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-rw-r--r--src/gpu/GrDrawTarget.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gpu/GrDrawTarget.cpp b/src/gpu/GrDrawTarget.cpp
index 3b27172fb4..56dc8d812a 100644
--- a/src/gpu/GrDrawTarget.cpp
+++ b/src/gpu/GrDrawTarget.cpp
@@ -748,7 +748,7 @@ bool GrDrawTarget::checkDraw(GrPrimitiveType type, int startVertex,
GrAssert(NULL != drawState.getRenderTarget());
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
if (drawState.isStageEnabled(s)) {
- const GrCustomStage* stage = drawState.getSampler(s).getCustomStage();
+ const GrEffect* stage = drawState.getSampler(s).getCustomStage();
int numTextures = stage->numTextures();
for (int t = 0; t < numTextures; ++t) {
GrTexture* texture = stage->texture(t);
@@ -831,7 +831,7 @@ bool GrDrawTarget::srcAlphaWillBeOne(GrVertexLayout layout) const {
// Check if a color stage could create a partial alpha
for (int s = 0; s < drawState.getFirstCoverageStage(); ++s) {
if (this->isStageEnabled(s)) {
- const GrCustomStage* stage = drawState.getSampler(s).getCustomStage();
+ const GrEffect* stage = drawState.getSampler(s).getCustomStage();
// FIXME: The param indicates whether the texture is opaque or not. However, the stage
// already controls its textures. It really needs to know whether the incoming color
// (from a uni, per-vertex colors, or previous stage) is opaque or not.