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Diffstat (limited to 'src/gpu/GrPictureUtils.h')
-rw-r--r--src/gpu/GrPictureUtils.h23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/gpu/GrPictureUtils.h b/src/gpu/GrPictureUtils.h
index 5ca41320e3..6b4d901cc1 100644
--- a/src/gpu/GrPictureUtils.h
+++ b/src/gpu/GrPictureUtils.h
@@ -17,21 +17,8 @@ class GPUAccelData : public SkPicture::AccelData {
public:
// Information about a given saveLayer in an SkPicture
struct SaveLayerInfo {
- // True if the SaveLayerInfo is valid. False if either 'fOffset' is
- // invalid (due to a non-invertible CTM) or 'fPaint' is NULL (due
- // to a non-copyable paint).
- bool fValid;
// The size of the saveLayer
SkISize fSize;
- // The CTM in which this layer's draws must occur. It already incorporates
- // the translation needed to map the layer's top-left point to the origin.
- SkMatrix fCTM;
- // The offset that needs to be passed to drawBitmap to correctly
- // position the pre-rendered layer.
- SkPoint fOffset;
- // The paint to use on restore. NULL if the paint was not copyable (and
- // thus that this layer should not be pulled forward).
- const SkPaint* fPaint;
// The ID of this saveLayer in the picture. 0 is an invalid ID.
size_t fSaveLayerOpID;
// The ID of the matching restore in the picture. 0 is an invalid ID.
@@ -39,8 +26,6 @@ public:
// True if this saveLayer has at least one other saveLayer nested within it.
// False otherwise.
bool fHasNestedLayers;
- // True if this saveLayer is nested within another. False otherwise.
- bool fIsNested;
};
GPUAccelData(Key key) : INHERITED(key) { }
@@ -58,14 +43,6 @@ public:
return fSaveLayerInfo[index];
}
- // We may, in the future, need to pass in the GPUDevice in order to
- // incorporate the clip and matrix state into the key
- static SkPicture::AccelData::Key ComputeAccelDataKey() {
- static const SkPicture::AccelData::Key gGPUID = SkPicture::AccelData::GenerateDomain();
-
- return gGPUID;
- }
-
protected:
SkTDArray<SaveLayerInfo> fSaveLayerInfo;