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-rw-r--r--src/effects/SkGpuBlurUtils.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/effects/SkGpuBlurUtils.cpp b/src/effects/SkGpuBlurUtils.cpp
index 975b7047ce..23128e0cca 100644
--- a/src/effects/SkGpuBlurUtils.cpp
+++ b/src/effects/SkGpuBlurUtils.cpp
@@ -226,8 +226,7 @@ GrTexture* GaussianBlur(GrContext* context,
SkTSwap(dstTexture, tempTexture);
}
- SkIRect srcIRect;
- srcRect.roundOut(&srcIRect);
+ const SkIRect srcIRect = srcRect.roundOut();
// For really small blurs(Certainly no wider than 5x5 on desktop gpus) it is faster to just
// launch a single non separable kernel vs two launches