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Diffstat (limited to 'src/effects/SkColorCubeFilter.cpp')
-rw-r--r--src/effects/SkColorCubeFilter.cpp40
1 files changed, 15 insertions, 25 deletions
diff --git a/src/effects/SkColorCubeFilter.cpp b/src/effects/SkColorCubeFilter.cpp
index bce9a600d7..eeffb08733 100644
--- a/src/effects/SkColorCubeFilter.cpp
+++ b/src/effects/SkColorCubeFilter.cpp
@@ -208,12 +208,7 @@ public:
GLProcessor(const GrProcessor&);
virtual ~GLProcessor();
- virtual void emitCode(GrGLFPBuilder*,
- const GrFragmentProcessor&,
- const char* outputColor,
- const char* inputColor,
- const TransformedCoordsArray&,
- const TextureSamplerArray&) override;
+ virtual void emitCode(EmitArgs&) override;
static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
@@ -267,24 +262,19 @@ GrColorCubeEffect::GLProcessor::GLProcessor(const GrProcessor&) {
GrColorCubeEffect::GLProcessor::~GLProcessor() {
}
-void GrColorCubeEffect::GLProcessor::emitCode(GrGLFPBuilder* builder,
- const GrFragmentProcessor&,
- const char* outputColor,
- const char* inputColor,
- const TransformedCoordsArray& coords,
- const TextureSamplerArray& samplers) {
- if (NULL == inputColor) {
- inputColor = "vec4(1)";
+void GrColorCubeEffect::GLProcessor::emitCode(EmitArgs& args) {
+ if (NULL == args.fInputColor) {
+ args.fInputColor = "vec4(1)";
}
- fColorCubeSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
+ fColorCubeSizeUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType, kDefault_GrSLPrecision,
"Size");
- const char* colorCubeSizeUni = builder->getUniformCStr(fColorCubeSizeUni);
- fColorCubeInvSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
+ const char* colorCubeSizeUni = args.fBuilder->getUniformCStr(fColorCubeSizeUni);
+ fColorCubeInvSizeUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType, kDefault_GrSLPrecision,
"InvSize");
- const char* colorCubeInvSizeUni = builder->getUniformCStr(fColorCubeInvSizeUni);
+ const char* colorCubeInvSizeUni = args.fBuilder->getUniformCStr(fColorCubeInvSizeUni);
const char* nonZeroAlpha = "nonZeroAlpha";
const char* unPMColor = "unPMColor";
@@ -295,12 +285,12 @@ void GrColorCubeEffect::GLProcessor::emitCode(GrGLFPBuilder* builder,
// Note: if implemented using texture3D in OpenGL ES older than OpenGL ES 3.0,
// the shader might need "#extension GL_OES_texture_3D : enable".
- GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
// Unpremultiply color
- fsBuilder->codeAppendf("\tfloat %s = max(%s.a, 0.00001);\n", nonZeroAlpha, inputColor);
+ fsBuilder->codeAppendf("\tfloat %s = max(%s.a, 0.00001);\n", nonZeroAlpha, args.fInputColor);
fsBuilder->codeAppendf("\tvec4 %s = vec4(%s.rgb / %s, %s);\n",
- unPMColor, inputColor, nonZeroAlpha, nonZeroAlpha);
+ unPMColor, args.fInputColor, nonZeroAlpha, nonZeroAlpha);
// Fit input color into the cube.
fsBuilder->codeAppendf(
@@ -315,14 +305,14 @@ void GrColorCubeEffect::GLProcessor::emitCode(GrGLFPBuilder* builder,
cCoords2, cubeIdx, cubeIdx, cubeIdx, colorCubeInvSizeUni);
// Apply the cube.
- fsBuilder->codeAppendf("%s = vec4(mix(", outputColor);
- fsBuilder->appendTextureLookup(samplers[0], cCoords1);
+ fsBuilder->codeAppendf("%s = vec4(mix(", args.fOutputColor);
+ fsBuilder->appendTextureLookup(args.fSamplers[0], cCoords1);
fsBuilder->codeAppend(".rgb, ");
- fsBuilder->appendTextureLookup(samplers[0], cCoords2);
+ fsBuilder->appendTextureLookup(args.fSamplers[0], cCoords2);
// Premultiply color by alpha. Note that the input alpha is not modified by this shader.
fsBuilder->codeAppendf(".rgb, fract(%s.b)) * vec3(%s), %s.a);\n",
- cubeIdx, nonZeroAlpha, inputColor);
+ cubeIdx, nonZeroAlpha, args.fInputColor);
}
void GrColorCubeEffect::GLProcessor::setData(const GrGLProgramDataManager& pdman,