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-rw-r--r--src/gpu/GrClipMaskManager.cpp359
1 files changed, 359 insertions, 0 deletions
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp
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+
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrClipMaskManager.h"
+#include "GrGpu.h"
+#include "GrRenderTarget.h"
+#include "GrStencilBuffer.h"
+#include "GrPathRenderer.h"
+
+void ScissoringSettings::setupScissoring(GrGpu* gpu) {
+ if (!fEnableScissoring) {
+ gpu->disableScissor();
+ return;
+ }
+
+ gpu->enableScissoring(fScissorRect);
+}
+
+// sort out what kind of clip mask needs to be created: A8/R8, stencil or scissor
+bool GrClipMaskManager::createClipMask(GrGpu* gpu,
+ const GrClip& clipIn,
+ ScissoringSettings* scissorSettings) {
+
+ GrAssert(scissorSettings);
+
+ scissorSettings->fEnableScissoring = false;
+ fClipMaskInStencil = false;
+
+ GrDrawState* drawState = gpu->drawState();
+ if (!drawState->isClipState()) {
+ return true;
+ }
+
+ GrRenderTarget* rt = drawState->getRenderTarget();
+
+ // GrDrawTarget should have filtered this for us
+ GrAssert(NULL != rt);
+
+ GrRect bounds;
+ GrRect rtRect;
+ rtRect.setLTRB(0, 0,
+ GrIntToScalar(rt->width()), GrIntToScalar(rt->height()));
+ if (clipIn.hasConservativeBounds()) {
+ bounds = clipIn.getConservativeBounds();
+ if (!bounds.intersect(rtRect)) {
+ bounds.setEmpty();
+ }
+ } else {
+ bounds = rtRect;
+ }
+
+ bounds.roundOut(&scissorSettings->fScissorRect);
+ if (scissorSettings->fScissorRect.isEmpty()) {
+ scissorSettings->fScissorRect.setLTRB(0,0,0,0);
+ // TODO: I think we can do an early exit here - after refactoring try:
+ // set fEnableScissoring to true but leave fClipMaskInStencil false
+ // and return - everything is going to be scissored away anyway!
+ }
+ scissorSettings->fEnableScissoring = true;
+
+ // use the stencil clip if we can't represent the clip as a rectangle.
+ fClipMaskInStencil = !clipIn.isRect() && !clipIn.isEmpty() &&
+ !bounds.isEmpty();
+
+ if (fClipMaskInStencil) {
+ return this->createStencilClipMask(gpu, clipIn, bounds, scissorSettings);
+ }
+
+ return true;
+}
+
+#define VISUALIZE_COMPLEX_CLIP 0
+
+#if VISUALIZE_COMPLEX_CLIP
+ #include "GrRandom.h"
+ GrRandom gRandom;
+ #define SET_RANDOM_COLOR drawState->setColor(0xff000000 | gRandom.nextU());
+#else
+ #define SET_RANDOM_COLOR
+#endif
+
+namespace {
+// determines how many elements at the head of the clip can be skipped and
+// whether the initial clear should be to the inside- or outside-the-clip value,
+// and what op should be used to draw the first element that isn't skipped.
+int process_initial_clip_elements(const GrClip& clip,
+ const GrRect& bounds,
+ bool* clearToInside,
+ GrSetOp* startOp) {
+
+ // logically before the first element of the clip stack is
+ // processed the clip is entirely open. However, depending on the
+ // first set op we may prefer to clear to 0 for performance. We may
+ // also be able to skip the initial clip paths/rects. We loop until
+ // we cannot skip an element.
+ int curr;
+ bool done = false;
+ *clearToInside = true;
+ int count = clip.getElementCount();
+
+ for (curr = 0; curr < count && !done; ++curr) {
+ switch (clip.getOp(curr)) {
+ case kReplace_SetOp:
+ // replace ignores everything previous
+ *startOp = kReplace_SetOp;
+ *clearToInside = false;
+ done = true;
+ break;
+ case kIntersect_SetOp:
+ // if this element contains the entire bounds then we
+ // can skip it.
+ if (kRect_ClipType == clip.getElementType(curr)
+ && clip.getRect(curr).contains(bounds)) {
+ break;
+ }
+ // if everything is initially clearToInside then intersect is
+ // same as clear to 0 and treat as a replace. Otherwise,
+ // set stays empty.
+ if (*clearToInside) {
+ *startOp = kReplace_SetOp;
+ *clearToInside = false;
+ done = true;
+ }
+ break;
+ // we can skip a leading union.
+ case kUnion_SetOp:
+ // if everything is initially outside then union is
+ // same as replace. Otherwise, every pixel is still
+ // clearToInside
+ if (!*clearToInside) {
+ *startOp = kReplace_SetOp;
+ done = true;
+ }
+ break;
+ case kXor_SetOp:
+ // xor is same as difference or replace both of which
+ // can be 1-pass instead of 2 for xor.
+ if (*clearToInside) {
+ *startOp = kDifference_SetOp;
+ } else {
+ *startOp = kReplace_SetOp;
+ }
+ done = true;
+ break;
+ case kDifference_SetOp:
+ // if all pixels are clearToInside then we have to process the
+ // difference, otherwise it has no effect and all pixels
+ // remain outside.
+ if (*clearToInside) {
+ *startOp = kDifference_SetOp;
+ done = true;
+ }
+ break;
+ case kReverseDifference_SetOp:
+ // if all pixels are clearToInside then reverse difference
+ // produces empty set. Otherise it is same as replace
+ if (*clearToInside) {
+ *clearToInside = false;
+ } else {
+ *startOp = kReplace_SetOp;
+ done = true;
+ }
+ break;
+ default:
+ GrCrash("Unknown set op.");
+ }
+ }
+ return done ? curr-1 : count;
+}
+}
+
+// Create a 1-bit clip mask in the stencil buffer
+bool GrClipMaskManager::createStencilClipMask(GrGpu* gpu,
+ const GrClip& clipIn,
+ const GrRect& bounds,
+ ScissoringSettings* scissorSettings) {
+
+ GrAssert(fClipMaskInStencil);
+
+ GrDrawState* drawState = gpu->drawState();
+ GrAssert(drawState->isClipState());
+
+ GrRenderTarget* rt = drawState->getRenderTarget();
+ GrAssert(NULL != rt);
+
+ // TODO: dynamically attach a SB when needed.
+ GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
+ if (NULL == stencilBuffer) {
+ return false;
+ }
+
+ if (stencilBuffer->mustRenderClip(clipIn, rt->width(), rt->height())) {
+
+ stencilBuffer->setLastClip(clipIn, rt->width(), rt->height());
+
+ // we set the current clip to the bounds so that our recursive
+ // draws are scissored to them. We use the copy of the complex clip
+ // we just stashed on the SB to render from. We set it back after
+ // we finish drawing it into the stencil.
+ const GrClip& clipCopy = stencilBuffer->getLastClip();
+ gpu->setClip(GrClip(bounds));
+
+ GrDrawTarget::AutoStateRestore asr(gpu, GrDrawTarget::kReset_ASRInit);
+ drawState = gpu->drawState();
+ drawState->setRenderTarget(rt);
+ GrDrawTarget::AutoGeometryPush agp(gpu);
+
+ gpu->disableScissor();
+#if !VISUALIZE_COMPLEX_CLIP
+ drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
+#endif
+
+ int count = clipCopy.getElementCount();
+ int clipBit = stencilBuffer->bits();
+ SkASSERT((clipBit <= 16) &&
+ "Ganesh only handles 16b or smaller stencil buffers");
+ clipBit = (1 << (clipBit-1));
+
+ GrRect rtRect;
+ rtRect.setLTRB(0, 0,
+ GrIntToScalar(rt->width()), GrIntToScalar(rt->height()));
+
+ bool clearToInside;
+ GrSetOp startOp = kReplace_SetOp; // suppress warning
+ int start = process_initial_clip_elements(clipCopy,
+ rtRect,
+ &clearToInside,
+ &startOp);
+
+ gpu->clearStencilClip(scissorSettings->fScissorRect, clearToInside);
+
+ // walk through each clip element and perform its set op
+ // with the existing clip.
+ for (int c = start; c < count; ++c) {
+ GrPathFill fill;
+ bool fillInverted;
+ // enabled at bottom of loop
+ drawState->disableState(GrGpu::kModifyStencilClip_StateBit);
+
+ bool canRenderDirectToStencil; // can the clip element be drawn
+ // directly to the stencil buffer
+ // with a non-inverted fill rule
+ // without extra passes to
+ // resolve in/out status.
+
+ GrPathRenderer* pr = NULL;
+ const GrPath* clipPath = NULL;
+ if (kRect_ClipType == clipCopy.getElementType(c)) {
+ canRenderDirectToStencil = true;
+ fill = kEvenOdd_PathFill;
+ fillInverted = false;
+ // there is no point in intersecting a screen filling
+ // rectangle.
+ if (kIntersect_SetOp == clipCopy.getOp(c) &&
+ clipCopy.getRect(c).contains(rtRect)) {
+ continue;
+ }
+ } else {
+ fill = clipCopy.getPathFill(c);
+ fillInverted = GrIsFillInverted(fill);
+ fill = GrNonInvertedFill(fill);
+ clipPath = &clipCopy.getPath(c);
+ pr = this->getClipPathRenderer(gpu, *clipPath, fill);
+ if (NULL == pr) {
+ fClipMaskInStencil = false;
+ gpu->setClip(clipCopy); // restore to the original
+ return false;
+ }
+ canRenderDirectToStencil =
+ !pr->requiresStencilPass(*clipPath, fill, gpu);
+ }
+
+ GrSetOp op = (c == start) ? startOp : clipCopy.getOp(c);
+ int passes;
+ GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];
+
+ bool canDrawDirectToClip; // Given the renderer, the element,
+ // fill rule, and set operation can
+ // we render the element directly to
+ // stencil bit used for clipping.
+ canDrawDirectToClip =
+ GrStencilSettings::GetClipPasses(op,
+ canRenderDirectToStencil,
+ clipBit,
+ fillInverted,
+ &passes, stencilSettings);
+
+ // draw the element to the client stencil bits if necessary
+ if (!canDrawDirectToClip) {
+ GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
+ kIncClamp_StencilOp,
+ kIncClamp_StencilOp,
+ kAlways_StencilFunc,
+ 0xffff,
+ 0x0000,
+ 0xffff);
+ SET_RANDOM_COLOR
+ if (kRect_ClipType == clipCopy.getElementType(c)) {
+ *drawState->stencil() = gDrawToStencil;
+ gpu->drawSimpleRect(clipCopy.getRect(c), NULL, 0);
+ } else {
+ if (canRenderDirectToStencil) {
+ *drawState->stencil() = gDrawToStencil;
+ pr->drawPath(*clipPath, fill, NULL, gpu, 0, false);
+ } else {
+ pr->drawPathToStencil(*clipPath, fill, gpu);
+ }
+ }
+ }
+
+ // now we modify the clip bit by rendering either the clip
+ // element directly or a bounding rect of the entire clip.
+ drawState->enableState(GrGpu::kModifyStencilClip_StateBit);
+ for (int p = 0; p < passes; ++p) {
+ *drawState->stencil() = stencilSettings[p];
+ if (canDrawDirectToClip) {
+ if (kRect_ClipType == clipCopy.getElementType(c)) {
+ SET_RANDOM_COLOR
+ gpu->drawSimpleRect(clipCopy.getRect(c), NULL, 0);
+ } else {
+ SET_RANDOM_COLOR
+ pr->drawPath(*clipPath, fill, NULL, gpu, 0, false);
+ }
+ } else {
+ SET_RANDOM_COLOR
+ gpu->drawSimpleRect(bounds, NULL, 0);
+ }
+ }
+ }
+ // restore clip
+ gpu->setClip(clipCopy);
+ // recusive draws would have disabled this since they drew with
+ // the clip bounds as clip.
+ fClipMaskInStencil = true;
+ }
+
+ return true;
+}
+
+GrPathRenderer* GrClipMaskManager::getClipPathRenderer(GrGpu* gpu,
+ const GrPath& path,
+ GrPathFill fill) {
+ if (NULL == fPathRendererChain) {
+ fPathRendererChain =
+ new GrPathRendererChain(gpu->getContext(),
+ GrPathRendererChain::kNonAAOnly_UsageFlag);
+ }
+ return fPathRendererChain->getPathRenderer(path, fill, gpu, false);
+}
+
+void GrClipMaskManager::freeResources() {
+ // in case path renderer has any GrResources, start from scratch
+ GrSafeSetNull(fPathRendererChain);
+}