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Diffstat (limited to 'src/gpu/GrTessellatingPathRenderer.cpp')
-rw-r--r--src/gpu/GrTessellatingPathRenderer.cpp20
1 files changed, 13 insertions, 7 deletions
diff --git a/src/gpu/GrTessellatingPathRenderer.cpp b/src/gpu/GrTessellatingPathRenderer.cpp
index be28a69106..a9ae6fa4e1 100644
--- a/src/gpu/GrTessellatingPathRenderer.cpp
+++ b/src/gpu/GrTessellatingPathRenderer.cpp
@@ -958,13 +958,19 @@ void split_edge(Edge* edge, Vertex* v, Edge** activeEdges, SkChunkAlloc& alloc)
LOG("splitting edge (%g -> %g) at vertex %g (%g, %g)\n",
edge->fTop->fID, edge->fBottom->fID,
v->fID, v->fPoint.fX, v->fPoint.fY);
- Edge* newEdge = ALLOC_NEW(Edge, (v, edge->fBottom, edge->fWinding), alloc);
- insert_edge_below(newEdge, v);
- insert_edge_above(newEdge, edge->fBottom);
- set_bottom(edge, v, activeEdges);
- cleanup_active_edges(edge, activeEdges, alloc);
- fix_active_state(newEdge, activeEdges);
- merge_collinear_edges(newEdge, activeEdges);
+ if (sweep_lt(v->fPoint, edge->fTop->fPoint)) {
+ set_top(edge, v, activeEdges);
+ } else if (sweep_gt(v->fPoint, edge->fBottom->fPoint)) {
+ set_bottom(edge, v, activeEdges);
+ } else {
+ Edge* newEdge = ALLOC_NEW(Edge, (v, edge->fBottom, edge->fWinding), alloc);
+ insert_edge_below(newEdge, v);
+ insert_edge_above(newEdge, edge->fBottom);
+ set_bottom(edge, v, activeEdges);
+ cleanup_active_edges(edge, activeEdges, alloc);
+ fix_active_state(newEdge, activeEdges);
+ merge_collinear_edges(newEdge, activeEdges);
+ }
}
void merge_vertices(Vertex* src, Vertex* dst, Vertex** head, SkChunkAlloc& alloc) {