diff options
Diffstat (limited to 'src/effects')
-rw-r--r-- | src/effects/GrCircleBlurFragmentProcessor.cpp | 13 | ||||
-rw-r--r-- | src/effects/SkAlphaThresholdFilter.cpp | 19 | ||||
-rw-r--r-- | src/effects/SkArithmeticMode_gpu.cpp | 22 | ||||
-rw-r--r-- | src/effects/SkBlurMaskFilter.cpp | 52 | ||||
-rw-r--r-- | src/effects/SkColorCubeFilter.cpp | 19 | ||||
-rw-r--r-- | src/effects/SkColorMatrixFilter.cpp | 19 | ||||
-rw-r--r-- | src/effects/SkDisplacementMapEffect.cpp | 9 | ||||
-rw-r--r-- | src/effects/SkLightingImageFilter.cpp | 139 | ||||
-rw-r--r-- | src/effects/SkLumaColorFilter.cpp | 1 | ||||
-rw-r--r-- | src/effects/SkMagnifierImageFilter.cpp | 35 | ||||
-rw-r--r-- | src/effects/SkMorphologyImageFilter.cpp | 19 | ||||
-rw-r--r-- | src/effects/SkPerlinNoiseShader.cpp | 19 | ||||
-rw-r--r-- | src/effects/SkTableColorFilter.cpp | 8 | ||||
-rw-r--r-- | src/effects/gradients/SkGradientShader.cpp | 59 | ||||
-rw-r--r-- | src/effects/gradients/SkGradientShaderPriv.h | 6 | ||||
-rw-r--r-- | src/effects/gradients/SkLinearGradient.cpp | 9 | ||||
-rw-r--r-- | src/effects/gradients/SkRadialGradient.cpp | 9 | ||||
-rw-r--r-- | src/effects/gradients/SkSweepGradient.cpp | 9 | ||||
-rw-r--r-- | src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp | 106 |
19 files changed, 299 insertions, 273 deletions
diff --git a/src/effects/GrCircleBlurFragmentProcessor.cpp b/src/effects/GrCircleBlurFragmentProcessor.cpp index 8c9d204928..88109921f7 100644 --- a/src/effects/GrCircleBlurFragmentProcessor.cpp +++ b/src/effects/GrCircleBlurFragmentProcessor.cpp @@ -11,12 +11,13 @@ #if SK_SUPPORT_GPU #include "GrContext.h" +#include "GrInvariantOutput.h" #include "GrTextureProvider.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" -#include "glsl/GrGLSLProgramBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" +#include "glsl/GrGLSLUniformHandler.h" class GrGLCircleBlurFragmentProcessor : public GrGLSLFragmentProcessor { public: @@ -40,11 +41,11 @@ void GrGLCircleBlurFragmentProcessor::emitCode(EmitArgs& args) { // x,y - the center of the circle // z - the distance at which the intensity starts falling off (e.g., the start of the table) // w - the size of the profile texture - fDataUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec4f_GrSLType, - kDefault_GrSLPrecision, - "data", - &dataName); + fDataUniform = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec4f_GrSLType, + kDefault_GrSLPrecision, + "data", + &dataName); GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; const char *fragmentPos = fragBuilder->fragmentPosition(); diff --git a/src/effects/SkAlphaThresholdFilter.cpp b/src/effects/SkAlphaThresholdFilter.cpp index e6f1f088cb..661d0d362a 100644 --- a/src/effects/SkAlphaThresholdFilter.cpp +++ b/src/effects/SkAlphaThresholdFilter.cpp @@ -59,8 +59,8 @@ SkImageFilter* SkAlphaThresholdFilter::Create(const SkRegion& region, #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" -#include "glsl/GrGLSLProgramBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" +#include "glsl/GrGLSLUniformHandler.h" class AlphaThresholdEffect : public GrFragmentProcessor { @@ -139,12 +139,13 @@ private: }; void GrGLAlphaThresholdEffect::emitCode(EmitArgs& args) { - fInnerThresholdVar = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, kDefault_GrSLPrecision, - "inner_threshold"); - fOuterThresholdVar = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, kDefault_GrSLPrecision, - "outer_threshold"); + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; + fInnerThresholdVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, kDefault_GrSLPrecision, + "inner_threshold"); + fOuterThresholdVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, kDefault_GrSLPrecision, + "outer_threshold"); GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); @@ -160,9 +161,9 @@ void GrGLAlphaThresholdEffect::emitCode(EmitArgs& args) { fragBuilder->codeAppend(";\n"); fragBuilder->codeAppendf("\t\tfloat inner_thresh = %s;\n", - args.fBuilder->getUniformCStr(fInnerThresholdVar)); + uniformHandler->getUniformCStr(fInnerThresholdVar)); fragBuilder->codeAppendf("\t\tfloat outer_thresh = %s;\n", - args.fBuilder->getUniformCStr(fOuterThresholdVar)); + uniformHandler->getUniformCStr(fOuterThresholdVar)); fragBuilder->codeAppend("\t\tfloat mask = mask_color.a;\n"); fragBuilder->codeAppend("vec4 color = input_color;\n"); diff --git a/src/effects/SkArithmeticMode_gpu.cpp b/src/effects/SkArithmeticMode_gpu.cpp index a3793243ee..ce8e426d41 100644 --- a/src/effects/SkArithmeticMode_gpu.cpp +++ b/src/effects/SkArithmeticMode_gpu.cpp @@ -15,8 +15,8 @@ #include "GrTexture.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" -#include "glsl/GrGLSLProgramBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" +#include "glsl/GrGLSLUniformHandler.h" #include "glsl/GrGLSLXferProcessor.h" static const bool gUseUnpremul = false; @@ -65,10 +65,10 @@ public: SkString dstColor("dstColor"); this->emitChild(0, nullptr, &dstColor, args); - fKUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec4f_GrSLType, kDefault_GrSLPrecision, - "k"); - const char* kUni = args.fBuilder->getUniformCStr(fKUni); + fKUni = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec4f_GrSLType, kDefault_GrSLPrecision, + "k"); + const char* kUni = args.fUniformHandler->getUniformCStr(fKUni); add_arithmetic_code(fragBuilder, args.fInputColor, @@ -210,18 +210,18 @@ public: } private: - void emitBlendCodeForDstRead(GrGLSLXPBuilder* pb, - GrGLSLXPFragmentBuilder* fragBuilder, + void emitBlendCodeForDstRead(GrGLSLXPFragmentBuilder* fragBuilder, + GrGLSLUniformHandler* uniformHandler, const char* srcColor, const char* srcCoverage, const char* dstColor, const char* outColor, const char* outColorSecondary, const GrXferProcessor& proc) override { - fKUni = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec4f_GrSLType, kDefault_GrSLPrecision, - "k"); - const char* kUni = pb->getUniformCStr(fKUni); + fKUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec4f_GrSLType, kDefault_GrSLPrecision, + "k"); + const char* kUni = uniformHandler->getUniformCStr(fKUni); add_arithmetic_code(fragBuilder, srcColor, dstColor, outColor, kUni, fEnforcePMColor); diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp index 8dd82c5ac3..ca0b18042b 100644 --- a/src/effects/SkBlurMaskFilter.cpp +++ b/src/effects/SkBlurMaskFilter.cpp @@ -29,9 +29,9 @@ #include "effects/GrSimpleTextureEffect.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" -#include "glsl/GrGLSLProgramBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" #include "glsl/GrGLSLTextureSampler.h" +#include "glsl/GrGLSLUniformHandler.h" #endif SkScalar SkBlurMaskFilter::ConvertRadiusToSigma(SkScalar radius) { @@ -720,21 +720,22 @@ void GrGLRectBlurEffect::GenKey(GrSLPrecision precision, GrProcessorKeyBuilder* void GrGLRectBlurEffect::emitCode(EmitArgs& args) { + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; const char *rectName; const char *profileSizeName; const char* precisionString = GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, fPrecision); - fProxyRectUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec4f_GrSLType, - fPrecision, - "proxyRect", - &rectName); - fProfileSizeUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, - kDefault_GrSLPrecision, - "profileSize", - &profileSizeName); + fProxyRectUniform = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec4f_GrSLType, + fPrecision, + "proxyRect", + &rectName); + fProfileSizeUniform = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, + kDefault_GrSLPrecision, + "profileSize", + &profileSizeName); GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; const char *fragmentPos = fragBuilder->fragmentPosition(); @@ -1063,24 +1064,25 @@ void GrGLRRectBlurEffect::emitCode(EmitArgs& args) { const char *cornerRadiusName; const char *blurRadiusName; + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; // The proxy rect has left, top, right, and bottom edges correspond to // components x, y, z, and w, respectively. - fProxyRectUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec4f_GrSLType, - kDefault_GrSLPrecision, - "proxyRect", - &rectName); - fCornerRadiusUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, - kDefault_GrSLPrecision, - "cornerRadius", - &cornerRadiusName); - fBlurRadiusUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, + fProxyRectUniform = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec4f_GrSLType, kDefault_GrSLPrecision, - "blurRadius", - &blurRadiusName); + "proxyRect", + &rectName); + fCornerRadiusUniform = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, + kDefault_GrSLPrecision, + "cornerRadius", + &cornerRadiusName); + fBlurRadiusUniform = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, + kDefault_GrSLPrecision, + "blurRadius", + &blurRadiusName); GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; const char* fragmentPos = fragBuilder->fragmentPosition(); diff --git a/src/effects/SkColorCubeFilter.cpp b/src/effects/SkColorCubeFilter.cpp index a6f8e78e6e..07b229ceae 100644 --- a/src/effects/SkColorCubeFilter.cpp +++ b/src/effects/SkColorCubeFilter.cpp @@ -20,8 +20,8 @@ #include "SkGr.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" -#include "glsl/GrGLSLProgramBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" +#include "glsl/GrGLSLUniformHandler.h" #endif /////////////////////////////////////////////////////////////////////////////// @@ -246,14 +246,15 @@ void GrColorCubeEffect::GLSLProcessor::emitCode(EmitArgs& args) { args.fInputColor = "vec4(1)"; } - fColorCubeSizeUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, kDefault_GrSLPrecision, - "Size"); - const char* colorCubeSizeUni = args.fBuilder->getUniformCStr(fColorCubeSizeUni); - fColorCubeInvSizeUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, kDefault_GrSLPrecision, - "InvSize"); - const char* colorCubeInvSizeUni = args.fBuilder->getUniformCStr(fColorCubeInvSizeUni); + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; + fColorCubeSizeUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, kDefault_GrSLPrecision, + "Size"); + const char* colorCubeSizeUni = uniformHandler->getUniformCStr(fColorCubeSizeUni); + fColorCubeInvSizeUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, kDefault_GrSLPrecision, + "InvSize"); + const char* colorCubeInvSizeUni = uniformHandler->getUniformCStr(fColorCubeInvSizeUni); const char* nonZeroAlpha = "nonZeroAlpha"; const char* unPMColor = "unPMColor"; diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp index 6e1c8ddb81..3f0f12f2d8 100644 --- a/src/effects/SkColorMatrixFilter.cpp +++ b/src/effects/SkColorMatrixFilter.cpp @@ -387,8 +387,8 @@ SkColorFilter* SkColorMatrixFilter::newComposed(const SkColorFilter* innerFilter #include "GrInvariantOutput.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" -#include "glsl/GrGLSLProgramBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" +#include "glsl/GrGLSLUniformHandler.h" class ColorMatrixEffect : public GrFragmentProcessor { public: @@ -408,12 +408,13 @@ public: GLSLProcessor(const GrProcessor&) {} virtual void emitCode(EmitArgs& args) override { - fMatrixHandle = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kMat44f_GrSLType, kDefault_GrSLPrecision, - "ColorMatrix"); - fVectorHandle = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec4f_GrSLType, kDefault_GrSLPrecision, - "ColorMatrixVector"); + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; + fMatrixHandle = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kMat44f_GrSLType, kDefault_GrSLPrecision, + "ColorMatrix"); + fVectorHandle = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec4f_GrSLType, kDefault_GrSLPrecision, + "ColorMatrixVector"); if (nullptr == args.fInputColor) { // could optimize this case, but we aren't for now. @@ -426,9 +427,9 @@ public: args.fInputColor); fragBuilder->codeAppendf("\t%s = %s * vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha) + %s;\n", args.fOutputColor, - args.fBuilder->getUniformCStr(fMatrixHandle), + uniformHandler->getUniformCStr(fMatrixHandle), args.fInputColor, - args.fBuilder->getUniformCStr(fVectorHandle)); + uniformHandler->getUniformCStr(fVectorHandle)); fragBuilder->codeAppendf("\t%s = clamp(%s, 0.0, 1.0);\n", args.fOutputColor, args.fOutputColor); fragBuilder->codeAppendf("\t%s.rgb *= %s.a;\n", args.fOutputColor, args.fOutputColor); diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp index fe918581c4..3370a76495 100644 --- a/src/effects/SkDisplacementMapEffect.cpp +++ b/src/effects/SkDisplacementMapEffect.cpp @@ -19,8 +19,8 @@ #include "effects/GrTextureDomain.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" -#include "glsl/GrGLSLProgramBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" +#include "glsl/GrGLSLUniformHandler.h" #endif namespace { @@ -549,9 +549,9 @@ GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() { void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) { const GrTextureDomain& domain = args.fFp.cast<GrDisplacementMapEffect>().domain(); - fScaleUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec2f_GrSLType, kDefault_GrSLPrecision, "Scale"); - const char* scaleUni = args.fBuilder->getUniformCStr(fScaleUni); + fScaleUni = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec2f_GrSLType, kDefault_GrSLPrecision, "Scale"); + const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni); const char* dColor = "dColor"; const char* cCoords = "cCoords"; const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half float, use @@ -610,6 +610,7 @@ void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) { fragBuilder->codeAppend("-vec2(0.5));\t\t"); fGLDomain.sampleTexture(fragBuilder, + args.fUniformHandler, args.fGLSLCaps, domain, args.fOutputColor, diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp index 9b6a20f0ef..ac7488be6b 100644 --- a/src/effects/SkLightingImageFilter.cpp +++ b/src/effects/SkLightingImageFilter.cpp @@ -23,8 +23,8 @@ #include "effects/GrSingleTextureEffect.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" -#include "glsl/GrGLSLProgramBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" +#include "glsl/GrGLSLUniformHandler.h" class GrGLDiffuseLightingEffect; class GrGLSpecularLightingEffect; @@ -599,7 +599,7 @@ public: * This is called by GrGLLightingEffect::emitCode() before either of the two virtual functions * below. It adds a vec3f uniform visible in the FS that represents the constant light color. */ - void emitLightColorUniform(GrGLSLFPBuilder*); + void emitLightColorUniform(GrGLSLUniformHandler*); /** * These two functions are called from GrGLLightingEffect's emitCode() function. @@ -609,8 +609,10 @@ public: * the FS. The default of emitLightColor appends the name of the constant light color uniform * and so this function only needs to be overridden if the light color varies spatially. */ - virtual void emitSurfaceToLight(GrGLSLFPBuilder*, GrGLSLFragmentBuilder*, const char* z) = 0; - virtual void emitLightColor(GrGLSLFPBuilder*, + virtual void emitSurfaceToLight(GrGLSLUniformHandler*, + GrGLSLFragmentBuilder*, + const char* z) = 0; + virtual void emitLightColor(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, const char *surfaceToLight); @@ -637,7 +639,7 @@ class GrGLDistantLight : public GrGLLight { public: virtual ~GrGLDistantLight() {} void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override; - void emitSurfaceToLight(GrGLSLFPBuilder*, GrGLSLFragmentBuilder*, const char* z) override; + void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, const char* z) override; private: typedef GrGLLight INHERITED; @@ -650,7 +652,7 @@ class GrGLPointLight : public GrGLLight { public: virtual ~GrGLPointLight() {} void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override; - void emitSurfaceToLight(GrGLSLFPBuilder*, GrGLSLFragmentBuilder*, const char* z) override; + void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, const char* z) override; private: typedef GrGLLight INHERITED; @@ -663,8 +665,8 @@ class GrGLSpotLight : public GrGLLight { public: virtual ~GrGLSpotLight() {} void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override; - void emitSurfaceToLight(GrGLSLFPBuilder*, GrGLSLFragmentBuilder*, const char* z) override; - void emitLightColor(GrGLSLFPBuilder*, + void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, const char* z) override; + void emitLightColor(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, const char *surfaceToLight) override; @@ -1528,7 +1530,9 @@ protected: */ void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override; - virtual void emitLightFunc(GrGLSLFPBuilder*, GrGLSLFragmentBuilder*, SkString* funcName) = 0; + virtual void emitLightFunc(GrGLSLUniformHandler*, + GrGLSLFragmentBuilder*, + SkString* funcName) = 0; private: typedef GrGLSLFragmentProcessor INHERITED; @@ -1544,7 +1548,7 @@ private: class GrGLDiffuseLightingEffect : public GrGLLightingEffect { public: GrGLDiffuseLightingEffect(const GrProcessor&); - void emitLightFunc(GrGLSLFPBuilder*, GrGLSLFragmentBuilder*, SkString* funcName) override; + void emitLightFunc(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, SkString* funcName) override; protected: void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override; @@ -1560,7 +1564,7 @@ private: class GrGLSpecularLightingEffect : public GrGLLightingEffect { public: GrGLSpecularLightingEffect(const GrProcessor&); - void emitLightFunc(GrGLSLFPBuilder*, GrGLSLFragmentBuilder*, SkString* funcName) override; + void emitLightFunc(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, SkString* funcName) override; protected: void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override; @@ -1657,16 +1661,17 @@ GrGLLightingEffect::~GrGLLightingEffect() { } void GrGLLightingEffect::emitCode(EmitArgs& args) { - fImageIncrementUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec2f_GrSLType, kDefault_GrSLPrecision, - "ImageIncrement"); - fSurfaceScaleUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, kDefault_GrSLPrecision, - "SurfaceScale"); - fLight->emitLightColorUniform(args.fBuilder); + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; + fImageIncrementUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec2f_GrSLType, kDefault_GrSLPrecision, + "ImageIncrement"); + fSurfaceScaleUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, kDefault_GrSLPrecision, + "SurfaceScale"); + fLight->emitLightColorUniform(uniformHandler); GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; SkString lightFunc; - this->emitLightFunc(args.fBuilder, fragBuilder, &lightFunc); + this->emitLightFunc(uniformHandler, fragBuilder, &lightFunc); static const GrGLSLShaderVar gSobelArgs[] = { GrGLSLShaderVar("a", kFloat_GrSLType), GrGLSLShaderVar("b", kFloat_GrSLType), @@ -1716,8 +1721,8 @@ void GrGLLightingEffect::emitCode(EmitArgs& args) { fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str()); fragBuilder->codeAppend("\t\tfloat m[9];\n"); - const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni); - const char* surfScale = args.fBuilder->getUniformCStr(fSurfaceScaleUni); + const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); + const char* surfScale = uniformHandler->getUniformCStr(fSurfaceScaleUni); int index = 0; for (int dy = 1; dy >= -1; dy--) { @@ -1732,11 +1737,11 @@ void GrGLLightingEffect::emitCode(EmitArgs& args) { fragBuilder->codeAppend("\t\tvec3 surfaceToLight = "); SkString arg; arg.appendf("%s * m[4]", surfScale); - fLight->emitSurfaceToLight(args.fBuilder, fragBuilder, arg.c_str()); + fLight->emitSurfaceToLight(uniformHandler, fragBuilder, arg.c_str()); fragBuilder->codeAppend(";\n"); fragBuilder->codeAppendf("\t\t%s = %s(%s(m, %s), surfaceToLight, ", args.fOutputColor, lightFunc.c_str(), normalName.c_str(), surfScale); - fLight->emitLightColor(args.fBuilder, fragBuilder, "surfaceToLight"); + fLight->emitLightColor(uniformHandler, fragBuilder, "surfaceToLight"); fragBuilder->codeAppend(");\n"); SkString modulate; GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor); @@ -1769,11 +1774,11 @@ GrGLDiffuseLightingEffect::GrGLDiffuseLightingEffect(const GrProcessor& proc) : INHERITED(proc) { } -void GrGLDiffuseLightingEffect::emitLightFunc(GrGLSLFPBuilder* builder, +void GrGLDiffuseLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler, GrGLSLFragmentBuilder* fragBuilder, SkString* funcName) { const char* kd; - fKDUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, + fKDUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, kFloat_GrSLType, kDefault_GrSLPrecision, "KD", &kd); @@ -1853,19 +1858,19 @@ GrGLSpecularLightingEffect::GrGLSpecularLightingEffect(const GrProcessor& proc) : INHERITED(proc) { } -void GrGLSpecularLightingEffect::emitLightFunc(GrGLSLFPBuilder* builder, +void GrGLSpecularLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler, GrGLSLFragmentBuilder* fragBuilder, SkString* funcName) { const char* ks; const char* shininess; - fKSUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, kDefault_GrSLPrecision, "KS", &ks); - fShininessUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, - kDefault_GrSLPrecision, - "Shininess", - &shininess); + fKSUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, kDefault_GrSLPrecision, "KS", &ks); + fShininessUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, + kDefault_GrSLPrecision, + "Shininess", + &shininess); static const GrGLSLShaderVar gLightArgs[] = { GrGLSLShaderVar("normal", kVec3f_GrSLType), @@ -1894,16 +1899,16 @@ void GrGLSpecularLightingEffect::onSetData(const GrGLSLProgramDataManager& pdman } /////////////////////////////////////////////////////////////////////////////// -void GrGLLight::emitLightColorUniform(GrGLSLFPBuilder* builder) { - fColorUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec3f_GrSLType, kDefault_GrSLPrecision, - "LightColor"); +void GrGLLight::emitLightColorUniform(GrGLSLUniformHandler* uniformHandler) { + fColorUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec3f_GrSLType, kDefault_GrSLPrecision, + "LightColor"); } -void GrGLLight::emitLightColor(GrGLSLFPBuilder* builder, +void GrGLLight::emitLightColor(GrGLSLUniformHandler* uniformHandler, GrGLSLFragmentBuilder* fragBuilder, const char *surfaceToLight) { - fragBuilder->codeAppend(builder->getUniformCStr(this->lightColorUni())); + fragBuilder->codeAppend(uniformHandler->getUniformCStr(this->lightColorUni())); } void GrGLLight::setData(const GrGLSLProgramDataManager& pdman, @@ -1922,13 +1927,13 @@ void GrGLDistantLight::setData(const GrGLSLProgramDataManager& pdman, setUniformNormal3(pdman, fDirectionUni, distantLight->direction()); } -void GrGLDistantLight::emitSurfaceToLight(GrGLSLFPBuilder* builder, +void GrGLDistantLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler, GrGLSLFragmentBuilder* fragBuilder, const char* z) { const char* dir; - fDirectionUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec3f_GrSLType, kDefault_GrSLPrecision, - "LightDirection", &dir); + fDirectionUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec3f_GrSLType, kDefault_GrSLPrecision, + "LightDirection", &dir); fragBuilder->codeAppend(dir); } @@ -1942,13 +1947,13 @@ void GrGLPointLight::setData(const GrGLSLProgramDataManager& pdman, setUniformPoint3(pdman, fLocationUni, pointLight->location()); } -void GrGLPointLight::emitSurfaceToLight(GrGLSLFPBuilder* builder, +void GrGLPointLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler, GrGLSLFragmentBuilder* fragBuilder, const char* z) { const char* loc; - fLocationUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec3f_GrSLType, kDefault_GrSLPrecision, - "LightLocation", &loc); + fLocationUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec3f_GrSLType, kDefault_GrSLPrecision, + "LightLocation", &loc); fragBuilder->codeAppendf("normalize(%s - vec3(%s.xy, %s))", loc, fragBuilder->fragmentPosition(), z); } @@ -1968,43 +1973,43 @@ void GrGLSpotLight::setData(const GrGLSLProgramDataManager& pdman, setUniformNormal3(pdman, fSUni, spotLight->s()); } -void GrGLSpotLight::emitSurfaceToLight(GrGLSLFPBuilder* builder, +void GrGLSpotLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler, GrGLSLFragmentBuilder* fragBuilder, const char* z) { const char* location; - fLocationUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec3f_GrSLType, kDefault_GrSLPrecision, - "LightLocation", &location); + fLocationUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec3f_GrSLType, kDefault_GrSLPrecision, + "LightLocation", &location); fragBuilder->codeAppendf("normalize(%s - vec3(%s.xy, %s))", location, fragBuilder->fragmentPosition(), z); } -void GrGLSpotLight::emitLightColor(GrGLSLFPBuilder* builder, +void GrGLSpotLight::emitLightColor(GrGLSLUniformHandler* uniformHandler, GrGLSLFragmentBuilder* fragBuilder, const char *surfaceToLight) { - const char* color = builder->getUniformCStr(this->lightColorUni()); // created by parent class. + const char* color = uniformHandler->getUniformCStr(this->lightColorUni()); // created by parent class. const char* exponent; const char* cosInner; const char* cosOuter; const char* coneScale; const char* s; - fExponentUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, kDefault_GrSLPrecision, - "Exponent", &exponent); - fCosInnerConeAngleUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, kDefault_GrSLPrecision, - "CosInnerConeAngle", &cosInner); - fCosOuterConeAngleUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, kDefault_GrSLPrecision, - "CosOuterConeAngle", &cosOuter); - fConeScaleUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, kDefault_GrSLPrecision, - "ConeScale", &coneScale); - fSUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec3f_GrSLType, kDefault_GrSLPrecision, "S", &s); + fExponentUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, kDefault_GrSLPrecision, + "Exponent", &exponent); + fCosInnerConeAngleUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, kDefault_GrSLPrecision, + "CosInnerConeAngle", &cosInner); + fCosOuterConeAngleUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, kDefault_GrSLPrecision, + "CosOuterConeAngle", &cosOuter); + fConeScaleUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, kDefault_GrSLPrecision, + "ConeScale", &coneScale); + fSUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec3f_GrSLType, kDefault_GrSLPrecision, "S", &s); static const GrGLSLShaderVar gLightColorArgs[] = { GrGLSLShaderVar("surfaceToLight", kVec3f_GrSLType) diff --git a/src/effects/SkLumaColorFilter.cpp b/src/effects/SkLumaColorFilter.cpp index a131b0f434..acdebf8418 100644 --- a/src/effects/SkLumaColorFilter.cpp +++ b/src/effects/SkLumaColorFilter.cpp @@ -15,7 +15,6 @@ #include "GrInvariantOutput.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" -#include "glsl/GrGLSLProgramBuilder.h" #endif void SkLumaColorFilter::filterSpan(const SkPMColor src[], int count, diff --git a/src/effects/SkMagnifierImageFilter.cpp b/src/effects/SkMagnifierImageFilter.cpp index 911294444a..45f630a085 100644 --- a/src/effects/SkMagnifierImageFilter.cpp +++ b/src/effects/SkMagnifierImageFilter.cpp @@ -19,8 +19,8 @@ #include "effects/GrSingleTextureEffect.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" -#include "glsl/GrGLSLProgramBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" +#include "glsl/GrGLSLUniformHandler.h" class GrMagnifierEffect : public GrSingleTextureEffect { @@ -120,31 +120,32 @@ GrGLMagnifierEffect::GrGLMagnifierEffect(const GrProcessor&) { } void GrGLMagnifierEffect::emitCode(EmitArgs& args) { - fOffsetVar = args.fBuilder->addUniform( - GrGLSLProgramBuilder::kFragment_Visibility, - kVec2f_GrSLType, kDefault_GrSLPrecision, "Offset"); - fInvZoomVar = args.fBuilder->addUniform( - GrGLSLProgramBuilder::kFragment_Visibility, - kVec2f_GrSLType, kDefault_GrSLPrecision, "InvZoom"); - fInvInsetVar = args.fBuilder->addUniform( - GrGLSLProgramBuilder::kFragment_Visibility, - kVec2f_GrSLType, kDefault_GrSLPrecision, "InvInset"); - fBoundsVar = args.fBuilder->addUniform( - GrGLSLProgramBuilder::kFragment_Visibility, - kVec4f_GrSLType, kDefault_GrSLPrecision, "Bounds"); + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; + fOffsetVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec2f_GrSLType, kDefault_GrSLPrecision, + "Offset"); + fInvZoomVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec2f_GrSLType, kDefault_GrSLPrecision, + "InvZoom"); + fInvInsetVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec2f_GrSLType, kDefault_GrSLPrecision, + "InvInset"); + fBoundsVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec4f_GrSLType, kDefault_GrSLPrecision, + "Bounds"); GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str()); fragBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n", - args.fBuilder->getUniformCStr(fOffsetVar), + uniformHandler->getUniformCStr(fOffsetVar), coords2D.c_str(), - args.fBuilder->getUniformCStr(fInvZoomVar)); - const char* bounds = args.fBuilder->getUniformCStr(fBoundsVar); + uniformHandler->getUniformCStr(fInvZoomVar)); + const char* bounds = uniformHandler->getUniformCStr(fBoundsVar); fragBuilder->codeAppendf("\t\tvec2 delta = (coord - %s.xy) * %s.zw;\n", bounds, bounds); fragBuilder->codeAppendf("\t\tdelta = min(delta, vec2(1.0, 1.0) - delta);\n"); fragBuilder->codeAppendf("\t\tdelta = delta * %s;\n", - args.fBuilder->getUniformCStr(fInvInsetVar)); + uniformHandler->getUniformCStr(fInvInsetVar)); fragBuilder->codeAppend("\t\tfloat weight = 0.0;\n"); fragBuilder->codeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n"); diff --git a/src/effects/SkMorphologyImageFilter.cpp b/src/effects/SkMorphologyImageFilter.cpp index 484ed57f37..c6bbce71cb 100644 --- a/src/effects/SkMorphologyImageFilter.cpp +++ b/src/effects/SkMorphologyImageFilter.cpp @@ -21,8 +21,8 @@ #include "effects/Gr1DKernelEffect.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" -#include "glsl/GrGLSLProgramBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" +#include "glsl/GrGLSLUniformHandler.h" #endif SkMorphologyImageFilter::SkMorphologyImageFilter(int radiusX, @@ -288,14 +288,15 @@ GrGLMorphologyEffect::GrGLMorphologyEffect(const GrProcessor& proc) { } void GrGLMorphologyEffect::emitCode(EmitArgs& args) { - fPixelSizeUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, kDefault_GrSLPrecision, - "PixelSize"); - const char* pixelSizeInc = args.fBuilder->getUniformCStr(fPixelSizeUni); - fRangeUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec2f_GrSLType, kDefault_GrSLPrecision, - "Range"); - const char* range = args.fBuilder->getUniformCStr(fRangeUni); + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; + fPixelSizeUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, kDefault_GrSLPrecision, + "PixelSize"); + const char* pixelSizeInc = uniformHandler->getUniformCStr(fPixelSizeUni); + fRangeUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec2f_GrSLType, kDefault_GrSLPrecision, + "Range"); + const char* range = uniformHandler->getUniformCStr(fRangeUni); GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp index 916cf78f0d..51d84989a8 100644 --- a/src/effects/SkPerlinNoiseShader.cpp +++ b/src/effects/SkPerlinNoiseShader.cpp @@ -22,8 +22,8 @@ #include "effects/GrConstColorProcessor.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" -#include "glsl/GrGLSLProgramBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" +#include "glsl/GrGLSLUniformHandler.h" #endif static const int kBlockSize = 256; @@ -621,19 +621,20 @@ GrGLPerlinNoise::GrGLPerlinNoise(const GrProcessor& processor) void GrGLPerlinNoise::emitCode(EmitArgs& args) { GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; SkString vCoords = fragBuilder->ensureFSCoords2D(args.fCoords, 0); - fBaseFrequencyUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec2f_GrSLType, kDefault_GrSLPrecision, - "baseFrequency"); - const char* baseFrequencyUni = args.fBuilder->getUniformCStr(fBaseFrequencyUni); + fBaseFrequencyUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec2f_GrSLType, kDefault_GrSLPrecision, + "baseFrequency"); + const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); const char* stitchDataUni = nullptr; if (fStitchTiles) { - fStitchDataUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec2f_GrSLType, kDefault_GrSLPrecision, - "stitchData"); - stitchDataUni = args.fBuilder->getUniformCStr(fStitchDataUni); + fStitchDataUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec2f_GrSLType, kDefault_GrSLPrecision, + "stitchData"); + stitchDataUni = uniformHandler->getUniformCStr(fStitchDataUni); } // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8 diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp index 9d97411042..32617cd6fe 100644 --- a/src/effects/SkTableColorFilter.cpp +++ b/src/effects/SkTableColorFilter.cpp @@ -337,8 +337,8 @@ SkColorFilter* SkTable_ColorFilter::newComposed(const SkColorFilter* innerFilter #include "effects/GrTextureStripAtlas.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" -#include "glsl/GrGLSLProgramBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" +#include "glsl/GrGLSLUniformHandler.h" class ColorTableEffect : public GrFragmentProcessor { public: @@ -415,9 +415,9 @@ void GLColorTableEffect::onSetData(const GrGLSLProgramDataManager& pdm, const Gr void GLColorTableEffect::emitCode(EmitArgs& args) { const char* yoffsets; - fRGBAYValuesUni = args.fBuilder->addUniform(GrGLSLFPBuilder::kFragment_Visibility, - kVec4f_GrSLType, kDefault_GrSLPrecision, - "yoffsets", &yoffsets); + fRGBAYValuesUni = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec4f_GrSLType, kDefault_GrSLPrecision, + "yoffsets", &yoffsets); static const float kColorScaleFactor = 255.0f / 256.0f; static const float kColorOffsetFactor = 1.0f / 512.0f; GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp index e486e08a64..8155b1cc61 100644 --- a/src/effects/gradients/SkGradientShader.cpp +++ b/src/effects/gradients/SkGradientShader.cpp @@ -910,8 +910,8 @@ SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END #include "GrInvariantOutput.h" #include "gl/GrGLContext.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" -#include "glsl/GrGLSLProgramBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" +#include "glsl/GrGLSLUniformHandler.h" #include "SkGr.h" GrGLGradientEffect::GrGLGradientEffect() @@ -920,31 +920,32 @@ GrGLGradientEffect::GrGLGradientEffect() GrGLGradientEffect::~GrGLGradientEffect() { } -void GrGLGradientEffect::emitUniforms(GrGLSLFPBuilder* builder, const GrGradientEffect& ge) { +void GrGLGradientEffect::emitUniforms(GrGLSLUniformHandler* uniformHandler, + const GrGradientEffect& ge) { if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()) { // 2 Color case - fColorStartUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec4f_GrSLType, kDefault_GrSLPrecision, - "GradientStartColor"); - fColorEndUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec4f_GrSLType, kDefault_GrSLPrecision, - "GradientEndColor"); + fColorStartUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec4f_GrSLType, kDefault_GrSLPrecision, + "GradientStartColor"); + fColorEndUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec4f_GrSLType, kDefault_GrSLPrecision, + "GradientEndColor"); } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) { // 3 Color Case - fColorStartUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec4f_GrSLType, kDefault_GrSLPrecision, - "GradientStartColor"); - fColorMidUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec4f_GrSLType, kDefault_GrSLPrecision, - "GradientMidColor"); - fColorEndUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec4f_GrSLType, kDefault_GrSLPrecision, - "GradientEndColor"); + fColorStartUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec4f_GrSLType, kDefault_GrSLPrecision, + "GradientStartColor"); + fColorMidUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec4f_GrSLType, kDefault_GrSLPrecision, + "GradientMidColor"); + fColorEndUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec4f_GrSLType, kDefault_GrSLPrecision, + "GradientEndColor"); } else { // if not a fast case - fFSYUni = builder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, kDefault_GrSLPrecision, - "GradientYCoordFS"); + fFSYUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, kDefault_GrSLPrecision, + "GradientYCoordFS"); } } @@ -1026,8 +1027,8 @@ uint32_t GrGLGradientEffect::GenBaseGradientKey(const GrProcessor& processor) { return key; } -void GrGLGradientEffect::emitColor(GrGLSLFPBuilder* builder, - GrGLSLFragmentBuilder* fragBuilder, +void GrGLGradientEffect::emitColor(GrGLSLFragmentBuilder* fragBuilder, + GrGLSLUniformHandler* uniformHandler, const GrGLSLCaps* glslCaps, const GrGradientEffect& ge, const char* gradientTValue, @@ -1036,8 +1037,8 @@ void GrGLGradientEffect::emitColor(GrGLSLFPBuilder* builder, const TextureSamplerArray& samplers) { if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()){ fragBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.0));\n", - builder->getUniformVariable(fColorStartUni).c_str(), - builder->getUniformVariable(fColorEndUni).c_str(), + uniformHandler->getUniformVariable(fColorStartUni).c_str(), + uniformHandler->getUniformVariable(fColorEndUni).c_str(), gradientTValue); // Note that we could skip this step if both colors are known to be opaque. Two // considerations: @@ -1055,20 +1056,20 @@ void GrGLGradientEffect::emitColor(GrGLSLFPBuilder* builder, fragBuilder->codeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", gradientTValue); fragBuilder->codeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n", - builder->getUniformVariable(fColorStartUni).c_str()); + uniformHandler->getUniformVariable(fColorStartUni).c_str()); if (!glslCaps->canUseMinAndAbsTogether()) { // The Tegra3 compiler will sometimes never return if we have // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expression. fragBuilder->codeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); fragBuilder->codeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n"); fragBuilder->codeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", - builder->getUniformVariable(fColorMidUni).c_str()); + uniformHandler->getUniformVariable(fColorMidUni).c_str()); } else { fragBuilder->codeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1.0)) * %s;\n", - builder->getUniformVariable(fColorMidUni).c_str()); + uniformHandler->getUniformVariable(fColorMidUni).c_str()); } fragBuilder->codeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s;\n", - builder->getUniformVariable(fColorEndUni).c_str()); + uniformHandler->getUniformVariable(fColorEndUni).c_str()); if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) { fragBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); } @@ -1078,7 +1079,7 @@ void GrGLGradientEffect::emitColor(GrGLSLFPBuilder* builder, } else { fragBuilder->codeAppendf("\tvec2 coord = vec2(%s, %s);\n", gradientTValue, - builder->getUniformVariable(fFSYUni).c_str()); + uniformHandler->getUniformVariable(fFSYUni).c_str()); fragBuilder->codeAppendf("\t%s = ", outputColor); fragBuilder->appendTextureLookupAndModulate(inputColor, samplers[0], diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h index 3c19152d90..203f791ceb 100644 --- a/src/effects/gradients/SkGradientShaderPriv.h +++ b/src/effects/gradients/SkGradientShaderPriv.h @@ -419,14 +419,14 @@ protected: // Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses // should call this method from their emitCode(). - void emitUniforms(GrGLSLFPBuilder* builder, const GrGradientEffect&); + void emitUniforms(GrGLSLUniformHandler*, const GrGradientEffect&); // emit code that gets a fragment's color from an expression for t; Has branches for 3 separate // control flows inside -- 2 color gradients, 3 color symmetric gradients (both using // native GLSL mix), and 4+ color gradients that use the traditional texture lookup. - void emitColor(GrGLSLFPBuilder* builder, - GrGLSLFragmentBuilder* fragBuilder, + void emitColor(GrGLSLFragmentBuilder* fragBuilder, + GrGLSLUniformHandler* uniformHandler, const GrGLSLCaps* caps, const GrGradientEffect&, const char* gradientTValue, diff --git a/src/effects/gradients/SkLinearGradient.cpp b/src/effects/gradients/SkLinearGradient.cpp index c7d52fb0d9..53264e4d8c 100644 --- a/src/effects/gradients/SkLinearGradient.cpp +++ b/src/effects/gradients/SkLinearGradient.cpp @@ -516,7 +516,8 @@ void SkLinearGradient::LinearGradientContext::shadeSpan16(int x, int y, #if SK_SUPPORT_GPU -#include "gl/builders/GrGLProgramBuilder.h" +#include "glsl/GrGLSLCaps.h" +#include "glsl/GrGLSLFragmentShaderBuilder.h" #include "SkGr.h" ///////////////////////////////////////////////////////////////////// @@ -604,11 +605,11 @@ const GrFragmentProcessor* GrLinearGradient::TestCreate(GrProcessorTestData* d) void GrGLLinearGradient::emitCode(EmitArgs& args) { const GrLinearGradient& ge = args.fFp.cast<GrLinearGradient>(); - this->emitUniforms(args.fBuilder, ge); + this->emitUniforms(args.fUniformHandler, ge); SkString t = args.fFragBuilder->ensureFSCoords2D(args.fCoords, 0); t.append(".x"); - this->emitColor(args.fBuilder, - args.fFragBuilder, + this->emitColor(args.fFragBuilder, + args.fUniformHandler, args.fGLSLCaps, ge, t.c_str(), args.fOutputColor, diff --git a/src/effects/gradients/SkRadialGradient.cpp b/src/effects/gradients/SkRadialGradient.cpp index 7be8ed111b..52d06392e1 100644 --- a/src/effects/gradients/SkRadialGradient.cpp +++ b/src/effects/gradients/SkRadialGradient.cpp @@ -415,7 +415,8 @@ void SkRadialGradient::RadialGradientContext::shadeSpan(int x, int y, #if SK_SUPPORT_GPU #include "SkGr.h" -#include "gl/builders/GrGLProgramBuilder.h" +#include "glsl/GrGLSLCaps.h" +#include "glsl/GrGLSLFragmentShaderBuilder.h" class GrGLRadialGradient : public GrGLGradientEffect { public: @@ -499,12 +500,12 @@ const GrFragmentProcessor* GrRadialGradient::TestCreate(GrProcessorTestData* d) void GrGLRadialGradient::emitCode(EmitArgs& args) { const GrRadialGradient& ge = args.fFp.cast<GrRadialGradient>(); - this->emitUniforms(args.fBuilder, ge); + this->emitUniforms(args.fUniformHandler, ge); SkString t("length("); t.append(args.fFragBuilder->ensureFSCoords2D(args.fCoords, 0)); t.append(")"); - this->emitColor(args.fBuilder, - args.fFragBuilder, + this->emitColor(args.fFragBuilder, + args.fUniformHandler, args.fGLSLCaps, ge, t.c_str(), args.fOutputColor, diff --git a/src/effects/gradients/SkSweepGradient.cpp b/src/effects/gradients/SkSweepGradient.cpp index 3df7144337..24e86d023d 100644 --- a/src/effects/gradients/SkSweepGradient.cpp +++ b/src/effects/gradients/SkSweepGradient.cpp @@ -168,7 +168,8 @@ void SkSweepGradient::SweepGradientContext::shadeSpan16(int x, int y, uint16_t* #include "SkGr.h" #include "gl/GrGLContext.h" -#include "gl/builders/GrGLProgramBuilder.h" +#include "glsl/GrGLSLCaps.h" +#include "glsl/GrGLSLFragmentShaderBuilder.h" class GrGLSweepGradient : public GrGLGradientEffect { public: @@ -247,7 +248,7 @@ const GrFragmentProcessor* GrSweepGradient::TestCreate(GrProcessorTestData* d) { void GrGLSweepGradient::emitCode(EmitArgs& args) { const GrSweepGradient& ge = args.fFp.cast<GrSweepGradient>(); - this->emitUniforms(args.fBuilder, ge); + this->emitUniforms(args.fUniformHandler, ge); SkString coords2D = args.fFragBuilder->ensureFSCoords2D(args.fCoords, 0); SkString t; // 0.1591549430918 is 1/(2*pi), used since atan returns values [-pi, pi] @@ -260,8 +261,8 @@ void GrGLSweepGradient::emitCode(EmitArgs& args) { t.printf("atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5", coords2D.c_str(), coords2D.c_str()); } - this->emitColor(args.fBuilder, - args.fFragBuilder, + this->emitColor(args.fFragBuilder, + args.fUniformHandler, args.fGLSLCaps, ge, t.c_str(), args.fOutputColor, diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp index 31ceda4f2a..ac32e72c53 100644 --- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp +++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp @@ -11,10 +11,12 @@ #include "SkTwoPointConicalGradient.h" #if SK_SUPPORT_GPU +#include "GrCoordTransform.h" +#include "GrInvariantOutput.h" #include "GrPaint.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" -#include "glsl/GrGLSLProgramBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" +#include "glsl/GrGLSLUniformHandler.h" // For brevity typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; @@ -223,10 +225,11 @@ GLEdge2PtConicalEffect::GLEdge2PtConicalEffect(const GrProcessor&) void GLEdge2PtConicalEffect::emitCode(EmitArgs& args) { const Edge2PtConicalEffect& ge = args.fFp.cast<Edge2PtConicalEffect>(); - this->emitUniforms(args.fBuilder, ge); - fParamUni = args.fBuilder->addUniformArray(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, kDefault_GrSLPrecision, - "Conical2FSParams", 3); + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; + this->emitUniforms(uniformHandler, ge); + fParamUni = uniformHandler->addUniformArray(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, kDefault_GrSLPrecision, + "Conical2FSParams", 3); SkString cName("c"); SkString tName("t"); @@ -234,9 +237,9 @@ void GLEdge2PtConicalEffect::emitCode(EmitArgs& args) { SkString p1; // start radius squared SkString p2; // difference in radii (r1 - r0) - args.fBuilder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0); - args.fBuilder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); - args.fBuilder->getUniformVariable(fParamUni).appendArrayAccess(2, &p2); + uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(0, &p0); + uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); + uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(2, &p2); // We interpolate the linear component in coords[1]. SkASSERT(args.fCoords[0].getType() == args.fCoords[1].getType()); @@ -270,8 +273,8 @@ void GLEdge2PtConicalEffect::emitCode(EmitArgs& args) { fragBuilder->codeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(), p2.c_str(), p0.c_str()); fragBuilder->codeAppend("\t"); - this->emitColor(args.fBuilder, - fragBuilder, + this->emitColor(fragBuilder, + uniformHandler, args.fGLSLCaps, ge, tName.c_str(), @@ -505,16 +508,17 @@ GLFocalOutside2PtConicalEffect::GLFocalOutside2PtConicalEffect(const GrProcessor void GLFocalOutside2PtConicalEffect::emitCode(EmitArgs& args) { const FocalOutside2PtConicalEffect& ge = args.fFp.cast<FocalOutside2PtConicalEffect>(); - this->emitUniforms(args.fBuilder, ge); - fParamUni = args.fBuilder->addUniformArray(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, kDefault_GrSLPrecision, - "Conical2FSParams", 2); + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; + this->emitUniforms(uniformHandler, ge); + fParamUni = uniformHandler->addUniformArray(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, kDefault_GrSLPrecision, + "Conical2FSParams", 2); SkString tName("t"); SkString p0; // focalX SkString p1; // 1 - focalX * focalX - args.fBuilder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0); - args.fBuilder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); + uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(0, &p0); + uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); // if we have a vec3 from being in perspective, convert it to a vec2 first GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; @@ -543,8 +547,8 @@ void GLFocalOutside2PtConicalEffect::emitCode(EmitArgs& args) { fragBuilder->codeAppendf("\tif (%s >= 0.0 && d >= 0.0) {\n", tName.c_str()); fragBuilder->codeAppend("\t\t"); - this->emitColor(args.fBuilder, - fragBuilder, + this->emitColor(fragBuilder, + uniformHandler, args.fGLSLCaps, ge, tName.c_str(), @@ -714,15 +718,16 @@ GLFocalInside2PtConicalEffect::GLFocalInside2PtConicalEffect(const GrProcessor&) void GLFocalInside2PtConicalEffect::emitCode(EmitArgs& args) { const FocalInside2PtConicalEffect& ge = args.fFp.cast<FocalInside2PtConicalEffect>(); - this->emitUniforms(args.fBuilder, ge); - fFocalUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kFloat_GrSLType, kDefault_GrSLPrecision, - "Conical2FSParams"); + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; + this->emitUniforms(uniformHandler, ge); + fFocalUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kFloat_GrSLType, kDefault_GrSLPrecision, + "Conical2FSParams"); SkString tName("t"); // this is the distance along x-axis from the end center to focal point in // transformed coordinates - GrGLSLShaderVar focal = args.fBuilder->getUniformVariable(fFocalUni); + GrGLSLShaderVar focal = uniformHandler->getUniformVariable(fFocalUni); // if we have a vec3 from being in perspective, convert it to a vec2 first GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; @@ -731,10 +736,10 @@ void GLFocalInside2PtConicalEffect::emitCode(EmitArgs& args) { // t = p.x * focalX + length(p) fragBuilder->codeAppendf("\tfloat %s = %s.x * %s + length(%s);\n", tName.c_str(), - coords2D, focal.c_str(), coords2D); + coords2D, focal.c_str(), coords2D); - this->emitColor(args.fBuilder, - fragBuilder, + this->emitColor(fragBuilder, + uniformHandler, args.fGLSLCaps, ge, tName.c_str(), @@ -965,20 +970,21 @@ GLCircleInside2PtConicalEffect::GLCircleInside2PtConicalEffect(const GrProcessor void GLCircleInside2PtConicalEffect::emitCode(EmitArgs& args) { const CircleInside2PtConicalEffect& ge = args.fFp.cast<CircleInside2PtConicalEffect>(); - this->emitUniforms(args.fBuilder, ge); - fCenterUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec2f_GrSLType, kDefault_GrSLPrecision, - "Conical2FSCenter"); - fParamUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec3f_GrSLType, kDefault_GrSLPrecision, - "Conical2FSParams"); + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; + this->emitUniforms(uniformHandler, ge); + fCenterUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec2f_GrSLType, kDefault_GrSLPrecision, + "Conical2FSCenter"); + fParamUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec3f_GrSLType, kDefault_GrSLPrecision, + "Conical2FSParams"); SkString tName("t"); - GrGLSLShaderVar center = args.fBuilder->getUniformVariable(fCenterUni); + GrGLSLShaderVar center = uniformHandler->getUniformVariable(fCenterUni); // params.x = A // params.y = B // params.z = C - GrGLSLShaderVar params = args.fBuilder->getUniformVariable(fParamUni); + GrGLSLShaderVar params = uniformHandler->getUniformVariable(fParamUni); // if we have a vec3 from being in perspective, convert it to a vec2 first GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; @@ -999,8 +1005,8 @@ void GLCircleInside2PtConicalEffect::emitCode(EmitArgs& args) { fragBuilder->codeAppendf("\tfloat %s = d + sqrt(d * d - %s.x * pDotp + %s.z);\n", tName.c_str(), params.c_str(), params.c_str()); - this->emitColor(args.fBuilder, - fragBuilder, + this->emitColor(fragBuilder, + uniformHandler, args.fGLSLCaps, ge, tName.c_str(), @@ -1201,20 +1207,21 @@ GLCircleOutside2PtConicalEffect::GLCircleOutside2PtConicalEffect(const GrProcess void GLCircleOutside2PtConicalEffect::emitCode(EmitArgs& args) { const CircleOutside2PtConicalEffect& ge = args.fFp.cast<CircleOutside2PtConicalEffect>(); - this->emitUniforms(args.fBuilder, ge); - fCenterUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec2f_GrSLType, kDefault_GrSLPrecision, - "Conical2FSCenter"); - fParamUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, - kVec4f_GrSLType, kDefault_GrSLPrecision, - "Conical2FSParams"); + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; + this->emitUniforms(uniformHandler, ge); + fCenterUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec2f_GrSLType, kDefault_GrSLPrecision, + "Conical2FSCenter"); + fParamUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + kVec4f_GrSLType, kDefault_GrSLPrecision, + "Conical2FSParams"); SkString tName("t"); - GrGLSLShaderVar center = args.fBuilder->getUniformVariable(fCenterUni); + GrGLSLShaderVar center = uniformHandler->getUniformVariable(fCenterUni); // params.x = A // params.y = B // params.z = C - GrGLSLShaderVar params = args.fBuilder->getUniformVariable(fParamUni); + GrGLSLShaderVar params = uniformHandler->getUniformVariable(fParamUni); // if we have a vec3 from being in perspective, convert it to a vec2 first GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; @@ -1248,10 +1255,11 @@ void GLCircleOutside2PtConicalEffect::emitCode(EmitArgs& args) { fragBuilder->codeAppendf("\tfloat %s = d - sqrt(deter);\n", tName.c_str()); } - fragBuilder->codeAppendf("\tif (%s >= %s.w && deter >= 0.0) {\n", tName.c_str(), params.c_str()); + fragBuilder->codeAppendf("\tif (%s >= %s.w && deter >= 0.0) {\n", + tName.c_str(), params.c_str()); fragBuilder->codeAppend("\t\t"); - this->emitColor(args.fBuilder, - fragBuilder, + this->emitColor(fragBuilder, + uniformHandler, args.fGLSLCaps, ge, tName.c_str(), |