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-rw-r--r--src/gpu/GrDefaultGeoProcFactory.h22
1 files changed, 21 insertions, 1 deletions
diff --git a/src/gpu/GrDefaultGeoProcFactory.h b/src/gpu/GrDefaultGeoProcFactory.h
index 314c1bb963..c22cefbd73 100644
--- a/src/gpu/GrDefaultGeoProcFactory.h
+++ b/src/gpu/GrDefaultGeoProcFactory.h
@@ -54,7 +54,7 @@ namespace GrDefaultGeoProcFactory {
SkPoint fLocalCoord;
};
- struct PositionColorLocalCoordCoverage {
+ struct PositionColorLocalCoordCoverageAttr {
SkPoint fPosition;
GrColor fColor;
SkPoint fLocalCoord;
@@ -118,6 +118,15 @@ namespace GrDefaultGeoProcFactory {
const SkMatrix* fMatrix;
};
+ struct Bones {
+ Bones(const SkMatrix bones[], int boneCount)
+ : fBones(bones)
+ , fBoneCount(boneCount) {}
+
+ const SkMatrix* fBones;
+ int fBoneCount;
+ };
+
sk_sp<GrGeometryProcessor> Make(const Color&,
const Coverage&,
const LocalCoords&,
@@ -132,6 +141,17 @@ namespace GrDefaultGeoProcFactory {
const Coverage&,
const LocalCoords&,
const SkMatrix& viewMatrix);
+
+ /*
+ * Use this factory to create a GrGeometryProcessor that supports skeletal animation through
+ * deformation of vertices using matrices that are passed in. This should only be called from
+ * GrDrawVerticesOp.
+ */
+ sk_sp<GrGeometryProcessor> MakeWithBones(const Color&,
+ const Coverage&,
+ const LocalCoords&,
+ const Bones&,
+ const SkMatrix& viewMatrix);
};
#endif