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-rw-r--r--src/gpu/GrDefaultGeoProcFactory.h22
1 files changed, 1 insertions, 21 deletions
diff --git a/src/gpu/GrDefaultGeoProcFactory.h b/src/gpu/GrDefaultGeoProcFactory.h
index c22cefbd73..314c1bb963 100644
--- a/src/gpu/GrDefaultGeoProcFactory.h
+++ b/src/gpu/GrDefaultGeoProcFactory.h
@@ -54,7 +54,7 @@ namespace GrDefaultGeoProcFactory {
SkPoint fLocalCoord;
};
- struct PositionColorLocalCoordCoverageAttr {
+ struct PositionColorLocalCoordCoverage {
SkPoint fPosition;
GrColor fColor;
SkPoint fLocalCoord;
@@ -118,15 +118,6 @@ namespace GrDefaultGeoProcFactory {
const SkMatrix* fMatrix;
};
- struct Bones {
- Bones(const SkMatrix bones[], int boneCount)
- : fBones(bones)
- , fBoneCount(boneCount) {}
-
- const SkMatrix* fBones;
- int fBoneCount;
- };
-
sk_sp<GrGeometryProcessor> Make(const Color&,
const Coverage&,
const LocalCoords&,
@@ -141,17 +132,6 @@ namespace GrDefaultGeoProcFactory {
const Coverage&,
const LocalCoords&,
const SkMatrix& viewMatrix);
-
- /*
- * Use this factory to create a GrGeometryProcessor that supports skeletal animation through
- * deformation of vertices using matrices that are passed in. This should only be called from
- * GrDrawVerticesOp.
- */
- sk_sp<GrGeometryProcessor> MakeWithBones(const Color&,
- const Coverage&,
- const LocalCoords&,
- const Bones&,
- const SkMatrix& viewMatrix);
};
#endif