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-rw-r--r--src/gpu/GrGeometryProcessor.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/gpu/GrGeometryProcessor.h b/src/gpu/GrGeometryProcessor.h
index 17344d2bb4..27383a4df4 100644
--- a/src/gpu/GrGeometryProcessor.h
+++ b/src/gpu/GrGeometryProcessor.h
@@ -12,6 +12,30 @@
#include "GrProcessor.h"
#include "GrShaderVar.h"
+/*
+ * A struct for tracking batching decisions. While this lives on GrOptState, it is managed
+ * entirely by the derived classes of the GP.
+ */
+class GrBatchTracker {
+public:
+ template <typename T> const T& cast() const {
+ SkASSERT(sizeof(T) <= kMaxSize);
+ return *reinterpret_cast<const T*>(fData);
+ }
+
+ template <typename T> T* cast() {
+ SkASSERT(sizeof(T) <= kMaxSize);
+ return reinterpret_cast<T*>(fData);
+ }
+
+ static const size_t kMaxSize = 32;
+
+private:
+ uint8_t fData[kMaxSize];
+};
+
+class GrOptDrawState;
+
/**
* A GrGeometryProcessor is used to perform computation in the vertex shader and
* add support for custom vertex attributes. A GrGemeotryProcessor is typically
@@ -73,6 +97,15 @@ public:
return this->onIsEqual(that);
}
+ struct InitBT {
+ bool fOutputColor;
+ bool fOutputCoverage;
+ GrColor fColor;
+ GrColor fCoverage;
+ };
+
+ virtual void initBatchTracker(GrBatchTracker*, const InitBT&) const {}
+
// TODO this is a total hack until the gp can own whether or not it uses uniform
// color / coverage
bool hasVertexColor() const { return fHasVertexColor; }