aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/GrGLIRect.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/gpu/GrGLIRect.h')
-rw-r--r--src/gpu/GrGLIRect.h74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/gpu/GrGLIRect.h b/src/gpu/GrGLIRect.h
new file mode 100644
index 0000000000..e94fa21a5a
--- /dev/null
+++ b/src/gpu/GrGLIRect.h
@@ -0,0 +1,74 @@
+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+
+#ifndef GrGLIRect_DEFINED
+#define GrGLIRect_DEFINED
+
+#include "GrGLInterface.h"
+
+/**
+ * Helper struct for dealing with the fact that Ganesh and GL use different
+ * window coordinate systems (top-down vs bottom-up)
+ */
+struct GrGLIRect {
+ GrGLint fLeft;
+ GrGLint fBottom;
+ GrGLsizei fWidth;
+ GrGLsizei fHeight;
+
+ void pushToGLViewport(const GrGLInterface* gl) const {
+ GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight));
+ }
+
+ void pushToGLScissor(const GrGLInterface* gl) const {
+ GR_GL_CALL(gl, Scissor(fLeft, fBottom, fWidth, fHeight));
+ }
+
+ void setFromGLViewport(const GrGLInterface* gl) {
+ GR_STATIC_ASSERT(sizeof(GrGLIRect) == 4*sizeof(GrGLint));
+ GR_GL_GetIntegerv(gl, GR_GL_VIEWPORT, (GrGLint*) this);
+ }
+
+ // sometimes we have a GrIRect from the client that we
+ // want to simultaneously make relative to GL's viewport
+ // and convert from top-down to bottom-up.
+ void setRelativeTo(const GrGLIRect& glRect,
+ int leftOffset,
+ int topOffset,
+ int width,
+ int height) {
+ fLeft = glRect.fLeft + leftOffset;
+ fWidth = width;
+ fBottom = glRect.fBottom + (glRect.fHeight - topOffset - height);
+ fHeight = height;
+
+ GrAssert(fLeft >= 0);
+ GrAssert(fWidth >= 0);
+ GrAssert(fBottom >= 0);
+ GrAssert(fHeight >= 0);
+ }
+
+ bool contains(const GrGLIRect& glRect) const {
+ return fLeft <= glRect.fLeft &&
+ fBottom <= glRect.fBottom &&
+ fLeft + fWidth >= glRect.fLeft + glRect.fWidth &&
+ fBottom + fHeight >= glRect.fBottom + glRect.fHeight;
+ }
+
+ void invalidate() {fLeft = fWidth = fBottom = fHeight = -1;}
+
+ bool operator ==(const GrGLIRect& glRect) const {
+ return 0 == memcmp(this, &glRect, sizeof(GrGLIRect));
+ }
+
+ bool operator !=(const GrGLIRect& glRect) const {return !(*this == glRect);}
+};
+
+#endif