ #define CHECK_SHOULD_DRAW(draw) this->prepareDraw(draw)
#endif
// This constant represents the screen alignment criterion in texels for
@@ -271,18 +271,13 @@ void SkGpuDevice::onDetachFromCanvas() {
// call this every draw call, to ensure that the context reflects our state,
// and not the state from some other canvas/device
-void SkGpuDevice::prepareDraw(const SkDraw& draw, bool forceIdentity) {
+void SkGpuDevice::prepareDraw(const SkDraw& draw) {
SkASSERT(fClipData.fClipStack);
fContext->setRenderTarget(fRenderTarget);
SkASSERT(draw.fClipStack && draw.fClipStack == fClipData.fClipStack);
- if (forceIdentity) {
- fContext->setIdentityMatrix();
- } else {
- fContext->setMatrix(*draw.fMatrix);
- }
fClipData.fOrigin = this->getOrigin();
fContext->setClip(&fClipData);
@@ -319,13 +314,13 @@ SK_COMPILE_ASSERT(SkShader::kLast_BitmapType == 6, shader_type_mismatch);
///////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
- CHECK_SHOULD_DRAW(draw, false);
+ CHECK_SHOULD_DRAW(draw);
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawPaint", fContext);
GrPaint grPaint;
- SkPaint2GrPaintShader(this->context(), paint, true, &grPaint);
+ SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, true, &grPaint);
- fContext->drawPaint(grPaint);
+ fContext->drawPaint(grPaint, *draw.fMatrix);
}
// must be in SkCanvas::PointMode order
@@ -338,7 +333,7 @@ static const GrPrimitiveType gPointMode2PrimtiveType[] = {
void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
size_t count, const SkPoint pts[], const SkPaint& paint) {
CHECK_FOR_ANNOTATION(paint);
- CHECK_SHOULD_DRAW(draw, false);
+ CHECK_SHOULD_DRAW(draw);
SkScalar width = paint.getStrokeWidth();
if (width < 0) {
@@ -348,12 +343,12 @@ void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
if (paint.getPathEffect() && 2 == count && SkCanvas::kLines_PointMode == mode) {
GrStrokeInfo strokeInfo(paint, SkPaint::kStroke_Style);
GrPaint grPaint;
- SkPaint2GrPaintShader(this->context(), paint, true, &grPaint);
+ SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, true, &grPaint);
SkPath path;
path.setIsVolatile(true);
path.moveTo(pts[0]);
path.lineTo(pts[1]);
- fContext->drawPath(grPaint, path, strokeInfo);
+ fContext->drawPath(grPaint, *draw.fMatrix, path, strokeInfo);
return;
}
@@ -365,9 +360,10 @@ void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
}
GrPaint grPaint;
- SkPaint2GrPaintShader(this->context(), paint, true, &grPaint);
+ SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, true, &grPaint);
fContext->drawVertices(grPaint,
+ *draw.fMatrix,
gPointMode2PrimtiveType[mode],
SkToS32(count),
(SkPoint*)pts,
@@ -384,7 +380,7 @@ void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawRect", fContext);
CHECK_FOR_ANNOTATION(paint);
- CHECK_SHOULD_DRAW(draw, false);
+ CHECK_SHOULD_DRAW(draw);
bool doStroke = paint.getStyle() != SkPaint::kFill_Style;
SkScalar width = paint.getStrokeWidth();
@@ -402,14 +398,14 @@ void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
usePath = true;
}
- if (!usePath && paint.isAntiAlias() && !fContext->getMatrix().rectStaysRect()) {
+ if (!usePath && paint.isAntiAlias() && !draw.fMatrix->rectStaysRect()) {
#if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
if (doStroke) {
#endif
usePath = true;
#if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
} else {
- usePath = !fContext->getMatrix().preservesRightAngles();
+ usePath = !draw.fMatrix->preservesRightAngles();
}
#endif
}
@@ -434,34 +430,34 @@ void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
}
GrPaint grPaint;
- SkPaint2GrPaintShader(this->context(), paint, true, &grPaint);
+ SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, true, &grPaint);
- fContext->drawRect(grPaint, rect, &strokeInfo);
+ fContext->drawRect(grPaint, *draw.fMatrix, rect, &strokeInfo);
}
///////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect,
- const SkPaint& paint) {
+ const SkPaint& paint) {
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawRRect", fContext);
CHECK_FOR_ANNOTATION(paint);
- CHECK_SHOULD_DRAW(draw, false);
+ CHECK_SHOULD_DRAW(draw);
GrPaint grPaint;
- SkPaint2GrPaintShader(this->context(), paint, true, &grPaint);
+ SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, true, &grPaint);
GrStrokeInfo strokeInfo(paint);
if (paint.getMaskFilter()) {
// try to hit the fast path for drawing filtered round rects
SkRRect devRRect;
- if (rect.transform(fContext->getMatrix(), &devRRect)) {
+ if (rect.transform(*draw.fMatrix, &devRRect)) {
if (devRRect.allCornersCircular()) {
SkRect maskRect;
if (paint.getMaskFilter()->canFilterMaskGPU(devRRect.rect(),
- draw.fClip->getBounds(),
- fContext->getMatrix(),
- &maskRect)) {
+ draw.fClip->getBounds(),
+ *draw.fMatrix,
+ &maskRect)) {
SkIRect finalIRect;
maskRect.roundOut(&finalIRect);
if (draw.fClip->quickReject(finalIRect)) {
@@ -469,6 +465,7 @@ void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect,
return;
}
if (paint.getMaskFilter()->directFilterRRectMaskGPU(fContext, &grPaint,
+ *draw.fMatrix,
strokeInfo.getStrokeRec(),
devRRect)) {
return;
@@ -500,22 +497,22 @@ void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect,
return;
}
- fContext->drawRRect(grPaint, rect, strokeInfo);
+ fContext->drawRRect(grPaint, *draw.fMatrix, rect, strokeInfo);
}
void SkGpuDevice::drawDRRect(const SkDraw& draw, const SkRRect& outer,
- const SkRRect& inner, const SkPaint& paint) {
+ const SkRRect& inner, const SkPaint& paint) {
SkStrokeRec stroke(paint);
if (stroke.isFillStyle()) {
CHECK_FOR_ANNOTATION(paint);
- CHECK_SHOULD_DRAW(draw, false);
+ CHECK_SHOULD_DRAW(draw);
GrPaint grPaint;
- SkPaint2GrPaintShader(this->context(), paint, true, &grPaint);
+ SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, true, &grPaint);
if (NULL == paint.getMaskFilter() && NULL == paint.getPathEffect()) {
- fContext->drawDRRect(grPaint, outer, inner);
+ fContext->drawDRRect(grPaint, *draw.fMatrix, outer, inner);
return;
}
}
@@ -536,7 +533,7 @@ void SkGpuDevice::drawOval(const SkDraw& draw, const SkRect& oval,
const SkPaint& paint) {
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawOval", fContext);
CHECK_FOR_ANNOTATION(paint);
- CHECK_SHOULD_DRAW(draw, false);
+ CHECK_SHOULD_DRAW(draw);
GrStrokeInfo strokeInfo(paint);
@@ -560,9 +557,9 @@ void SkGpuDevice::drawOval(const SkDraw& draw, const SkRect& oval,
}
GrPaint grPaint;
- SkPaint2GrPaintShader(this->context(), paint, true, &grPaint);
+ SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, true, &grPaint);
- fContext->drawOval(grPaint, oval, strokeInfo);
+ fContext->drawOval(grPaint, *draw.fMatrix, oval, strokeInfo);
}
#include "SkMaskFilter.h"
@@ -575,10 +572,9 @@ namespace {
// Draw a mask using the supplied paint. Since the coverage/geometry
// is already burnt into the mask this boils down to a rect draw.
// Return true if the mask was successfully drawn.
-bool draw_mask(GrContext* context, const SkRect& maskRect,
+bool draw_mask(GrContext* context, const SkMatrix& viewMatrix, const SkRect& maskRect,
GrPaint* grp, GrTexture* mask) {
- GrContext::AutoMatrix am;
- if (!am.setIdentity(context, grp)) {
+ if (!grp->localCoordChangeInverse(viewMatrix)) {
return false;
}
@@ -587,22 +583,22 @@ bool draw_mask(GrContext* context, const SkRect& maskRect,
matrix.postIDiv(mask->width(), mask->height());
grp->addCoverageProcessor(GrSimpleTextureEffect::Create(mask, matrix))->unref();
- context->drawRect(*grp, maskRect);
+ context->drawRect(*grp, SkMatrix::I(), maskRect);
return true;
}
-bool draw_with_mask_filter(GrContext* context, const SkPath& devPath,
+bool draw_with_mask_filter(GrContext* context, const SkMatrix& viewMatrix, const SkPath& devPath,
SkMaskFilter* filter, const SkRegion& clip,
GrPaint* grp, SkPaint::Style style) {
SkMask srcM, dstM;
- if (!SkDraw::DrawToMask(devPath, &clip.getBounds(), filter, &context->getMatrix(), &srcM,
+ if (!SkDraw::DrawToMask(devPath, &clip.getBounds(), filter, &viewMatrix, &srcM,
SkMask::kComputeBoundsAndRenderImage_CreateMode, style)) {
return false;
}
SkAutoMaskFreeImage autoSrc(srcM.fImage);
- if (!filter->filterMask(&dstM, srcM, context->getMatrix(), NULL)) {
+ if (!filter->filterMask(&dstM, srcM, viewMatrix, NULL)) {
return false;
}
// this will free-up dstM when we're done (allocated in filterMask())
@@ -629,7 +625,7 @@ bool draw_with_mask_filter(GrContext* context, const SkPath& devPath,
SkRect maskRect = SkRect::Make(dstM.fBounds);
- return draw_mask(context, maskRect, grp, texture);
+ return draw_mask(context, viewMatrix, maskRect, grp, texture);
}
// Create a mask of 'devPath' and place the result in 'mask'.
@@ -677,13 +673,10 @@ GrTexture* create_mask_GPU(GrContext* context,
tempPaint.setPorterDuffXPFactory(kOne_GrBlendCoeff, kISC_GrBlendCoeff);
}
- GrContext::AutoMatrix am;
-
// Draw the mask into maskTexture with the path's top-left at the origin using tempPaint.
SkMatrix translate;
translate.setTranslate(-maskRect.fLeft, -maskRect.fTop);
- am.set(context, translate);
- context->drawPath(tempPaint, devPath, strokeInfo);
+ context->drawPath(tempPaint, translate, devPath, strokeInfo);
return mask;
}
@@ -700,13 +693,13 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
const SkPaint& paint, const SkMatrix* prePathMatrix,
bool pathIsMutable) {
CHECK_FOR_ANNOTATION(paint);
- CHECK_SHOULD_DRAW(draw, false);
+ CHECK_SHOULD_DRAW(draw);
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawPath", fContext);
SkASSERT(!pathIsMutable || origSrcPath.isVolatile());
-
+
GrPaint grPaint;
- SkPaint2GrPaintShader(this->context(), paint, true, &grPaint);
+ SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, true, &grPaint);
// If we have a prematrix, apply it to the path, optimizing for the case
// where the original path can in fact be modified in place (even though
@@ -760,16 +753,16 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
}
// transform the path into device space
- pathPtr->transform(fContext->getMatrix(), devPathPtr);
+ pathPtr->transform(*draw.fMatrix, devPathPtr);
SkRect maskRect;
if (paint.getMaskFilter()->canFilterMaskGPU(devPathPtr->getBounds(),
draw.fClip->getBounds(),
- fContext->getMatrix(),
+ *draw.fMatrix,
&maskRect)) {
// The context's matrix may change while creating the mask, so save the CTM here to
// pass to filterMaskGPU.
- const SkMatrix ctm = fContext->getMatrix();
+ const SkMatrix ctm = *draw.fMatrix;
SkIRect finalIRect;
maskRect.roundOut(&finalIRect);
@@ -778,7 +771,7 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
return;
}
- if (paint.getMaskFilter()->directFilterMaskGPU(fContext, &grPaint,
+ if (paint.getMaskFilter()->directFilterMaskGPU(fContext, &grPaint, *draw.fMatrix,
stroke, *devPathPtr)) {
// the mask filter was able to draw itself directly, so there's nothing
// left to do.
@@ -795,7 +788,7 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
if (paint.getMaskFilter()->filterMaskGPU(mask, ctm, maskRect, &filtered, true)) {
// filterMaskGPU gives us ownership of a ref to the result
SkAutoTUnref<GrTexture> atu(filtered);
- if (draw_mask(fContext, maskRect, &grPaint, filtered)) {
+ if (draw_mask(fContext, *draw.fMatrix, maskRect, &grPaint, filtered)) {
// This path is completely drawn
return;
}
@@ -807,12 +800,12 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
// GPU path fails
SkPaint::Style style = stroke.isHairlineStyle() ? SkPaint::kStroke_Style :
SkPaint::kFill_Style;
- draw_with_mask_filter(fContext, *devPathPtr, paint.getMaskFilter(),
+ draw_with_mask_filter(fContext, *draw.fMatrix, *devPathPtr, paint.getMaskFilter(),
*draw.fClip, &grPaint, style);
return;
}
- fContext->drawPath(grPaint, *pathPtr, strokeInfo);
+ fContext->drawPath(grPaint, *draw.fMatrix, *pathPtr, strokeInfo);
}
static const int kBmpSmallTileSize = 1 << 10;
@@ -844,13 +837,14 @@ static int determine_tile_size(const SkBitmap& bitmap, const SkIRect& src, int m
// Given a bitmap, an optional src rect, and a context with a clip and matrix determine what
// pixels from the bitmap are necessary.
static void determine_clipped_src_rect(const GrContext* context,
+ const SkMatrix& viewMatrix,
const SkBitmap& bitmap,
const SkRect* srcRectPtr,
SkIRect* clippedSrcIRect) {
const GrClipData* clip = context->getClip();
clip->getConservativeBounds(context->getRenderTarget(), clippedSrcIRect, NULL);
SkMatrix inv;
- if (!context->getMatrix().invert(&inv)) {
+ if (!viewMatrix.invert(&inv)) {
clippedSrcIRect->setEmpty();
return;
}
@@ -872,6 +866,7 @@ static void determine_clipped_src_rect(const GrContext* context,
}
bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap,
+ const SkMatrix& viewMatrix,
const GrTextureParams& params,
const SkRect* srcRectPtr,
int maxTileSize,
@@ -884,7 +879,7 @@ bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap,
// if it's larger than the max tile size, then we have no choice but tiling.
if (bitmap.width() > maxTileSize || bitmap.height() > maxTileSize) {
- determine_clipped_src_rect(fContext, bitmap, srcRectPtr, clippedSrcRect);
+ determine_clipped_src_rect(fContext, viewMatrix, bitmap, srcRectPtr, clippedSrcRect);
*tileSize = determine_tile_size(bitmap, *clippedSrcRect, maxTileSize);
return true;
}
@@ -913,7 +908,7 @@ bool SkGpuDevice::shouldTileBitmap(const SkBitmap& bitmap,
}
// Figure out how much of the src we will need based on the src rect and clipping.
- determine_clipped_src_rect(fContext, bitmap, srcRectPtr, clippedSrcRect);
+ determine_clipped_src_rect(fContext, viewMatrix, bitmap, srcRectPtr, clippedSrcRect);
*tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile.
size_t usedTileBytes = get_tile_count(*clippedSrcRect, kBmpSmallTileSize) *
kBmpSmallTileSize * kBmpSmallTileSize;
@@ -1041,7 +1036,7 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
const SkSize* dstSizePtr,
const SkPaint& paint,
SkCanvas::DrawBitmapRectFlags flags) {
- CHECK_SHOULD_DRAW(draw, false);
+ CHECK_SHOULD_DRAW(draw);
SkRect srcRect;
SkSize dstSize;
@@ -1077,12 +1072,12 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
// we check whether dst rect are pixel aligned
if (!directDraw) {
- bool staysRect = fContext->getMatrix().rectStaysRect();
+ bool staysRect = draw.fMatrix->rectStaysRect();
if (staysRect) {
SkRect rect;
SkRect dstRect = SkRect::MakeXYWH(0, 0, dstSize.fWidth, dstSize.fHeight);
- fContext->getMatrix().mapRect(&rect, dstRect);
+ draw.fMatrix->mapRect(&rect, dstRect);
const SkScalar *scalars = rect.asScalars();
bool isDstPixelAligned = true;
for (int i = 0; i < 4; i++) {
@@ -1145,7 +1140,8 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
SkMatrix m;
m.setScale(dstSize.fWidth / srcRect.width(),
dstSize.fHeight / srcRect.height());
- fContext->concatMatrix(m);
+ SkMatrix viewM = *draw.fMatrix;
+ viewM.preConcat(m);
GrTextureParams params;
SkPaint::FilterLevel paintFilterLevel = paint.getFilterLevel();
@@ -1161,7 +1157,7 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
textureFilterMode = GrTextureParams::kBilerp_FilterMode;
break;
case SkPaint::kMedium_FilterLevel:
- if (fContext->getMatrix().getMinScale() < SK_Scalar1) {
+ if (viewM.getMinScale() < SK_Scalar1) {
textureFilterMode = GrTextureParams::kMipMap_FilterMode;
} else {
// Don't trigger MIP level generation unnecessarily.
@@ -1171,7 +1167,7 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
case SkPaint::kHigh_FilterLevel:
// Minification can look bad with the bicubic effect.
doBicubic =
- GrBicubicEffect::ShouldUseBicubic(fContext->getMatrix(), &textureFilterMode);
+ GrBicubicEffect::ShouldUseBicubic(viewM, &textureFilterMode);
break;
default:
SkErrorInternals::SetError( kInvalidPaint_SkError,
@@ -1196,18 +1192,19 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
int tileSize;
SkIRect clippedSrcRect;
- if (this->shouldTileBitmap(bitmap, params, srcRectPtr, maxTileSize, &tileSize,
+ if (this->shouldTileBitmap(bitmap, viewM, params, srcRectPtr, maxTileSize, &tileSize,
&clippedSrcRect)) {
- this->drawTiledBitmap(bitmap, srcRect, clippedSrcRect, params, paint, flags, tileSize,
- doBicubic);
+ this->drawTiledBitmap(bitmap, viewM, srcRect, clippedSrcRect, params, paint, flags,
+ tileSize, doBicubic);
} else {
// take the simple case
bool needsTextureDomain = needs_texture_domain(bitmap,
srcRect,
params,
- fContext->getMatrix(),
+ viewM,
doBicubic);
this->internalDrawBitmap(bitmap,
+ viewM,
srcRect,
params,
paint,
@@ -1220,6 +1217,7 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
// Break 'bitmap' into several tiles to draw it since it has already
// been determined to be too large to fit in VRAM
void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
+ const SkMatrix& viewMatrix,
const SkRect& srcRect,
const SkIRect& clippedSrcIRect,
const GrTextureParams& params,
@@ -1259,10 +1257,10 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
SkIntToScalar(iTileR.fTop));
// Adjust the context matrix to draw at the right x,y in device space
+ SkMatrix viewM = viewMatrix;
SkMatrix tmpM;
- GrContext::AutoMatrix am;
tmpM.setTranslate(offset.fX - srcRect.fLeft, offset.fY - srcRect.fTop);
- am.setPreConcat(fContext, tmpM);
+ viewM.preConcat(tmpM);
if (GrTextureParams::kNone_FilterMode != params.filterMode() || bicubic) {
SkIRect iClampRect;
@@ -1288,9 +1286,10 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
bool needsTextureDomain = needs_texture_domain(bitmap,
srcRect,
paramsTemp,
- fContext->getMatrix(),
+ viewM,
bicubic);
this->internalDrawBitmap(tmpB,
+ viewM,
tileR,
paramsTemp,
paint,
@@ -1311,6 +1310,7 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
* and that non-texture portion of the GrPaint has already been setup.
*/
void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
+ const SkMatrix& viewMatrix,
const SkRect& srcRect,
const GrTextureParams& params,
const SkPaint& paint,
@@ -1359,10 +1359,10 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
fp.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), textureDomain));
} else {
fp.reset(GrTextureDomainEffect::Create(texture,
- SkMatrix::I(),
- textureDomain,
- GrTextureDomain::kClamp_Mode,
- params.filterMode()));
+ SkMatrix::I(),
+ textureDomain,
+ GrTextureDomain::kClamp_Mode,
+ params.filterMode()));
}
} else if (bicubic) {
SkASSERT(GrTextureParams::kNone_FilterMode == params.filterMode());
@@ -1381,7 +1381,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
SkColor2GrColor(paint.getColor());
SkPaint2GrPaintNoShader(this->context(), paint, paintColor, false, &grPaint);
- fContext->drawRectToRect(grPaint, dstRect, paintRect);
+ fContext->drawRectToRect(grPaint, viewMatrix, dstRect, paintRect);
}
bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
@@ -1407,7 +1407,7 @@ bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
int left, int top, const SkPaint& paint) {
// drawSprite is defined to be in device coords.
- CHECK_SHOULD_DRAW(draw, true);
+ CHECK_SHOULD_DRAW(draw);
SkAutoLockPixels alp(bitmap, !bitmap.getTexture());
if (!bitmap.getTexture() && !bitmap.readyToDraw()) {
@@ -1453,6 +1453,7 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
false, &grPaint);
fContext->drawRectToRect(grPaint,
+ SkMatrix::I(),
SkRect::MakeXYWH(SkIntToScalar(left),
SkIntToScalar(top),
SkIntToScalar(w),
@@ -1520,7 +1521,7 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
}
// drawDevice is defined to be in device coords.
- CHECK_SHOULD_DRAW(draw, true);
+ CHECK_SHOULD_DRAW(draw);
GrRenderTarget* devRT = dev->accessRenderTarget();
GrTexture* devTex;
@@ -1573,7 +1574,7 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
SkRect srcRect = SkRect::MakeWH(SK_Scalar1 * w / devTex->width(),
SK_Scalar1 * h / devTex->height());
- fContext->drawRectToRect(grPaint, dstRect, srcRect);
+ fContext->drawRectToRect(grPaint, SkMatrix::I(), dstRect, srcRect);
}
bool SkGpuDevice::canHandleImageFilter(const SkImageFilter* filter) {
@@ -1616,8 +1617,7 @@ void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
SkXfermode* xmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint) {
- CHECK_SHOULD_DRAW(draw, false);
-
+ CHECK_SHOULD_DRAW(draw);
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawVertices", fContext);
const uint16_t* outIndices;
@@ -1678,7 +1678,7 @@ void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
SkPaint2GrPaintNoShader(this->context(), paint, SkColor2GrColor(paint.getColor()),
NULL == colors, &grPaint);
} else {
- SkPaint2GrPaintShader(this->context(), paint, NULL == colors, &grPaint);
+ SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, NULL == colors, &grPaint);
}
}
@@ -1706,6 +1706,7 @@ void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
colors = convertedColors.get();
}
fContext->drawVertices(grPaint,
+ *draw.fMatrix,
primType,
vertexCount,
vertices,
@@ -1718,17 +1719,18 @@ void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
///////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::drawText(const SkDraw& draw, const void* text,
- size_t byteLength, SkScalar x, SkScalar y,
- const SkPaint& paint) {
- CHECK_SHOULD_DRAW(draw, false);
+ size_t byteLength, SkScalar x, SkScalar y,
+ const SkPaint& paint) {
+ CHECK_SHOULD_DRAW(draw);
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawText", fContext);
GrPaint grPaint;
- SkPaint2GrPaintShader(this->context(), paint, true, &grPaint);
+ SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, true, &grPaint);
SkDEBUGCODE(this->validate();)
- if (!fTextContext->drawText(grPaint, paint, (const char *)text, byteLength, x, y)) {
+ if (!fTextContext->drawText(grPaint, paint, *draw.fMatrix, (const char *)text, byteLength, x,
+ y)) {
// this will just call our drawPath()
draw.drawText_asPaths((const char*)text, byteLength, x, y, paint);
}
@@ -1738,24 +1740,24 @@ void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text, size_t byteL
const SkScalar pos[], int scalarsPerPos,
const SkPoint& offset, const SkPaint& paint) {
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawPosText", fContext);
- CHECK_SHOULD_DRAW(draw, false);
+ CHECK_SHOULD_DRAW(draw);
GrPaint grPaint;
- SkPaint2GrPaintShader(this->context(), paint, true, &grPaint);
+ SkPaint2GrPaintShader(this->context(), paint, *draw.fMatrix, true, &grPaint);
SkDEBUGCODE(this->validate();)
- if (!fTextContext->drawPosText(grPaint, paint, (const char *)text, byteLength, pos,
- scalarsPerPos, offset)) {
+ if (!fTextContext->drawPosText(grPaint, paint, *draw.fMatrix, (const char *)text, byteLength,
+ pos, scalarsPerPos, offset)) {
// this will just call our drawPath()
draw.drawPosText_asPaths((const char*)text, byteLength, pos, scalarsPerPos, offset, paint);
}
}
void SkGpuDevice::drawTextOnPath(const SkDraw& draw, const void* text,
- size_t len, const SkPath& path,
- const SkMatrix* m, const SkPaint& paint) {
- CHECK_SHOULD_DRAW(draw, false);
+ size_t len, const SkPath& path,
+ const SkMatrix* m, const SkPaint& paint) {
+ CHECK_SHOULD_DRAW(draw);
SkASSERT(draw.fDevice == this);
draw.drawTextOnPath((const char*)text, len, path, m, paint);