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-rw-r--r--src/effects/gradients/SkGradientShaderPriv.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
index cc5b2e9a24..b81b5626ba 100644
--- a/src/effects/gradients/SkGradientShaderPriv.h
+++ b/src/effects/gradients/SkGradientShaderPriv.h
@@ -298,10 +298,10 @@ static inline int next_dither_toggle16(int toggle) {
#if SK_SUPPORT_GPU
#include "GrCoordTransform.h"
-#include "gl/GrGLEffect.h"
+#include "gl/GrGLProcessor.h"
-class GrEffectStage;
-class GrBackendEffectFactory;
+class GrProcessorStage;
+class GrBackendProcessorFactory;
/*
* The interpretation of the texture matrix depends on the sample mode. The
@@ -329,7 +329,7 @@ class GrBackendEffectFactory;
class GrTextureStripAtlas;
// Base class for Gr gradient effects
-class GrGradientEffect : public GrEffect {
+class GrGradientEffect : public GrFragmentProcessor {
public:
GrGradientEffect(GrContext* ctx,
@@ -374,7 +374,7 @@ protected:
SkScalar** stops,
SkShader::TileMode* tm);
- virtual bool onIsEqual(const GrEffect& effect) const SK_OVERRIDE;
+ virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE;
const GrCoordTransform& getCoordTransform() const { return fCoordTransform; }
@@ -391,19 +391,19 @@ private:
SkColor fColors[3]; // More than 3 colors we use texture
PremulType fPremulType; // This only changes behavior for two and three color special cases.
// It is already baked into to the table for texture gradients.
- typedef GrEffect INHERITED;
+ typedef GrFragmentProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
// Base class for GL gradient effects
-class GrGLGradientEffect : public GrGLEffect {
+class GrGLGradientEffect : public GrGLFragmentProcessor {
public:
- GrGLGradientEffect(const GrBackendEffectFactory& factory);
+ GrGLGradientEffect(const GrBackendProcessorFactory& factory);
virtual ~GrGLGradientEffect();
- virtual void setData(const GrGLProgramDataManager&, const GrEffect&) SK_OVERRIDE;
+ virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
protected:
/**
@@ -411,7 +411,7 @@ protected:
* by the base class. The subclasses must stick it in their key and then pass it to the below
* emit* functions from their emitCode function.
*/
- static uint32_t GenBaseGradientKey(const GrEffect&);
+ static uint32_t GenBaseGradientKey(const GrProcessor&);
// Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses
// should call this method from their emitCode().
@@ -467,7 +467,7 @@ private:
GrGLProgramDataManager::UniformHandle fColorMidUni;
GrGLProgramDataManager::UniformHandle fColorEndUni;
- typedef GrGLEffect INHERITED;
+ typedef GrGLFragmentProcessor INHERITED;
};
#endif