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Diffstat (limited to 'src/gpu/GrBackendTextureImageGenerator.cpp')
-rw-r--r-- | src/gpu/GrBackendTextureImageGenerator.cpp | 198 |
1 files changed, 198 insertions, 0 deletions
diff --git a/src/gpu/GrBackendTextureImageGenerator.cpp b/src/gpu/GrBackendTextureImageGenerator.cpp new file mode 100644 index 0000000000..d92b32f8f6 --- /dev/null +++ b/src/gpu/GrBackendTextureImageGenerator.cpp @@ -0,0 +1,198 @@ +/* + * Copyright 2017 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "GrBackendTextureImageGenerator.h" + +#include "GrContext.h" +#include "GrContextPriv.h" +#include "GrResourceCache.h" +#include "GrResourceProvider.h" +#include "GrSemaphore.h" + +#include "SkGr.h" +#include "SkMessageBus.h" + +GrBackendTextureImageGenerator::RefHelper::~RefHelper() { + SkASSERT(nullptr == fBorrowedTexture); + SkASSERT(SK_InvalidGenID == fBorrowingContextID); + + // Generator has been freed, and no one is borrowing the texture. Notify the original cache + // that it can free the last ref, so it happens on the correct thread. + GrGpuResourceFreedMessage msg { fOriginalTexture, fOwningContextID }; + SkMessageBus<GrGpuResourceFreedMessage>::Post(msg); +} + +// TODO: I copied this from SkImage_Gpu, perhaps we put a version of this somewhere else? +static GrBackendTexture make_backend_texture_from_handle(GrBackend backend, + int width, int height, + GrPixelConfig config, + GrBackendObject handle) { + if (kOpenGL_GrBackend == backend) { + GrGLTextureInfo* glInfo = (GrGLTextureInfo*)(handle); + return GrBackendTexture(width, height, config, *glInfo); + } else { + SkASSERT(kVulkan_GrBackend == backend); + GrVkImageInfo* vkInfo = (GrVkImageInfo*)(handle); + return GrBackendTexture(width, height, *vkInfo); + } +} + +std::unique_ptr<SkImageGenerator> +GrBackendTextureImageGenerator::Make(sk_sp<GrTexture> texture, sk_sp<GrSemaphore> semaphore, + SkAlphaType alphaType, sk_sp<SkColorSpace> colorSpace) { + if (colorSpace && (!colorSpace->gammaCloseToSRGB() && !colorSpace->gammaIsLinear())) { + return nullptr; + } + + SkColorType colorType = kUnknown_SkColorType; + if (!GrPixelConfigToColorType(texture->config(), &colorType)) { + return nullptr; + } + + GrContext* context = texture->getContext(); + + // Attach our texture to this context's resource cache. This ensures that deletion will happen + // in the correct thread/context. This adds the only ref to the texture that will persist from + // this point. That ref will be released when the generator's RefHelper is freed. + context->getResourceCache()->insertCrossContextGpuResource(texture.get()); + + GrBackend backend = context->contextPriv().getBackend(); + GrBackendTexture backendTexture = make_backend_texture_from_handle(backend, + texture->width(), + texture->height(), + texture->config(), + texture->getTextureHandle()); + + SkImageInfo info = SkImageInfo::Make(texture->width(), texture->height(), colorType, alphaType, + std::move(colorSpace)); + return std::unique_ptr<SkImageGenerator>(new GrBackendTextureImageGenerator( + info, texture.get(), context->uniqueID(), std::move(semaphore), backendTexture)); +} + +GrBackendTextureImageGenerator::GrBackendTextureImageGenerator(const SkImageInfo& info, + GrTexture* texture, + uint32_t owningContextID, + sk_sp<GrSemaphore> semaphore, + const GrBackendTexture& backendTex) + : INHERITED(info) + , fRefHelper(new RefHelper(texture, owningContextID)) + , fSemaphore(std::move(semaphore)) + , fLastBorrowingContextID(SK_InvalidGenID) + , fBackendTexture(backendTex) + , fSurfaceOrigin(texture->origin()) { } + +GrBackendTextureImageGenerator::~GrBackendTextureImageGenerator() { + fRefHelper->unref(); +} + +bool GrBackendTextureImageGenerator::onGetPixels(const SkImageInfo& info, void* pixels, + size_t rowBytes, SkPMColor ctable[], + int* ctableCount) { + // TODO: Is there any way to implement this? I don't think so. + return false; +} + +bool GrBackendTextureImageGenerator::onGetPixels(const SkImageInfo& info, void* pixels, + size_t rowBytes, const Options& opts) { + + // TODO: Is there any way to implement this? I don't think so. + return false; +} + +/////////////////////////////////////////////////////////////////////////////////////////////////// + +#if SK_SUPPORT_GPU +void GrBackendTextureImageGenerator::ReleaseRefHelper_TextureReleaseProc(void* ctx) { + RefHelper* refHelper = static_cast<RefHelper*>(ctx); + SkASSERT(refHelper); + + // Release texture so another context can use it + refHelper->fBorrowedTexture = nullptr; + refHelper->fBorrowingContextID = SK_InvalidGenID; + refHelper->unref(); +} + +sk_sp<GrTextureProxy> GrBackendTextureImageGenerator::onGenerateTexture(GrContext* context, + const SkImageInfo& info, + const SkIPoint& origin) { + SkASSERT(context); + + if (context->contextPriv().getBackend() != fBackendTexture.backend()) { + return nullptr; + } + + sk_sp<GrTexture> tex; + + if (fRefHelper->fBorrowingContextID == context->uniqueID()) { + // If a client re-draws the same image multiple times, the texture we return will be cached + // and re-used. If they draw a subset, though, we may be re-called. In that case, we want + // to re-use the borrowed texture we've previously created. + tex = sk_ref_sp(fRefHelper->fBorrowedTexture); + SkASSERT(tex); + } else { + // The texture is available or borrwed by another context. Try for exclusive access. + uint32_t expectedID = SK_InvalidGenID; + if (!fRefHelper->fBorrowingContextID.compare_exchange(&expectedID, context->uniqueID())) { + // Some other context is currently borrowing the texture. We aren't allowed to use it. + return nullptr; + } else { + // Wait on a semaphore when a new context has just started borrowing the texture. This + // is conservative, but shouldn't be too expensive. + if (fSemaphore && fLastBorrowingContextID != context->uniqueID()) { + context->getGpu()->waitSemaphore(fSemaphore); + fLastBorrowingContextID = context->uniqueID(); + } + } + + // We just gained access to the texture. If we're on the original context, we could use the + // original texture, but we'd have no way of detecting that it's no longer in-use. So we + // always make a wrapped copy, where the release proc informs us that the context is done + // with it. This is unfortunate - we'll have two texture objects referencing the same GPU + // object. However, no client can ever see the original texture, so this should be safe. + tex = context->resourceProvider()->wrapBackendTexture(fBackendTexture, fSurfaceOrigin, + kNone_GrBackendTextureFlag, 0, + kBorrow_GrWrapOwnership); + if (!tex) { + fRefHelper->fBorrowingContextID = SK_InvalidGenID; + return nullptr; + } + fRefHelper->fBorrowedTexture = tex.get(); + + tex->setRelease(ReleaseRefHelper_TextureReleaseProc, fRefHelper); + fRefHelper->ref(); + } + + SkASSERT(fRefHelper->fBorrowingContextID == context->uniqueID()); + + sk_sp<GrTextureProxy> proxy = GrSurfaceProxy::MakeWrapped(std::move(tex)); + + if (0 == origin.fX && 0 == origin.fY && + info.width() == fBackendTexture.width() && info.height() == fBackendTexture.height()) { + // If the caller wants the entire texture, we're done + return proxy; + } else { + // Otherwise, make a copy of the requested subset. Make sure our temporary is renderable, + // because Vulkan will want to do the copy as a draw. + GrSurfaceDesc desc = proxy->desc(); + desc.fWidth = info.width(); + desc.fHeight = info.height(); + desc.fFlags = kRenderTarget_GrSurfaceFlag; + sk_sp<GrSurfaceContext> sContext(context->contextPriv().makeDeferredSurfaceContext( + desc, SkBackingFit::kExact, SkBudgeted::kYes)); + if (!sContext) { + return nullptr; + } + + SkIRect subset = SkIRect::MakeXYWH(origin.fX, origin.fY, info.width(), info.height()); + if (!sContext->copy(proxy.get(), subset, SkIPoint::Make(0, 0))) { + return nullptr; + } + + return sContext->asTextureProxyRef(); + } +} +#endif |