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-rw-r--r--src/effects/gradients/SkLinearGradient.cpp804
1 files changed, 0 insertions, 804 deletions
diff --git a/src/effects/gradients/SkLinearGradient.cpp b/src/effects/gradients/SkLinearGradient.cpp
deleted file mode 100644
index 17c4fd36a4..0000000000
--- a/src/effects/gradients/SkLinearGradient.cpp
+++ /dev/null
@@ -1,804 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "Sk4fLinearGradient.h"
-#include "SkColorSpaceXformer.h"
-#include "SkLinearGradient.h"
-#include "SkRefCnt.h"
-
-// define to test the 4f gradient path
-// #define FORCE_4F_CONTEXT
-
-static const float kInv255Float = 1.0f / 255;
-
-static inline int repeat_8bits(int x) {
- return x & 0xFF;
-}
-
-static inline int mirror_8bits(int x) {
- if (x & 256) {
- x = ~x;
- }
- return x & 255;
-}
-
-static SkMatrix pts_to_unit_matrix(const SkPoint pts[2]) {
- SkVector vec = pts[1] - pts[0];
- SkScalar mag = vec.length();
- SkScalar inv = mag ? SkScalarInvert(mag) : 0;
-
- vec.scale(inv);
- SkMatrix matrix;
- matrix.setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
- matrix.postTranslate(-pts[0].fX, -pts[0].fY);
- matrix.postScale(inv, inv);
- return matrix;
-}
-
-static bool use_4f_context(const SkShaderBase::ContextRec& rec, uint32_t flags) {
-#ifdef FORCE_4F_CONTEXT
- return true;
-#else
- return rec.fPreferredDstType == SkShaderBase::ContextRec::kPM4f_DstType
- || SkToBool(flags & SkLinearGradient::kForce4fContext_PrivateFlag);
-#endif
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-SkLinearGradient::SkLinearGradient(const SkPoint pts[2], const Descriptor& desc)
- : SkGradientShaderBase(desc, pts_to_unit_matrix(pts))
- , fStart(pts[0])
- , fEnd(pts[1]) {
-}
-
-sk_sp<SkFlattenable> SkLinearGradient::CreateProc(SkReadBuffer& buffer) {
- DescriptorScope desc;
- if (!desc.unflatten(buffer)) {
- return nullptr;
- }
- SkPoint pts[2];
- pts[0] = buffer.readPoint();
- pts[1] = buffer.readPoint();
- return SkGradientShader::MakeLinear(pts, desc.fColors, std::move(desc.fColorSpace), desc.fPos,
- desc.fCount, desc.fTileMode, desc.fGradFlags,
- desc.fLocalMatrix);
-}
-
-void SkLinearGradient::flatten(SkWriteBuffer& buffer) const {
- this->INHERITED::flatten(buffer);
- buffer.writePoint(fStart);
- buffer.writePoint(fEnd);
-}
-
-SkShaderBase::Context* SkLinearGradient::onMakeContext(
- const ContextRec& rec, SkArenaAlloc* alloc) const
-{
- return use_4f_context(rec, fGradFlags)
- ? CheckedMakeContext<LinearGradient4fContext>(alloc, *this, rec)
- : CheckedMakeContext< LinearGradientContext>(alloc, *this, rec);
-}
-
-bool SkLinearGradient::adjustMatrixAndAppendStages(SkArenaAlloc* alloc,
- SkMatrix* matrix,
- SkRasterPipeline* p) const {
- *matrix = SkMatrix::Concat(fPtsToUnit, *matrix);
- // If the gradient is less than a quarter of a pixel, this falls into the
- // subpixel gradient code handled on a different path.
- SkVector dx = matrix->mapVector(1, 0);
- if (dx.fX >= 4) {
- return false;
- }
- return true;
-}
-
-sk_sp<SkShader> SkLinearGradient::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
- SkPoint pts[2] = { fStart, fEnd };
- SkSTArray<8, SkColor> xformedColors(fColorCount);
- xformer->apply(xformedColors.begin(), fOrigColors, fColorCount);
- return SkGradientShader::MakeLinear(pts, xformedColors.begin(), fOrigPos, fColorCount,
- fTileMode, fGradFlags, &this->getLocalMatrix());
-}
-
-// This swizzles SkColor into the same component order as SkPMColor, but does not actually
-// "pre" multiply the color components.
-//
-// This allows us to map directly to Sk4f, and eventually scale down to bytes to output a
-// SkPMColor from the floats, without having to swizzle each time.
-//
-static uint32_t SkSwizzle_Color_to_PMColor(SkColor c) {
- return SkPackARGB32NoCheck(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c), SkColorGetB(c));
-}
-
-SkLinearGradient::LinearGradientContext::LinearGradientContext(
- const SkLinearGradient& shader, const ContextRec& ctx)
- : INHERITED(shader, ctx)
-{
- // setup for Sk4f
- const int count = shader.fColorCount;
- SkASSERT(count > 1);
-
- fRecs.setCount(count);
- Rec* rec = fRecs.begin();
- if (shader.fOrigPos) {
- rec[0].fPos = 0;
- SkDEBUGCODE(rec[0].fPosScale = SK_FloatNaN;) // should never get used
- for (int i = 1; i < count; ++i) {
- rec[i].fPos = SkTPin(shader.fOrigPos[i], rec[i - 1].fPos, 1.0f);
- float diff = rec[i].fPos - rec[i - 1].fPos;
- if (diff > 0) {
- rec[i].fPosScale = 1.0f / diff;
- } else {
- rec[i].fPosScale = 0;
- }
- }
- } else {
- // no pos specified, so we compute evenly spaced values
- const float scale = float(count - 1);
- const float invScale = 1.0f / scale;
- for (int i = 0; i < count; ++i) {
- rec[i].fPos = i * invScale;
- rec[i].fPosScale = scale;
- }
- }
- rec[count - 1].fPos = 1; // overwrite the last value just to be sure we end at 1.0
-
- fApplyAlphaAfterInterp = true;
- if ((shader.getGradFlags() & SkGradientShader::kInterpolateColorsInPremul_Flag) ||
- shader.colorsAreOpaque())
- {
- fApplyAlphaAfterInterp = false;
- }
-
- if (fApplyAlphaAfterInterp) {
- // Our fColor values are in PMColor order, but are still unpremultiplied, allowing us to
- // interpolate in unpremultiplied space first, and then scale by alpha right before we
- // convert to SkPMColor bytes.
- const float paintAlpha = ctx.fPaint->getAlpha() * kInv255Float;
- const Sk4f scale(1, 1, 1, paintAlpha);
- for (int i = 0; i < count; ++i) {
- uint32_t c = SkSwizzle_Color_to_PMColor(shader.fOrigColors[i]);
- rec[i].fColor = SkNx_cast<float>(Sk4b::Load(&c)) * scale;
- if (i > 0) {
- SkASSERT(rec[i - 1].fPos <= rec[i].fPos);
- }
- }
- } else {
- // Our fColor values are premultiplied, so converting to SkPMColor is just a matter
- // of converting the floats down to bytes.
- unsigned alphaScale = ctx.fPaint->getAlpha() + (ctx.fPaint->getAlpha() >> 7);
- for (int i = 0; i < count; ++i) {
- SkPMColor pmc = SkPreMultiplyColor(shader.fOrigColors[i]);
- pmc = SkAlphaMulQ(pmc, alphaScale);
- rec[i].fColor = SkNx_cast<float>(Sk4b::Load(&pmc));
- if (i > 0) {
- SkASSERT(rec[i - 1].fPos <= rec[i].fPos);
- }
- }
- }
-}
-
-#define NO_CHECK_ITER \
- do { \
- unsigned fi = SkGradFixedToFixed(fx) >> SkGradientShaderBase::kCache32Shift; \
- SkASSERT(fi <= 0xFF); \
- fx += dx; \
- *dstC++ = cache[toggle + fi]; \
- toggle = next_dither_toggle(toggle); \
- } while (0)
-
-namespace {
-
-typedef void (*LinearShadeProc)(TileProc proc, SkGradFixed dx, SkGradFixed fx,
- SkPMColor* dstC, const SkPMColor* cache,
- int toggle, int count);
-
-// Linear interpolation (lerp) is unnecessary if there are no sharp
-// discontinuities in the gradient - which must be true if there are
-// only 2 colors - but it's cheap.
-void shadeSpan_linear_vertical_lerp(TileProc proc, SkGradFixed dx, SkGradFixed fx,
- SkPMColor* SK_RESTRICT dstC,
- const SkPMColor* SK_RESTRICT cache,
- int toggle, int count) {
- // We're a vertical gradient, so no change in a span.
- // If colors change sharply across the gradient, dithering is
- // insufficient (it subsamples the color space) and we need to lerp.
- unsigned fullIndex = proc(SkGradFixedToFixed(fx));
- unsigned fi = fullIndex >> SkGradientShaderBase::kCache32Shift;
- unsigned remainder = fullIndex & ((1 << SkGradientShaderBase::kCache32Shift) - 1);
-
- int index0 = fi + toggle;
- int index1 = index0;
- if (fi < SkGradientShaderBase::kCache32Count - 1) {
- index1 += 1;
- }
- SkPMColor lerp = SkFastFourByteInterp(cache[index1], cache[index0], remainder);
- index0 ^= SkGradientShaderBase::kDitherStride32;
- index1 ^= SkGradientShaderBase::kDitherStride32;
- SkPMColor dlerp = SkFastFourByteInterp(cache[index1], cache[index0], remainder);
- sk_memset32_dither(dstC, lerp, dlerp, count);
-}
-
-void shadeSpan_linear_clamp(TileProc proc, SkGradFixed dx, SkGradFixed fx,
- SkPMColor* SK_RESTRICT dstC,
- const SkPMColor* SK_RESTRICT cache,
- int toggle, int count) {
- SkClampRange range;
- range.init(fx, dx, count, 0, SkGradientShaderBase::kCache32Count - 1);
- range.validate(count);
-
- if ((count = range.fCount0) > 0) {
- sk_memset32_dither(dstC,
- cache[toggle + range.fV0],
- cache[next_dither_toggle(toggle) + range.fV0],
- count);
- dstC += count;
- }
- if ((count = range.fCount1) > 0) {
- int unroll = count >> 3;
- fx = range.fFx1;
- for (int i = 0; i < unroll; i++) {
- NO_CHECK_ITER; NO_CHECK_ITER;
- NO_CHECK_ITER; NO_CHECK_ITER;
- NO_CHECK_ITER; NO_CHECK_ITER;
- NO_CHECK_ITER; NO_CHECK_ITER;
- }
- if ((count &= 7) > 0) {
- do {
- NO_CHECK_ITER;
- } while (--count != 0);
- }
- }
- if ((count = range.fCount2) > 0) {
- sk_memset32_dither(dstC,
- cache[toggle + range.fV1],
- cache[next_dither_toggle(toggle) + range.fV1],
- count);
- }
-}
-
-void shadeSpan_linear_mirror(TileProc proc, SkGradFixed dx, SkGradFixed fx,
- SkPMColor* SK_RESTRICT dstC,
- const SkPMColor* SK_RESTRICT cache,
- int toggle, int count) {
- do {
- unsigned fi = mirror_8bits(SkGradFixedToFixed(fx) >> 8);
- SkASSERT(fi <= 0xFF);
- fx += dx;
- *dstC++ = cache[toggle + fi];
- toggle = next_dither_toggle(toggle);
- } while (--count != 0);
-}
-
-void shadeSpan_linear_repeat(TileProc proc, SkGradFixed dx, SkGradFixed fx,
- SkPMColor* SK_RESTRICT dstC,
- const SkPMColor* SK_RESTRICT cache,
- int toggle, int count) {
- do {
- unsigned fi = repeat_8bits(SkGradFixedToFixed(fx) >> 8);
- SkASSERT(fi <= 0xFF);
- fx += dx;
- *dstC++ = cache[toggle + fi];
- toggle = next_dither_toggle(toggle);
- } while (--count != 0);
-}
-
-}
-
-void SkLinearGradient::LinearGradientContext::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
- int count) {
- SkASSERT(count > 0);
- const SkLinearGradient& linearGradient = static_cast<const SkLinearGradient&>(fShader);
-
- if (SkShader::kClamp_TileMode == linearGradient.fTileMode &&
- kLinear_MatrixClass == fDstToIndexClass)
- {
- this->shade4_clamp(x, y, dstC, count);
- return;
- }
-
- SkPoint srcPt;
- SkMatrix::MapXYProc dstProc = fDstToIndexProc;
- TileProc proc = linearGradient.fTileProc;
- const SkPMColor* SK_RESTRICT cache = fCache->getCache32();
- int toggle = init_dither_toggle(x, y);
-
- if (fDstToIndexClass != kPerspective_MatrixClass) {
- dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
- SkGradFixed dx, fx = SkScalarPinToGradFixed(srcPt.fX);
-
- if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
- const auto step = fDstToIndex.fixedStepInX(SkIntToScalar(y));
- // todo: do we need a real/high-precision value for dx here?
- dx = SkScalarPinToGradFixed(step.fX);
- } else {
- SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
- dx = SkScalarPinToGradFixed(fDstToIndex.getScaleX());
- }
-
- LinearShadeProc shadeProc = shadeSpan_linear_repeat;
- if (0 == dx) {
- shadeProc = shadeSpan_linear_vertical_lerp;
- } else if (SkShader::kClamp_TileMode == linearGradient.fTileMode) {
- shadeProc = shadeSpan_linear_clamp;
- } else if (SkShader::kMirror_TileMode == linearGradient.fTileMode) {
- shadeProc = shadeSpan_linear_mirror;
- } else {
- SkASSERT(SkShader::kRepeat_TileMode == linearGradient.fTileMode);
- }
- (*shadeProc)(proc, dx, fx, dstC, cache, toggle, count);
- } else {
- SkScalar dstX = SkIntToScalar(x);
- SkScalar dstY = SkIntToScalar(y);
- do {
- dstProc(fDstToIndex, dstX, dstY, &srcPt);
- unsigned fi = proc(SkScalarToFixed(srcPt.fX));
- SkASSERT(fi <= 0xFFFF);
- *dstC++ = cache[toggle + (fi >> kCache32Shift)];
- toggle = next_dither_toggle(toggle);
- dstX += SK_Scalar1;
- } while (--count != 0);
- }
-}
-
-SkShader::GradientType SkLinearGradient::asAGradient(GradientInfo* info) const {
- if (info) {
- commonAsAGradient(info);
- info->fPoint[0] = fStart;
- info->fPoint[1] = fEnd;
- }
- return kLinear_GradientType;
-}
-
-#if SK_SUPPORT_GPU
-
-#include "GrColorSpaceXform.h"
-#include "GrShaderCaps.h"
-#include "glsl/GrGLSLFragmentShaderBuilder.h"
-#include "SkGr.h"
-
-/////////////////////////////////////////////////////////////////////
-
-class GrLinearGradient : public GrGradientEffect {
-public:
- class GLSLLinearProcessor;
-
- static sk_sp<GrFragmentProcessor> Make(const CreateArgs& args) {
- return sk_sp<GrFragmentProcessor>(new GrLinearGradient(args));
- }
-
- ~GrLinearGradient() override {}
-
- const char* name() const override { return "Linear Gradient"; }
-
-private:
- GrLinearGradient(const CreateArgs& args) : INHERITED(args, args.fShader->colorsAreOpaque()) {
- this->initClassID<GrLinearGradient>();
- }
-
- GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
-
- virtual void onGetGLSLProcessorKey(const GrShaderCaps& caps,
- GrProcessorKeyBuilder* b) const override;
-
- GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
-
- typedef GrGradientEffect INHERITED;
-};
-
-/////////////////////////////////////////////////////////////////////
-
-class GrLinearGradient::GLSLLinearProcessor : public GrGradientEffect::GLSLProcessor {
-public:
- GLSLLinearProcessor(const GrProcessor&) {}
-
- ~GLSLLinearProcessor() override {}
-
- virtual void emitCode(EmitArgs&) override;
-
- static void GenKey(const GrProcessor& processor, const GrShaderCaps&, GrProcessorKeyBuilder* b) {
- b->add32(GenBaseGradientKey(processor));
- }
-
-private:
- typedef GrGradientEffect::GLSLProcessor INHERITED;
-};
-
-/////////////////////////////////////////////////////////////////////
-
-GrGLSLFragmentProcessor* GrLinearGradient::onCreateGLSLInstance() const {
- return new GrLinearGradient::GLSLLinearProcessor(*this);
-}
-
-void GrLinearGradient::onGetGLSLProcessorKey(const GrShaderCaps& caps,
- GrProcessorKeyBuilder* b) const {
- GrLinearGradient::GLSLLinearProcessor::GenKey(*this, caps, b);
-}
-
-/////////////////////////////////////////////////////////////////////
-
-GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrLinearGradient);
-
-#if GR_TEST_UTILS
-sk_sp<GrFragmentProcessor> GrLinearGradient::TestCreate(GrProcessorTestData* d) {
- SkPoint points[] = {{d->fRandom->nextUScalar1(), d->fRandom->nextUScalar1()},
- {d->fRandom->nextUScalar1(), d->fRandom->nextUScalar1()}};
-
- RandomGradientParams params(d->fRandom);
- auto shader = params.fUseColors4f ?
- SkGradientShader::MakeLinear(points, params.fColors4f, params.fColorSpace, params.fStops,
- params.fColorCount, params.fTileMode) :
- SkGradientShader::MakeLinear(points, params.fColors, params.fStops,
- params.fColorCount, params.fTileMode);
- GrTest::TestAsFPArgs asFPArgs(d);
- sk_sp<GrFragmentProcessor> fp = as_SB(shader)->asFragmentProcessor(asFPArgs.args());
- GrAlwaysAssert(fp);
- return fp;
-}
-#endif
-
-/////////////////////////////////////////////////////////////////////
-
-void GrLinearGradient::GLSLLinearProcessor::emitCode(EmitArgs& args) {
- const GrLinearGradient& ge = args.fFp.cast<GrLinearGradient>();
- this->emitUniforms(args.fUniformHandler, ge);
- SkString t = args.fFragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
- t.append(".x");
- this->emitColor(args.fFragBuilder,
- args.fUniformHandler,
- args.fShaderCaps,
- ge,
- t.c_str(),
- args.fOutputColor,
- args.fInputColor,
- args.fTexSamplers);
-}
-
-/////////////////////////////////////////////////////////////////////
-
-sk_sp<GrFragmentProcessor> SkLinearGradient::asFragmentProcessor(const AsFPArgs& args) const {
- SkASSERT(args.fContext);
-
- SkMatrix matrix;
- if (!this->getLocalMatrix().invert(&matrix)) {
- return nullptr;
- }
- if (args.fLocalMatrix) {
- SkMatrix inv;
- if (!args.fLocalMatrix->invert(&inv)) {
- return nullptr;
- }
- matrix.postConcat(inv);
- }
- matrix.postConcat(fPtsToUnit);
-
- sk_sp<GrColorSpaceXform> colorSpaceXform = GrColorSpaceXform::Make(fColorSpace.get(),
- args.fDstColorSpace);
- sk_sp<GrFragmentProcessor> inner(GrLinearGradient::Make(
- GrGradientEffect::CreateArgs(args.fContext, this, &matrix, fTileMode,
- std::move(colorSpaceXform), SkToBool(args.fDstColorSpace))));
- return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner));
-}
-
-
-#endif
-
-#ifndef SK_IGNORE_TO_STRING
-void SkLinearGradient::toString(SkString* str) const {
- str->append("SkLinearGradient (");
-
- str->appendf("start: (%f, %f)", fStart.fX, fStart.fY);
- str->appendf(" end: (%f, %f) ", fEnd.fX, fEnd.fY);
-
- this->INHERITED::toString(str);
-
- str->append(")");
-}
-#endif
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-#include "SkNx.h"
-
-static const SkLinearGradient::LinearGradientContext::Rec*
-find_forward(const SkLinearGradient::LinearGradientContext::Rec rec[], float tiledX) {
- SkASSERT(tiledX >= 0 && tiledX <= 1);
-
- SkASSERT(rec[0].fPos >= 0 && rec[0].fPos <= 1);
- SkASSERT(rec[1].fPos >= 0 && rec[1].fPos <= 1);
- SkASSERT(rec[0].fPos <= rec[1].fPos);
- rec += 1;
- while (rec->fPos < tiledX || rec->fPosScale == 0) {
- SkASSERT(rec[0].fPos >= 0 && rec[0].fPos <= 1);
- SkASSERT(rec[1].fPos >= 0 && rec[1].fPos <= 1);
- SkASSERT(rec[0].fPos <= rec[1].fPos);
- rec += 1;
- }
- return rec - 1;
-}
-
-static const SkLinearGradient::LinearGradientContext::Rec*
-find_backward(const SkLinearGradient::LinearGradientContext::Rec rec[], float tiledX) {
- SkASSERT(tiledX >= 0 && tiledX <= 1);
-
- SkASSERT(rec[0].fPos >= 0 && rec[0].fPos <= 1);
- SkASSERT(rec[1].fPos >= 0 && rec[1].fPos <= 1);
- SkASSERT(rec[0].fPos <= rec[1].fPos);
- while (tiledX < rec->fPos || rec[1].fPosScale == 0) {
- rec -= 1;
- SkASSERT(rec[0].fPos >= 0 && rec[0].fPos <= 1);
- SkASSERT(rec[1].fPos >= 0 && rec[1].fPos <= 1);
- SkASSERT(rec[0].fPos <= rec[1].fPos);
- }
- return rec;
-}
-
-// As an optimization, we can apply the dither bias before interpolation -- but only when
-// operating in premul space (apply_alpha == false). When apply_alpha == true, we must
-// defer the bias application until after premul.
-//
-// The following two helpers encapsulate this logic: pre_bias is called before interpolation,
-// and effects the bias when apply_alpha == false, while post_bias is called after premul and
-// effects the bias for the apply_alpha == true case.
-
-template <bool apply_alpha>
-Sk4f pre_bias(const Sk4f& x, const Sk4f& bias) {
- return apply_alpha ? x : x + bias;
-}
-
-template <bool apply_alpha>
-Sk4f post_bias(const Sk4f& x, const Sk4f& bias) {
- return apply_alpha ? x + bias : x;
-}
-
-template <bool apply_alpha> SkPMColor trunc_from_255(const Sk4f& x, const Sk4f& bias) {
- SkPMColor c;
- Sk4f c4f255 = x;
- if (apply_alpha) {
- const float scale = x[SkPM4f::A] * (1 / 255.f);
- c4f255 *= Sk4f(scale, scale, scale, 1);
- }
- SkNx_cast<uint8_t>(post_bias<apply_alpha>(c4f255, bias)).store(&c);
-
- return c;
-}
-
-template <bool apply_alpha> void fill(SkPMColor dst[], int count,
- const Sk4f& c4, const Sk4f& bias0, const Sk4f& bias1) {
- const SkPMColor c0 = trunc_from_255<apply_alpha>(pre_bias<apply_alpha>(c4, bias0), bias0);
- const SkPMColor c1 = trunc_from_255<apply_alpha>(pre_bias<apply_alpha>(c4, bias1), bias1);
- sk_memset32_dither(dst, c0, c1, count);
-}
-
-template <bool apply_alpha> void fill(SkPMColor dst[], int count, const Sk4f& c4) {
- // Assumes that c4 does not need to be dithered.
- sk_memset32(dst, trunc_from_255<apply_alpha>(c4, 0), count);
-}
-
-/*
- * TODOs
- *
- * - tilemodes
- * - interp before or after premul
- * - perspective
- * - optimizations
- * - use fixed (32bit or 16bit) instead of floats?
- */
-
-static Sk4f lerp_color(float fx, const SkLinearGradient::LinearGradientContext::Rec* rec) {
- SkASSERT(fx >= rec[0].fPos);
- SkASSERT(fx <= rec[1].fPos);
-
- const float p0 = rec[0].fPos;
- const Sk4f c0 = rec[0].fColor;
- const Sk4f c1 = rec[1].fColor;
- const Sk4f diffc = c1 - c0;
- const float scale = rec[1].fPosScale;
- const float t = (fx - p0) * scale;
- return c0 + Sk4f(t) * diffc;
-}
-
-template <bool apply_alpha> void ramp(SkPMColor dstC[], int n, const Sk4f& c, const Sk4f& dc,
- const Sk4f& dither0, const Sk4f& dither1) {
- Sk4f dc2 = dc + dc;
- Sk4f dc4 = dc2 + dc2;
- Sk4f cd0 = pre_bias<apply_alpha>(c , dither0);
- Sk4f cd1 = pre_bias<apply_alpha>(c + dc, dither1);
- Sk4f cd2 = cd0 + dc2;
- Sk4f cd3 = cd1 + dc2;
- while (n >= 4) {
- if (!apply_alpha) {
- Sk4f_ToBytes((uint8_t*)dstC, cd0, cd1, cd2, cd3);
- dstC += 4;
- } else {
- *dstC++ = trunc_from_255<apply_alpha>(cd0, dither0);
- *dstC++ = trunc_from_255<apply_alpha>(cd1, dither1);
- *dstC++ = trunc_from_255<apply_alpha>(cd2, dither0);
- *dstC++ = trunc_from_255<apply_alpha>(cd3, dither1);
- }
- cd0 = cd0 + dc4;
- cd1 = cd1 + dc4;
- cd2 = cd2 + dc4;
- cd3 = cd3 + dc4;
- n -= 4;
- }
- if (n & 2) {
- *dstC++ = trunc_from_255<apply_alpha>(cd0, dither0);
- *dstC++ = trunc_from_255<apply_alpha>(cd1, dither1);
- cd0 = cd0 + dc2;
- }
- if (n & 1) {
- *dstC++ = trunc_from_255<apply_alpha>(cd0, dither0);
- }
-}
-
-template <bool apply_alpha, bool dx_is_pos>
-void SkLinearGradient::LinearGradientContext::shade4_dx_clamp(SkPMColor dstC[], int count,
- float fx, float dx, float invDx,
- const float dither[2]) {
- Sk4f dither0(dither[0]);
- Sk4f dither1(dither[1]);
- const Rec* rec = fRecs.begin();
-
- const Sk4f dx4 = Sk4f(dx);
- SkDEBUGCODE(SkPMColor* endDstC = dstC + count;)
-
- if (dx_is_pos) {
- if (fx < 0) {
- // count is guaranteed to be positive, but the first arg may overflow int32 after
- // increment => casting to uint32 ensures correct clamping.
- int n = SkTMin<uint32_t>(static_cast<uint32_t>(SkFloatToIntFloor(-fx * invDx)) + 1,
- count);
- SkASSERT(n > 0);
- fill<apply_alpha>(dstC, n, rec[0].fColor);
- count -= n;
- dstC += n;
- fx += n * dx;
- SkASSERT(0 == count || fx >= 0);
- if (n & 1) {
- SkTSwap(dither0, dither1);
- }
- }
- } else { // dx < 0
- if (fx > 1) {
- // count is guaranteed to be positive, but the first arg may overflow int32 after
- // increment => casting to uint32 ensures correct clamping.
- int n = SkTMin<uint32_t>(static_cast<uint32_t>(SkFloatToIntFloor((1 - fx) * invDx)) + 1,
- count);
- SkASSERT(n > 0);
- fill<apply_alpha>(dstC, n, rec[fRecs.count() - 1].fColor);
- count -= n;
- dstC += n;
- fx += n * dx;
- SkASSERT(0 == count || fx <= 1);
- if (n & 1) {
- SkTSwap(dither0, dither1);
- }
- }
- }
- SkASSERT(count >= 0);
-
- const Rec* r;
- if (dx_is_pos) {
- r = fRecs.begin(); // start at the beginning
- } else {
- r = fRecs.begin() + fRecs.count() - 2; // start at the end
- }
-
- while (count > 0) {
- if (dx_is_pos) {
- if (fx >= 1) {
- fill<apply_alpha>(dstC, count, rec[fRecs.count() - 1].fColor);
- return;
- }
- } else { // dx < 0
- if (fx <= 0) {
- fill<apply_alpha>(dstC, count, rec[0].fColor);
- return;
- }
- }
-
- if (dx_is_pos) {
- r = find_forward(r, fx);
- } else {
- r = find_backward(r, fx);
- }
- SkASSERT(r >= fRecs.begin() && r < fRecs.begin() + fRecs.count() - 1);
-
- const float p0 = r[0].fPos;
- const Sk4f c0 = r[0].fColor;
- const float p1 = r[1].fPos;
- const Sk4f diffc = Sk4f(r[1].fColor) - c0;
- const float scale = r[1].fPosScale;
- const float t = (fx - p0) * scale;
- const Sk4f c = c0 + Sk4f(t) * diffc;
- const Sk4f dc = diffc * dx4 * Sk4f(scale);
-
- int n;
- if (dx_is_pos) {
- n = SkTMin((int)((p1 - fx) * invDx) + 1, count);
- } else {
- n = SkTMin((int)((p0 - fx) * invDx) + 1, count);
- }
-
- fx += n * dx;
- // fx should now outside of the p0..p1 interval. However, due to float precision loss,
- // its possible that fx is slightly too small/large, so we clamp it.
- if (dx_is_pos) {
- fx = SkTMax(fx, p1);
- } else {
- fx = SkTMin(fx, p0);
- }
-
- ramp<apply_alpha>(dstC, n, c, dc, dither0, dither1);
- dstC += n;
- SkASSERT(dstC <= endDstC);
-
- if (n & 1) {
- SkTSwap(dither0, dither1);
- }
-
- count -= n;
- SkASSERT(count >= 0);
- }
-}
-
-void SkLinearGradient::LinearGradientContext::shade4_clamp(int x, int y, SkPMColor dstC[],
- int count) {
- SkASSERT(count > 0);
- SkASSERT(kLinear_MatrixClass == fDstToIndexClass);
-
- SkPoint srcPt;
- fDstToIndexProc(fDstToIndex, x + SK_ScalarHalf, y + SK_ScalarHalf, &srcPt);
- float fx = srcPt.x();
- const float dx = fDstToIndex.getScaleX();
-
- // Default our dither bias values to 1/2, (rounding), which is no dithering
- float dither0 = 0.5f;
- float dither1 = 0.5f;
- if (fDither) {
- const float ditherCell[] = {
- 1/8.0f, 5/8.0f,
- 7/8.0f, 3/8.0f,
- };
- const int rowIndex = (y & 1) << 1;
- dither0 = ditherCell[rowIndex];
- dither1 = ditherCell[rowIndex + 1];
- if (x & 1) {
- SkTSwap(dither0, dither1);
- }
- }
- const float dither[2] = { dither0, dither1 };
-
- if (SkScalarNearlyZero(dx * count)) { // gradient is vertical
- const float pinFx = SkTPin(fx, 0.0f, 1.0f);
- Sk4f c = lerp_color(pinFx, find_forward(fRecs.begin(), pinFx));
- if (fApplyAlphaAfterInterp) {
- fill<true>(dstC, count, c, dither0, dither1);
- } else {
- fill<false>(dstC, count, c, dither0, dither1);
- }
- return;
- }
-
- SkASSERT(0.f != dx);
- const float invDx = 1 / dx;
- if (dx > 0) {
- if (fApplyAlphaAfterInterp) {
- this->shade4_dx_clamp<true, true>(dstC, count, fx, dx, invDx, dither);
- } else {
- this->shade4_dx_clamp<false, true>(dstC, count, fx, dx, invDx, dither);
- }
- } else {
- if (fApplyAlphaAfterInterp) {
- this->shade4_dx_clamp<true, false>(dstC, count, fx, dx, invDx, dither);
- } else {
- this->shade4_dx_clamp<false, false>(dstC, count, fx, dx, invDx, dither);
- }
- }
-}