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-rw-r--r--src/gpu/GrProgramDesc.h41
1 files changed, 1 insertions, 40 deletions
diff --git a/src/gpu/GrProgramDesc.h b/src/gpu/GrProgramDesc.h
index a20b99f749..3d53842e43 100644
--- a/src/gpu/GrProgramDesc.h
+++ b/src/gpu/GrProgramDesc.h
@@ -55,36 +55,6 @@ public:
}
- ///////////////////////////////////////////////////////////////////////////
- /// @name Stage Output Types
- ////
-
- enum PrimaryOutputType {
- // Modulate color and coverage, write result as the color output.
- kModulate_PrimaryOutputType,
- // Combines the coverage, dst, and color as coverage * color + (1 - coverage) * dst. This
- // can only be set if fDstReadKey is non-zero.
- kCombineWithDst_PrimaryOutputType,
-
- kPrimaryOutputTypeCnt,
- };
-
- enum SecondaryOutputType {
- // There is no secondary output
- kNone_SecondaryOutputType,
- // Writes coverage as the secondary output. Only set if dual source blending is supported
- // and primary output is kModulate.
- kCoverage_SecondaryOutputType,
- // Writes coverage * (1 - colorA) as the secondary output. Only set if dual source blending
- // is supported and primary output is kModulate.
- kCoverageISA_SecondaryOutputType,
- // Writes coverage * (1 - colorRGBA) as the secondary output. Only set if dual source
- // blending is supported and primary output is kModulate.
- kCoverageISC_SecondaryOutputType,
-
- kSecondaryOutputTypeCnt,
- };
-
// Specifies where the initial color comes from before the stages are applied.
enum ColorInput {
kAllOnes_ColorInput,
@@ -105,9 +75,6 @@ public:
ColorInput fColorInput : 8;
ColorInput fCoverageInput : 8;
- PrimaryOutputType fPrimaryOutputType : 8;
- SecondaryOutputType fSecondaryOutputType : 8;
-
SkBool8 fHasGeometryProcessor;
int8_t fColorEffectCnt;
int8_t fCoverageEffectCnt;
@@ -140,10 +107,7 @@ public:
fInputCoverageIsUsed == that.fInputCoverageIsUsed &&
fReadsDst == that.fReadsDst &&
fReadsFragPosition == that.fReadsFragPosition &&
- fRequiresLocalCoordAttrib == that.fRequiresLocalCoordAttrib &&
- fPrimaryOutputType == that.fPrimaryOutputType &&
- fSecondaryOutputType == that.fSecondaryOutputType;
-
+ fRequiresLocalCoordAttrib == that.fRequiresLocalCoordAttrib;
}
bool operator!=(const DescInfo& that) const { return !(*this == that); };
// TODO when GPs control uniform / attribute handling of color / coverage, then we can
@@ -162,9 +126,6 @@ public:
bool fReadsFragPosition;
bool fRequiresLocalCoordAttrib;
- // Fragment shader color outputs
- GrProgramDesc::PrimaryOutputType fPrimaryOutputType : 8;
- GrProgramDesc::SecondaryOutputType fSecondaryOutputType : 8;
};
private: