diff options
Diffstat (limited to 'src/effects/SkColorMatrixFilter.cpp')
-rw-r--r-- | src/effects/SkColorMatrixFilter.cpp | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp index f62e0f1462..beed67efcf 100644 --- a/src/effects/SkColorMatrixFilter.cpp +++ b/src/effects/SkColorMatrixFilter.cpp @@ -335,7 +335,7 @@ bool SkColorMatrixFilter::asColorMatrix(SkScalar matrix[20]) const { #include "GrEffect.h" #include "GrTBackendEffectFactory.h" #include "gl/GrGLEffect.h" -#include "gl/GrGLShaderBuilder.h" +#include "gl/builders/GrGLProgramBuilder.h" class ColorMatrixEffect : public GrEffect { public: @@ -406,17 +406,17 @@ public: : INHERITED(factory) { } - virtual void emitCode(GrGLShaderBuilder* builder, + virtual void emitCode(GrGLProgramBuilder* builder, const GrDrawEffect&, const GrEffectKey&, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray&) SK_OVERRIDE { - fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, + fMatrixHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kMat44f_GrSLType, "ColorMatrix"); - fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, + fVectorHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec4f_GrSLType, "ColorMatrixVector"); @@ -424,16 +424,17 @@ public: // could optimize this case, but we aren't for now. inputColor = "vec4(1)"; } + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); // The max() is to guard against 0 / 0 during unpremul when the incoming color is // transparent black. - builder->fsCodeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n", inputColor); - builder->fsCodeAppendf("\t%s = %s * vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha) + %s;\n", + fsBuilder->codeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n", inputColor); + fsBuilder->codeAppendf("\t%s = %s * vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha) + %s;\n", outputColor, builder->getUniformCStr(fMatrixHandle), inputColor, builder->getUniformCStr(fVectorHandle)); - builder->fsCodeAppendf("\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor); - builder->fsCodeAppendf("\t%s.rgb *= %s.a;\n", outputColor, outputColor); + fsBuilder->codeAppendf("\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor); + fsBuilder->codeAppendf("\t%s.rgb *= %s.a;\n", outputColor, outputColor); } virtual void setData(const GrGLProgramDataManager& uniManager, |