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-rwxr-xr-xsrc/effects/SkShadowMaskFilter.h51
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diff --git a/src/effects/SkShadowMaskFilter.h b/src/effects/SkShadowMaskFilter.h
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--- a/src/effects/SkShadowMaskFilter.h
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-/*
- * Copyright 2016 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SkShadowMaskFilter_DEFINED
-#define SkShadowMaskFilter_DEFINED
-
-#include "SkMaskFilter.h"
-
-
-/*
- * This filter implements a pair of shadows for an occluding object-- one representing
- * ambient occlusion, and one representing a displaced shadow from a point light.
- */
-class SK_API SkShadowMaskFilter {
-public:
- enum ShadowFlags {
- kNone_ShadowFlag = 0x00,
- /** The occluding object is not opaque. Knowing that the occluder is opaque allows
- * us to cull shadow geometry behind it and improve performance. */
- kTransparentOccluder_ShadowFlag = 0x01,
- /** Use a larger umbra for a darker shadow */
- kLargerUmbra_ShadowFlag = 0x02,
- /** Use a Gaussian for the edge function rather than smoothstep */
- kGaussianEdge_ShadowFlag = 0x04,
- /** mask for all shadow flags */
- kAll_ShadowFlag = 0x07
- };
-
- /** Create a shadow maskfilter.
- * @param occluderHeight Height of occluding object off of ground plane.
- * @param lightPos Position of the light applied to this object.
- * @param lightRadius Radius of the light (light is assumed to be spherical).
- * @param ambientAlpha Base opacity of the ambient occlusion shadow.
- * @param spotAlpha Base opacity of the displaced spot shadow.
- * @param flags Flags to use - defaults to none
- * @return The new shadow maskfilter
- */
- static sk_sp<SkMaskFilter> Make(SkScalar occluderHeight, const SkPoint3& lightPos,
- SkScalar lightRadius, SkScalar ambientAlpha,
- SkScalar spotAlpha, uint32_t flags = kNone_ShadowFlag);
-
- SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
-
-private:
- SkShadowMaskFilter(); // can't be instantiated
-};
-#endif