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Diffstat (limited to 'src/gpu/GrGpuGL.cpp')
-rw-r--r--src/gpu/GrGpuGL.cpp72
1 files changed, 56 insertions, 16 deletions
diff --git a/src/gpu/GrGpuGL.cpp b/src/gpu/GrGpuGL.cpp
index 78655929f3..dc4d78ac43 100644
--- a/src/gpu/GrGpuGL.cpp
+++ b/src/gpu/GrGpuGL.cpp
@@ -1384,14 +1384,18 @@ void GrGpuGL::onForceRenderTargetFlush() {
}
bool GrGpuGL::onReadPixels(GrRenderTarget* target,
- int left, int top, int width, int height,
- GrPixelConfig config, void* buffer) {
+ int left, int top,
+ int width, int height,
+ GrPixelConfig config,
+ void* buffer, size_t rowBytes) {
GrGLenum internalFormat; // we don't use this for glReadPixels
GrGLenum format;
GrGLenum type;
if (!this->canBeTexture(config, &internalFormat, &format, &type)) {
return false;
- }
+ }
+
+ // resolve the render target if necessary
GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target);
GrAutoTPtrValueRestore<GrRenderTarget*> autoTargetRestore;
switch (tgt->getResolveType()) {
@@ -1417,26 +1421,62 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target,
// the read rect is viewport-relative
GrGLIRect readRect;
readRect.setRelativeTo(glvp, left, top, width, height);
+
+ size_t tightRowBytes = GrBytesPerPixel(config) * width;
+ if (0 == rowBytes) {
+ rowBytes = tightRowBytes;
+ }
+ size_t readDstRowBytes = tightRowBytes;
+ void* readDst = buffer;
+
+ // determine if GL can read using the passed rowBytes or if we need
+ // a scratch buffer.
+ SkAutoSMalloc<32 * sizeof(GrColor)> scratch;
+ if (rowBytes != tightRowBytes) {
+ if (kDesktop_GrGLBinding == this->glBinding()) {
+ GrAssert(!(rowBytes % sizeof(GrColor)));
+ GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, rowBytes / sizeof(GrColor)));
+ readDstRowBytes = rowBytes;
+ } else {
+ scratch.reset(tightRowBytes * height);
+ readDst = scratch.get();
+ }
+ }
GL_CALL(ReadPixels(readRect.fLeft, readRect.fBottom,
readRect.fWidth, readRect.fHeight,
- format, type, buffer));
+ format, type, readDst));
+ if (readDstRowBytes != tightRowBytes) {
+ GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
+ }
// now reverse the order of the rows, since GL's are bottom-to-top, but our
- // API presents top-to-bottom
- {
- size_t stride = width * GrBytesPerPixel(config);
- SkAutoMalloc rowStorage(stride);
- void* tmp = rowStorage.get();
-
+ // API presents top-to-bottom. We must preserve the padding contents. Note
+ // that the above readPixels did not overwrite the padding.
+ if (readDst == buffer) {
+ GrAssert(rowBytes == readDstRowBytes);
+ scratch.reset(tightRowBytes);
+ void* tmpRow = scratch.get();
+ // flip y in-place by rows
const int halfY = height >> 1;
char* top = reinterpret_cast<char*>(buffer);
- char* bottom = top + (height - 1) * stride;
+ char* bottom = top + (height - 1) * rowBytes;
for (int y = 0; y < halfY; y++) {
- memcpy(tmp, top, stride);
- memcpy(top, bottom, stride);
- memcpy(bottom, tmp, stride);
- top += stride;
- bottom -= stride;
+ memcpy(tmpRow, top, tightRowBytes);
+ memcpy(top, bottom, tightRowBytes);
+ memcpy(bottom, tmpRow, tightRowBytes);
+ top += rowBytes;
+ bottom -= rowBytes;
+ }
+ } else {
+ GrAssert(readDst != buffer);
+ // copy from readDst to buffer while flipping y
+ const int halfY = height >> 1;
+ const char* src = reinterpret_cast<const char*>(readDst);
+ char* dst = reinterpret_cast<char*>(buffer) + (height-1) * rowBytes;
+ for (int y = 0; y < height; y++) {
+ memcpy(dst, src, tightRowBytes);
+ src += readDstRowBytes;
+ dst -= rowBytes;
}
}
return true;