diff options
Diffstat (limited to 'src/effects/SkGpuBlurUtils.cpp')
-rw-r--r-- | src/effects/SkGpuBlurUtils.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/effects/SkGpuBlurUtils.cpp b/src/effects/SkGpuBlurUtils.cpp index 90619f9dc8..0ecc5010c3 100644 --- a/src/effects/SkGpuBlurUtils.cpp +++ b/src/effects/SkGpuBlurUtils.cpp @@ -56,7 +56,7 @@ static void convolve_gaussian_1d(GrDrawContext* drawContext, bool useBounds, float bounds[2]) { GrPaint paint; - paint.setAllowSRGBInputs(drawContext->allowSRGBInputs()); + paint.setGammaCorrect(drawContext->isGammaCorrect()); SkAutoTUnref<GrFragmentProcessor> conv(GrConvolutionEffect::CreateGaussian( texture, direction, radius, sigma, useBounds, bounds)); paint.addColorFragmentProcessor(conv); @@ -79,7 +79,7 @@ static void convolve_gaussian_2d(GrDrawContext* drawContext, SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1); SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY); GrPaint paint; - paint.setAllowSRGBInputs(drawContext->allowSRGBInputs()); + paint.setGammaCorrect(drawContext->isGammaCorrect()); SkIRect bounds; if (srcBounds) { srcBounds->roundOut(&bounds); @@ -166,7 +166,7 @@ static void convolve_gaussian(GrDrawContext* drawContext, GrTexture* GaussianBlur(GrContext* context, GrTexture* srcTexture, bool canClobberSrc, - bool allowSRGBInputs, + bool gammaCorrect, const SkRect& dstBounds, const SkRect* srcBounds, float sigmaX, @@ -232,7 +232,7 @@ GrTexture* GaussianBlur(GrContext* context, for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) { GrPaint paint; - paint.setAllowSRGBInputs(allowSRGBInputs); + paint.setGammaCorrect(gammaCorrect); SkMatrix matrix; matrix.setIDiv(srcTexture->width(), srcTexture->height()); SkRect dstRect(srcRect); @@ -272,7 +272,7 @@ GrTexture* GaussianBlur(GrContext* context, localSrcBounds = srcRect; } - SkSurfaceProps props(allowSRGBInputs ? SkSurfaceProps::kAllowSRGBInputs_Flag : 0, + SkSurfaceProps props(gammaCorrect ? SkSurfaceProps::kGammaCorrect_Flag : 0, SkSurfaceProps::kLegacyFontHost_InitType); // For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just @@ -382,7 +382,7 @@ GrTexture* GaussianBlur(GrContext* context, matrix.setIDiv(srcTexture->width(), srcTexture->height()); GrPaint paint; - paint.setAllowSRGBInputs(allowSRGBInputs); + paint.setGammaCorrect(gammaCorrect); // FIXME: this should be mitchell, not bilinear. GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode); paint.addColorTextureProcessor(srcTexture, matrix, params); |