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-rw-r--r--src/gl/SkGLState.cpp155
-rw-r--r--src/gl/SkGLState.h74
2 files changed, 229 insertions, 0 deletions
diff --git a/src/gl/SkGLState.cpp b/src/gl/SkGLState.cpp
new file mode 100644
index 0000000000..6a3cbc0064
--- /dev/null
+++ b/src/gl/SkGLState.cpp
@@ -0,0 +1,155 @@
+#include "SkGLState.h"
+#include "SkColorPriv.h"
+
+// here is our global instance
+SkGLState SkGLState::gState;
+
+// this is an illegal pmcolor, since its alpha (0) is less than its red
+#define UNKNOWN_PMCOLOR (SK_R32_MASK << SK_R32_SHIFT)
+
+#define UNKNOWN_GLENUM ((GLenum)-1)
+
+// MUST be in the same order as SkGLState::Caps enum
+static const GLenum gCapsTable[] = {
+ GL_DITHER,
+ GL_TEXTURE_2D,
+};
+
+// MUST be in the same order as SkGLState::ClientState enum
+static const GLenum gClientStateTable[] = {
+ GL_TEXTURE_COORD_ARRAY,
+ GL_COLOR_ARRAY,
+};
+
+static const GLenum gShadeModelTable[] = {
+ GL_FLAT,
+ GL_SMOOTH
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+SkGLState::SkGLState() :
+ fCapsPtr(gCapsTable),
+ fClientPtr(gClientStateTable),
+ fShadePtr(gShadeModelTable) {
+ this->init();
+}
+
+void SkGLState::init() {
+ fCapBits = 0;
+ fClientStateBits = 0;
+ fShadeModel = UNKNOWN_GLENUM;
+ fScissorSize.set(-1, -1);
+ fPMColor = UNKNOWN_PMCOLOR;
+ fSrcBlend = fDstBlend = UNKNOWN_GLENUM;
+ fPointSize = fLineWidth = -1;
+}
+
+void SkGLState::reset() {
+ this->init();
+
+ size_t i;
+ for (i = 0; i < SK_ARRAY_COUNT(gCapsTable); i++) {
+ glDisable(fCapsPtr[i]);
+ }
+ for (i = 0; i < SK_ARRAY_COUNT(gClientStateTable); i++) {
+ glDisableClientState(fClientPtr[i]);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void SkGLState::enable(Caps c) {
+ unsigned mask = 1 << c;
+ if ((fCapBits & mask) == 0) {
+ fCapBits |= mask;
+ glEnable(fCapsPtr[c]);
+ }
+}
+
+void SkGLState::disable(Caps c) {
+ unsigned mask = 1 << c;
+ if (fCapBits & mask) {
+ fCapBits &= ~mask;
+ glDisable(fCapsPtr[c]);
+ }
+}
+
+void SkGLState::enableClientState(ClientState c) {
+ unsigned mask = 1 << c;
+ if ((fClientStateBits & mask) == 0) {
+ fClientStateBits |= mask;
+ glEnableClientState(fClientPtr[c]);
+ }
+}
+
+void SkGLState::disableClientState(ClientState c) {
+ unsigned mask = 1 << c;
+ if (fClientStateBits & mask) {
+ fClientStateBits &= ~mask;
+ glDisableClientState(fClientPtr[c]);
+ }
+}
+
+void SkGLState::shadeModel(ShadeModel s) {
+ if (fShadeModel != s) {
+ fShadeModel = s;
+ glShadeModel(fShadePtr[s]);
+ }
+}
+
+void SkGLState::scissor(int x, int y, int w, int h) {
+ SkASSERT(w >= 0 && h >= 0);
+ if (!fScissorLoc.equals(x, y) || !fScissorSize.equals(w, h)) {
+ fScissorLoc.set(x, y);
+ fScissorSize.set(w, h);
+ glScissor(x, y, w, h);
+ }
+}
+
+void SkGLState::pointSize(float x) {
+ if (fPointSize != x) {
+ fPointSize = x;
+ glPointSize(x);
+ }
+}
+
+void SkGLState::lineWidth(float x) {
+ if (fLineWidth != x) {
+ fLineWidth = x;
+ glLineWidth(x);
+ }
+}
+
+void SkGLState::blendFunc(GLenum src, GLenum dst) {
+ if (fSrcBlend != src || fDstBlend != dst) {
+ fSrcBlend = src;
+ fDstBlend = dst;
+ glBlendFunc(src, dst);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+#ifdef SK_GL_HAS_COLOR4UB
+ static inline void gl_pmcolor(U8CPU r, U8CPU g, U8CPU b, U8CPU a) {
+ glColor4ub(r, g, b, a);
+ }
+#else
+ static inline SkFixed byte2fixed(U8CPU value) {
+ return ((value << 8) | value) + (value >> 7);
+ }
+
+ static inline void gl_pmcolor(U8CPU r, U8CPU g, U8CPU b, U8CPU a) {
+ glColor4x(byte2fixed(r), byte2fixed(g), byte2fixed(b), byte2fixed(a));
+ }
+#endif
+
+void SkGLState::pmColor(SkPMColor c) {
+ if (fPMColor != c) {
+ fPMColor = c;
+ gl_pmcolor(SkGetPackedR32(c), SkGetPackedG32(c),
+ SkGetPackedB32(c), SkGetPackedA32(c));
+ }
+}
+
diff --git a/src/gl/SkGLState.h b/src/gl/SkGLState.h
new file mode 100644
index 0000000000..565498ed96
--- /dev/null
+++ b/src/gl/SkGLState.h
@@ -0,0 +1,74 @@
+
+#ifndef SkGLState_DEFINED
+#define SkGLState_DEFINED
+
+#include "SkGL.h"
+#include "SkSize.h"
+
+class SkGLState {
+public:
+ static SkGLState& GlobalState() { return gState; }
+
+ SkGLState();
+
+ void reset();
+
+ // internally, these are bit_shifts, so they must be 0, 1, ...
+ enum Caps {
+ kDITHER,
+ kTEXTURE_2D,
+ };
+ void enable(Caps);
+ void disable(Caps);
+
+ // internally, these are bit_shifts, so they must be 0, 1, ...
+ enum ClientState {
+ kTEXTURE_COORD_ARRAY,
+ kCOLOR_ARRAY,
+ };
+ void enableClientState(ClientState);
+ void disableClientState(ClientState);
+
+ // we use -1 for unknown, so the enum must be >= 0
+ enum ShadeModel {
+ kFLAT,
+ kSMOOTH,
+ };
+ void shadeModel(ShadeModel);
+
+ void scissor(int x, int y, int w, int h);
+
+ void color(SkColor c) {
+ this->pmColor(SkPreMultiplyColor(c));
+ }
+ void alpha(U8CPU a) {
+ this->pmColor((a << 24) | (a << 16) | (a << 8) | a);
+ }
+ void pmColor(SkPMColor);
+
+ void blendFunc(GLenum src, GLenum dst);
+
+ void pointSize(float);
+ void lineWidth(float);
+
+private:
+ void init();
+
+ unsigned fCapBits;
+ unsigned fClientStateBits;
+ int fShadeModel;
+ SkIPoint fScissorLoc;
+ SkISize fScissorSize;
+ SkPMColor fPMColor;
+ GLenum fSrcBlend, fDstBlend;
+ float fPointSize;
+ float fLineWidth;
+
+ const GLenum* fCapsPtr;
+ const GLenum* fClientPtr;
+ const GLenum* fShadePtr;
+
+ static SkGLState gState;
+};
+
+#endif