diff options
Diffstat (limited to 'src/gpu/GrGpu.h')
-rw-r--r-- | src/gpu/GrGpu.h | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h index 500673bd30..f14c17f5cf 100644 --- a/src/gpu/GrGpu.h +++ b/src/gpu/GrGpu.h @@ -316,7 +316,7 @@ public: void removeResource(GrResource* resource); // GrDrawTarget overrides - virtual void clear(const GrIRect* rect, GrColor color); + virtual void clear(const GrIRect* rect, GrColor color) SK_OVERRIDE; virtual void purgeResources() SK_OVERRIDE { // The clip mask manager can rebuild all its clip masks so just @@ -413,18 +413,20 @@ protected: // GrDrawTarget overrides virtual bool onReserveVertexSpace(GrVertexLayout vertexLayout, int vertexCount, - void** vertices); - virtual bool onReserveIndexSpace(int indexCount, void** indices); - virtual void releaseReservedVertexSpace(); - virtual void releaseReservedIndexSpace(); + void** vertices) SK_OVERRIDE; + virtual bool onReserveIndexSpace(int indexCount, + void** indices) SK_OVERRIDE; + virtual void releaseReservedVertexSpace() SK_OVERRIDE; + virtual void releaseReservedIndexSpace() SK_OVERRIDE; virtual void onSetVertexSourceToArray(const void* vertexArray, - int vertexCount); + int vertexCount) SK_OVERRIDE; virtual void onSetIndexSourceToArray(const void* indexArray, - int indexCount); - virtual void releaseVertexArray(); - virtual void releaseIndexArray(); - virtual void geometrySourceWillPush(); - virtual void geometrySourceWillPop(const GeometrySrcState& restoredState); + int indexCount) SK_OVERRIDE; + virtual void releaseVertexArray() SK_OVERRIDE; + virtual void releaseIndexArray() SK_OVERRIDE; + virtual void geometrySourceWillPush() SK_OVERRIDE; + virtual void geometrySourceWillPop( + const GeometrySrcState& restoredState) SK_OVERRIDE; // Helpers for setting up geometry state void finalizeReservedVertices(); @@ -546,10 +548,10 @@ private: int startVertex, int startIndex, int vertexCount, - int indexCount); + int indexCount) SK_OVERRIDE; virtual void onDrawNonIndexed(GrPrimitiveType type, int startVertex, - int vertexCount); + int vertexCount) SK_OVERRIDE; // readies the pools to provide vertex/index data. void prepareVertexPool(); |