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Diffstat (limited to 'src/gpu/GrCoordTransform.cpp')
-rw-r--r--src/gpu/GrCoordTransform.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gpu/GrCoordTransform.cpp b/src/gpu/GrCoordTransform.cpp
index 2da49c43fb..63d91a810f 100644
--- a/src/gpu/GrCoordTransform.cpp
+++ b/src/gpu/GrCoordTransform.cpp
@@ -11,7 +11,7 @@
#include "GrGpu.h"
void GrCoordTransform::reset(const SkMatrix& m, const GrTexture* texture,
- GrTextureParams::FilterMode filter) {
+ GrSamplerParams::FilterMode filter) {
SkASSERT(texture);
SkASSERT(!fInProcessor);
@@ -23,7 +23,7 @@ void GrCoordTransform::reset(const SkMatrix& m, const GrTexture* texture,
// coords between 0 to 1 when bi- or tri-lerping and 1 value when nearest filtering. Note that
// this still might not be enough when drawing with repeat or mirror-repeat modes but that case
// can be arbitrarily bad.
- int subPixelThresh = filter > GrTextureParams::kNone_FilterMode ? 4 : 1;
+ int subPixelThresh = filter > GrSamplerParams::kNone_FilterMode ? 4 : 1;
fPrecision = kDefault_GrSLPrecision;
if (texture->getContext()) {
const GrShaderCaps* caps = texture->getContext()->caps()->shaderCaps();