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-rw-r--r--src/effects/SkGaussianEdgeShader.h27
1 files changed, 0 insertions, 27 deletions
diff --git a/src/effects/SkGaussianEdgeShader.h b/src/effects/SkGaussianEdgeShader.h
deleted file mode 100644
index f0554dd0a7..0000000000
--- a/src/effects/SkGaussianEdgeShader.h
+++ /dev/null
@@ -1,27 +0,0 @@
-/*
- * Copyright 2016 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SkGaussianEdgeShader_DEFINED
-#define SkGaussianEdgeShader_DEFINED
-
-#include "SkShaderBase.h"
-
-class SK_API SkGaussianEdgeShader {
-public:
- /** Returns a shader that applies a Gaussian blur depending on distance to the edge
- * Currently this is only useable with Circle and RRect shapes on the GPU backend.
- * Raster will draw nothing.
- */
- static sk_sp<SkShader> Make();
-
- SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
-
-private:
- SkGaussianEdgeShader(); // can't be instantiated
-};
-
-#endif