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Diffstat (limited to 'src/effects/gradients/SkGradientShaderPriv.h')
-rw-r--r--src/effects/gradients/SkGradientShaderPriv.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
index 7c9d9c319b..8f14bbf6e0 100644
--- a/src/effects/gradients/SkGradientShaderPriv.h
+++ b/src/effects/gradients/SkGradientShaderPriv.h
@@ -413,13 +413,13 @@ protected:
// Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses
// should call this method from their emitCode().
- void emitUniforms(GrGLShaderBuilder* builder, uint32_t baseKey);
+ void emitUniforms(GrGLProgramBuilder* builder, uint32_t baseKey);
// emit code that gets a fragment's color from an expression for t; Has branches for 3 separate
// control flows inside -- 2 color gradients, 3 color symmetric gradients (both using
// native GLSL mix), and 4+ color gradients that use the traditional texture lookup.
- void emitColor(GrGLShaderBuilder* builder,
+ void emitColor(GrGLProgramBuilder* builder,
const char* gradientTValue,
uint32_t baseKey,
const char* outputColor,