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-rw-r--r--src/gpu/GrLayerCache.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gpu/GrLayerCache.cpp b/src/gpu/GrLayerCache.cpp
index de4a90a1c1..7c2a8bd61c 100644
--- a/src/gpu/GrLayerCache.cpp
+++ b/src/gpu/GrLayerCache.cpp
@@ -218,8 +218,8 @@ bool GrLayerCache::lock(GrCachedLayer* layer, const GrTextureDesc& desc, bool do
// The texture wouldn't fit in the cache - give it it's own texture.
// This path always uses a new scratch texture and (thus) doesn't cache anything.
// This can yield a lot of re-rendering
- SkAutoTUnref<GrTexture> tex(fContext->lockAndRefScratchTexture(desc,
- GrContext::kApprox_ScratchTexMatch));
+ SkAutoTUnref<GrTexture> tex(
+ fContext->refScratchTexture(desc, GrContext::kApprox_ScratchTexMatch));
layer->setTexture(tex, GrIRect16::MakeWH(SkToS16(desc.fWidth), SkToS16(desc.fHeight)));
layer->setLocked(true);